Horwath
Legend
hose rules are to make a game that you want to make from the skeleton that publisher gives you.I'm sorry. Can you please re-phrase?
hose rules are to make a game that you want to make from the skeleton that publisher gives you.I'm sorry. Can you please re-phrase?
As I said, it is not a lot of complexity, but you can't argue that it doesn't (in fact) add some.only complexity is decision point and that lasts what? couple of seconds? a minute? then you write it down and do not think about it ever again. Until next instance of feats comes to pick something.
In general people aren't, so hardly "everyone". Also, what is "simple" to you might not be simple to others. Even just deciding on what feature to take can later on be a point of regret because a player didn't anticipate which would be most useful, or were pressured by the DM or other players into a feature they didn't really want.why is everyone overcomplicate most simple things that can be in the game?
Fair enough. That does of course mean that the skeleton is still important.hose rules are to make a game that you want to make from the skeleton that publisher gives you.
It's not a question of what anyone 'likes', its a question of people pretending new players are too dumb to use them to prop up unnecessary simplicity.
You're right.That doesn't make it the DM's responsibility to remember your abilities.
Yep. If what they want is so specific and so important to them that they have to have it... then yeah, make the game the way they want it.You realize that by that argument, taken to its end, everyone should ultimately just make their own game and not bother with anything someone else makes, as it will never be exactly what they want?
But it's only a system that YOU want. What about all the players who don't want your three-tiered system? What do they get? They get stuck with the game you want WotC to make. Why is your game so special that the millions of dollars are spent making that game rather than someone else's?I don't think it is "statistically impossible" at all for them to create such a system. They have teams of designers and millions of dollars to spend on development. However, of course it is impossible to please every single D&D player.
Every individual's favored part of the game is obviously the reason for the game's part to them.You didn't notice 5E blowing up?
That relative simplicity is a reason imho.