Alright, here's mine. I choose to be a little bit unusual by taking evocation as a prohibited school

so, Wynter Wolf, feel free make heavy use of the destructive spells with your character.
Orillian of Forbach
Male Human Conjurer 7 (prohibited schools: evocation & necromancy)
Neutral
XP: 21000
Patron Deity: None
Str: 8 (0 points)
Dex: 14 (6 points)
Con: 14 (6 points)
Int: 18 (13 points, +1 lvl 4)
Wis: 12 (4 points)
Cha: 14 (6 points)
HP: 33 (7d4+14)
AC: 12 (+2 Dex) touch 12, flat-footed 10.
Init: +6 (+2 Dex, +4 Improved Initiative)
BAB: +3
Grap: +2
Speed 30 ft. (base 30, load light, no armor)
Fort: +5 (+2 base, +2 con, +1 cloak)
Ref: +5 (+2 base, +2 dex, +1 cloak)
Will: +7 (+5 base, +1 wis, +1 cloak)
Melee Attack: +2
Ranged Attack +5
Languages: Common, Draconic, Terran, Elven.
Skills (64 skill points)
+12 Concentration (10 ranks, +2 Con)
+9 Decipher Script (5 ranks, +4 Int)
+8 Diplomacy (4 cc ranks, +2 Cha, +2 synergy)
+14 Knowledge (arcana) (10 ranks, +4 Int)
+9 Knowledge (nobility & royalty) (5 ranks, +4 Int)
+12 Knowledge (planes) (8 ranks, +4 Int)
+6 Knowledge (religion) (2 ranks, +4 Int)
+5 Ride (3 cc ranks, +2 Dex)
+16 Spellcraft (10 ranks, +4 Int, +2 synergy)
+1(+3) Listen (+1 Wis, +2 Alertness if familiar within 5 ft.)
+1(+3) Spot (+1 Wis, +2 Alertness if familiar within 5 ft.)
Feats
Alertness (bonus if familiar is within 5 ft.)
Spell focus - conjuration (char 1)
Improved initiative (human bonus)
Scribe scroll (wiz 1)
Augmented summoning (char 3)
Extend spell (wiz 5)
Improved familiar (char 6)
Spells Prepared
DC: 14 + spell level (15 + spell level for conjuration spells)
0lvl – acid slash*, arcane mark, detect magic(x2), prestidigitation,
1st – charm person, feather fall, grease*, mage armor*, shield, unseen servant*,
2nd – hideous laughter, minor image, mirror image, summon monster II*, web*,
3rd – haste, stinking cloud*, summon monster III*(x2),
4th – charm monster, dimension door*, summon monster IV*.
Spellbook
0lvl – acid splash*, arcane mark, daze, detect magic, detect poison, ghost sound, mage hand, mending, message, open/close, prestidigitation, read magic, resistance.
1st – alarm, charm person, disguise self, endure elements, feather fall, grease*, mage armor*, shield, silent image, summon monster I*, unseen servant*,
2nd – acid arrow*, glitterdust*, hideous laughter, invisiblility, minor image, mirror image, summon monster II*, web*,
3rd – dispel magic, fly, haste, hold person, protection from energy, stinking cloud*, summon monster III*, tongues,
4th – charm monster, dimension door*, summon monster IV*.
* Conjuration spell
Bollo, Small earth elemental familiar
Small Elemental
Hit Dice: 7d8 (16 hit points)
Initiative: -1
Speed: 20 ft.
Armor Class: 21 (+1 size, -1 Dex, +11 natural), touch 10, flat footed 21
Base Attack/Grapple: +3/+2
Attack: Slam +7 Melee (1d6+4)
Full Attack: Slam +7 Melee (1d6+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Earth mastery, Push
Special Qualities: Darkvision 60 ft., earth glide, elemental traits, improved evasion, share spells, empathic link, deliver touch spell, speak with master.
Saves: Fort +3, Ref +1, Will +5
Abilities: Str 17, Dex 8, Con 13, Int 9, Wis 11, Cha 11
Skills: Listen +3, Spot +2
Feats: Power attack
Bollo speak Terran but rarely choose to do so.
Earth Mastery (Ex): Bollo gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a –4 penalty on attack and damage rolls. (These modifiers are not included in the statistics block.)
Push (Ex): Bollo can start a bull rush maneuver without provoking an attack of opportunity. The combat modifiers given in Earth Mastery, above, also apply to the elemental’s opposed Strength checks.
Earth Glide (Ex): Bollo can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.
Bollo was summoned by Orillian to replace the raven familiar he lost in a fight with a terrible green dragon (see below). Bollo appears to be a chunk of granite roughly the form of a short humanoid. It has gruff manners and seems to deeply dislike serving Orillian (perhaps with good reasons…). Nevertheless, it’s loyal and follows the orders of its master without (much) complain.
Appearance
Height: 6'0" tall
Weight: 162 lbs
Age: 23 years old
Hair: Light brown and short
Eyes: Light gray
Skin: Pale
Orillian loves to appear rich and usually wears some jewelry. He’s a tall, thin man. There always seems to be a smirk on his face.
Background
Many would say that Orillian was born with a silver spoon in his mouth and they would be quite right. He was the only child in a family both rich and part of the local aristocracy. So, as a young child, he never had to demand something for long before he had it. His tutor discovered that, in addition of being spoiled, he was actually quite gifted for understanding magical formulas. The problem was getting the easily distracted child to concentrate long enough to learn anything. His parents decided that another wizard in the family would be quite useful and they sent him to a nearby wizardry guild for training.
At the guild, there were no servants and a heavy discipline. Orillian
had to work (terrible, isn’t it ?). It took some time but he eventually became focused enough to learn the complicated art that is wizardry. But deep down, he was still that lazy and spoiled brat. So, while most students preferred to blast stuff away with their magic missiles, his favorites were the conjuration spells. He loved nothing more than call on various creatures to do his chores.
Eventually, he left the guild and, to the despair of his family, founded what could be called an ‘adventuring party’ with other young and bored nobles. They were successful for a couple of years, amassing some riches and making a name for themselves (as if they needed either of these things…). This brilliant streak was cut short by a great green dragon the group stumbled upon. Only Orillian survived and that was because he fled.
After this disaster, the young mage returned to his family. His father found him a much calmer occupation as a city official taking care of magic regulations. Still a feeling remains, a feeling that he should do more, that he could influence more than this city, more than this world. Perhaps something will take him out of his early retirement …
Possessions
Worn
Light blue noble’s outfit (75 gp, 10 lb)
Cloak of resistance +1 (1000 gp)
Hand of the mage (a hand-shaped silver necklace, not the standard mummified version, a nicer looking one) (900 gp)
Non magical golden ring (50 gp)
Non magical golden bracelets (50 gp)
Signet ring (5 gp)
Leather scroll case (1 gp, 0.5 lb)
Backpack (2 gp, 2 lb)
In scroll case
10 blank sheets of paper (4 gp)
scroll of arcane lock (175 gp)
scroll of darkvision (150 gp)
scroll of expedious retreat (25 gp)
scroll of knock (150 gp)
scroll of summon monster V (1125 gp)
On belt
Jeweled dagger (mostly for ornamental purpose) (52 gp, 1 lb)
Tindertwigs (5) (5 gp)
Spell component’s pouch (5 gp, 2 lb)
Belt pouch (1 gp, 0.5 lb) containing
Pearl of power (1st level) (1000 gp)
Potions of cure moderate wounds (2) (600 gp)
10 pp, 50 gp and 8 sp in coins (1.5 lb)
In backpack
Spellbook (25 pages left) (3 lb)
In chest (carried by Bollo)
Chest (2 gp, 25 lb)
Spare noble’s outfit (red) (75 gp, 10 lb)
Sunrods (3) (6 gp, 3 lb)
Candles (5) (5 cp)
Sealing wax (1 gp, 1 lb)
Ink vial (8 gp)
Inkpen (1 sp)
Trail rations (for 8 days) (4 gp, 8 lb)
Waterskin (1 gp, 4 lb)
Fine bottle of wine (10 gp, 1.5 lb)
15 pp and 82 gp in coins (3 lb)
Weight carried: 20 lb
Carrying capacity: 26/53/80
Weight carried (Bollo): 54.5
Carrying capacity (Bollo): 65/130/195
Paid 150gp x spell level for extra spells in spellbook (100 gp per spellbook page, 50 gp per spell level to have access to the spell)
3 1st level spells: 3x1x150 = 450 gp
4 2nd level spells: 4x2x150 = 1200 gp
4 3rd level spells: 4x3x150 = 1800 gp
1 4th level spell: 1x4x150 = 600 gp
Total : 4050 gp.
Ouff ... this was more work than my usual warriors ...
KB, feel free to comment or correct.