Faustus Ignazio, human fighter (kensai) 4/swashbuckler 3
HD 7d10+7 (50 hp)
Abilities: Str 14, Dex 17, Con 13, Int 16, Wis 8, Cha 12
35 pnt buy 14 (6) 16 (10) 13 (5) 16 (10) 8 (0) 12 (4)
Saves: Fort +8, Refl +5, Will +1
Speed 30 feet
AC 17 (+3 Dex, +4 Armor), flatfooted 16, touch 14, ACP -2, Spell Failure 20%
Bab +7, Grapple +9
Meteor Hammer, TH #2: +13 melee (1d6+10, critical 19-20/x2)
Meteor Hammer, TH #1: +13 melee (1d6+9, critical, 19-20/x2)
Brass Knuckles: +10 melee (1d4+5, critical x2)
Push Knife: +10 melee (1d3+5, critical x3)
Throwing Knives: +10 ranged (1d3+5, critical x2)
Meteor Hammer #2, TH: +13/+8 melee (1d6+10, critical 19-20/x2)
Meteor Hammer #1, TH: +13/+8 melee (1d6+9, critical 19-20/x2)
Meteor Hammer, TWF: +11/+11/+6 melee (#1 1d6+8/#2 1d6+8, critical 19-20/x2)
Brass Knuckles: +10/+5 melee (1d4+5, critical x2)
Brass Knuckles, TWF: +8/+8/+3 melee (1d4+5/1d4+4, critical x2)
Push Knife: +10/+5 melee (1d3+5, critical x3)
Push Knives, TWF: +8/+8/+3 melee (1d3+5/1d3+4, critical x3)
Throwing Knives: +10/+5 ranged (1d3+5, critical x2)
Throwing Knives, TWF: +8/+8/+3 (1d3+5/1d3+4, critical x2)
#'s indicate which head is being used, when TWF for example he uses the adamantine head for his main hand, and the +1 head for his offhand, and the attack bonuses are the same as adamantine is always considered masterwork.
Skills and Feats: (72 skill points, 10/5 max ranks)
Balance +15 (10 ranks)
Bluff +9 (8 ranks)
Climb +8 (6 ranks)
Diplomacy +13 (8 ranks)
Escape Artist +9 (6 ranks)
Jump +14 (10 ranks)
Sense Motive +9 (8 ranks)
Tumble +15 (10 ranks)
Feats: EWP: Meteor Hammer, Two-Weapon Fighting, Combat Expertise, Improved Trip, Weapon Focus: Meteor Hammer, Weapon Specialization: Meteor Hammer, Weapon Finesse, Combat Reflexes
Prof: Light armor, shields, simple weapons, meteor hammer
Chosen Weapon (meteor hammer): +1 to attack and damage with chosen weapon, increases every five levels.
Grace: +1 competence bonus to reflex saves
Insightful Strike: Add Intelligence modifier to damage with Finesse weapons.
Possessions (10k): throwing knives x10 (10 gp) 5 lb., silvered brass knuckles x2 (6 gp) 2 lb., cold iron push knives x2 (4 gp) 1 lb., silvered push knives x2 (6 gp) 1 lb., courtier's outfit 6 lb., etched silver ring (3 gp), carved knucklehead clasp (3 gp), fine silver stud earrings (2) (5 gp), travel cloak (1200 gp), bracers of striking (1350 gp), chainshirt (100 gp) 25 lb., meteor hammer (head #1 adamantine/head #2 +1) (7308 gp) 3 lb., 5 gp #sp #cp
Description: Bedecked in the deepest of purples and blacks, embroidered with the finest silver thread, Faustus is an image for any courtly affair. His gait is smooth and unrestrained, the whorled black and purple cloak swirls about his ankles. His pitch-black hair is cut short and spiked, his ears are fine, and almost pointed with a silver stud in each lobe. Shimmering eyes of the royalest blue seem to dance with wit. The sharp, graceful lines of his face draw you to the small goatee, finely kept, and the warm too-curious smile of a man who will never see enough.
Personality: Faustus is a man who will never see enough, and has yet to see much that really excites him, despite having quite the history on the road behind him. Having insulted kings, mocked knights, wooed fair damsels, and even once challenged a dragon to a duel, he still hasn't had enough. Something out there waits for him, someday he'll find it (he never thinks that it will someday find him). Always with a tale on his tongue and a smile that would make a monk blush, he'll give almost anything a try, at least once, maybe two or three times, hell even four times if he feels up for it.
History: Supposedly born into a minor noble family, Faustus grew up without needing to do much, although he always strove to do more than anyone would let him. At five he snuck out on to the roof and decided he could fly, taking a mighty leap he almost missed the ground, save for the fact that he didn't and landed with a dull thud in a luckily placed pile of hay. At seven he tried to run away with an acting troupe, he made it about half a day out of the villa when he was discovered and returned. At eleven he challenged his history teacher to a proper duel, and promptly beat him sending the poor man into a wallowing depression that lasted years. At fifteen, during a visit to a king with his family, he decided that the king needed a better wardrobe and cook, as he thought the king's taste was wretched and the food bland and tasteless. This went well, with his family being thrown out of the court and a massive fine imposed upon them, luckily avoiding the gallows. Finally at seventeen, fed up with the life in the minor courts, he bid farewell to his family, which with much "forced" despair let him go (meaning they wanted him gone probably more than he wanted to be gone). So with a rapier at his hip, some fine threads he had specifically had tailored for himself, he headed out into the world. At eighteen he dueled with a knight of the king's court, and happily knicked the knight's fine sword as he lay bruised in the dust. At nineteen, he finally met a match, a wandering monk who wielded a strange rope weapon with weights attached to it. Despite receiving a prompt beating, he had found something finally interesting in the world, spending the next year with the monk he trained in the use of this interesting weapon, soon developing amazing skill with it. So, he set off again; again tried to fly, this time successful if only for a little bit longer, as he happened to be jumping off of a cliff into a lake (as he decided it was better than meeting up with the horde of relatively nasty looking ogres and such that chased him up to that cliff after he managed to steal his way into their camp, trick the chieften out of his bracers, and then happily proclaim himself the new chief). Traveling now on foot after his mount didn't make it out of the last drab encounter, he watches the interesting marks on the back of his hand change and shift and feels that still, despite the women, the duels, the wine, something was missing.