D&D (2024) Not loving weapon mastery with beginners


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ezo

Get off my lawn!
only complexity is decision point and that lasts what? couple of seconds? a minute? then you write it down and do not think about it ever again. Until next instance of feats comes to pick something.
As I said, it is not a lot of complexity, but you can't argue that it doesn't (in fact) add some.

My issue with your list of feat-suggestions is the power aspect, simply because I don't like a high-power game.

why is everyone overcomplicate most simple things that can be in the game?
In general people aren't, so hardly "everyone". Also, what is "simple" to you might not be simple to others. Even just deciding on what feature to take can later on be a point of regret because a player didn't anticipate which would be most useful, or were pressured by the DM or other players into a feature they didn't really want.

So, it isn't always a case of decision point that lasts a couple of seconds or even a minute.
 


Minigiant

Legend
Supporter
Only 2 weapons requires extra rolling,

Greatsword, Longsword, Longbow fighter seems super easy if you are paying attention.
 


mellored

Legend
Just going to point out the PHB gives default weapons to use for each class. Just like they give default spells.

"mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Longbows and Shortswords.."
"To start, choose two level 1 Ranger spells. Cure Wounds and Ensnaring Strike are recommanded."

You don't need to make a choice if you don't want to.
 


DEFCON 1

Legend
Supporter
You realize that by that argument, taken to its end, everyone should ultimately just make their own game and not bother with anything someone else makes, as it will never be exactly what they want?
Yep. If what they want is so specific and so important to them that they have to have it... then yeah, make the game the way they want it.

Most people though find all of these games (whether it's the new D&D, older D&D, all the D&D variants or even non D&D games) to be good enough for their needs. So they have no reason to worry about it nor get all bent out of shape.

The 5E14 game wasn't completely to my liking. But I knew there was no possible way for WotC to have written the game TO my liking (without having interviewed me for hours on end and then changed every single thing I didn't like). So I just fixed some stuff myself to get it more to how I wanted it.

And that was no big deal. And nothing to get annoyed about.
 

DEFCON 1

Legend
Supporter
I don't think it is "statistically impossible" at all for them to create such a system. They have teams of designers and millions of dollars to spend on development. However, of course it is impossible to please every single D&D player.
But it's only a system that YOU want. What about all the players who don't want your three-tiered system? What do they get? They get stuck with the game you want WotC to make. Why is your game so special that the millions of dollars are spent making that game rather than someone else's?

That's the problem, and that's my point.
 


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