Bypassing the town of Mettelford, you continue to follow the map northward toward the thieves' cave. You pick your way somewhat slowly through the terrain, which has grown a bit rocky, not to mention still being forested. Thankfully, the creek is easy to follow, and there's a path which runs alongside it for most of the way.
The cave, according to the map, is a few hundred yards from the creek, due east of a large oak tree that you find easily. It has some symbols carved into its surface, but they appear to be in a language none of you recognize. The forest partially clears here, and the rising full moon serves as a guide for the remainder of your travel, as you pick your way through thinning oak and ash trees.
Shortly, you see a light ahead of you. As you near the edge of a forest clearing, you can distinctly see it emanating from a cave entrance about a hundred feet away. There are two goblins standing--or, at best, leaning--on either side of the entrance. The goblin on the left seems somehow beefier than you had imagined goblins being, and better-polished, too; where you would expect goblins to be wielding battered weapons, this one has a rather well-made longsword in his scabbard, and is wearing chainmail. The one on the right seems quite a bit scrawnier, and seems uninterested in actually guarding anything.
As distinctly as you can see the light from the cave entrance, you can hear the clinking of Brevin's armor. You also hear the beefier goblin shout something in Goblin to the scrawny one. Grinder can roughly translate it as "Oi! D'you hear that?"
The scrawny one nods. "Go see if somefin's ou' there, will ye'?" Despite the fact that they're within twenty feet of one another, the larger goblin seems to enjoy shouting. It's obvious who's in charge. The small goblin walks slowly toward you.
OOC: The cave entrance, and the larger goblin, are 100 feet away, and bathed in light. The smaller goblin is ambling toward your position; he's about 80 feet away, and will reach you within three rounds if you do nothing. He does not currently seem able to see you.
A plan may be in order. 
Toric: Sorry, man. I rolled a 3 for Brevin's Move Silently check, -5 for your armor. The perils of armor... 
Initiative order:
Nylarra: 23 (natural 20 + 3)
Baril: 22
Arkan: 14 (18 Dex)
Grinder: 14 (12 Dex)
Brevin: 14 (10 Dex)
Grunlor: 11
Tuli: 10
Nojin: 5
Nylarra and Arkan are currently being NPC'd, the former until when/if I re-establish contact with Tanstaafl, the latter until Manzanita returns from vacation.