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[OCC] Stargate SG-1 – Confrontation – OCC Thread

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Nuke261

Rogue Warrior
Keia
Would you like us to insert the new stats into our old character posts on the Roster thread?

Nuke
 

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Keia

I aim to misbehave
next - Andreev Ilianov

Andreev Josef Ilianov
Scientist 3 / Pointman 2

Non-Comm [Russian Air Force Macro/ Air Force officer Micro]

Age: 41
Gender: Male
Height: 6'0"
Weight: 190 lbs
Eyes: Light Blue
Hair: Grey
Skin: White

Nationality: Russian
Current Residence: Orlando, Florida
Current Work: NASA Consultant, Independent Contractor
Religion: Atheist
Allegiance: Specifically, whatever organization provides him with work. In a broader sense, whatever he does is for the sake of science and discovery - for the advancement and betterment of mankind.

Action Dice: 3 (d4)
Inspiration: 6 [1 Wis + 5 Level]
Education: 6 [1 Wis + 5 Level]
Experience: 11,000 xps [Need 15,000 for 6th]

STR: 10 +0
DEX: 16 +3
CON: 14 +2
INT: 18 +4
WIS: 12 +1
CHA: 11 +0

Hit Dice: 10 + 3d8 + 2d10 + 10
Vitality: 45 Wounds: 14
Defense (Armor): 13 [10 + 3 Dex + 0 Armor]
Defense (Class): 18 [10 + 3 Dex + 5 Class]
Initiative: +8 [3 Dex + 5 Class]
BAB: +2
Melee: +2
Ranged: +5
Speed: 30’

FORT: +5 [3 Base + 2 Con]
REFL: +6 [3 Base + 3 Dex]
WILL: +7 [6 Base + 1 Wis]

Save Conditionals: none.

Attacks-Weapons:
Pistol 1 +5, 1dX (20)
Unarmed 1 +2, 1dX (20)


Attack conditionals: +1 Att/+1 Dmg w/in one range increment.

Class / Specialty Abilities:
‘Air Force’ Macro: 2 Cross class skills +1/4 lvls are considered class skills.
‘Air Force Officer’ Micro: Pilot is always a class skill.
‘Air Force Officer’ Micro: +1 Class Bonus +1/4 lvls to Bureaucracy and Pilot.
Professor (Scientist Core): As a free action, spend an action die to grant the benefits of any skill feat to each member of the team.
Learned (Scientist): +1 skill point per Scientist class level for Knowledge skills only.
Phd (Scientist): One intelligence based skill’s maximum skill ranks are 10 + character level, no feats can increase this maximum further.
Improvise (Scientist): +2 Competence bonus to all repair skills checks (in Computer, Electronics, Mechanics).
Versatile (Pointman): 6 cross class skills become class skills when added Pointman class levels only (6 more skills).
Assistance (Pointman): Reduce time to complete a task of another by one half the standard time.


Feats:
Armor Proficiency (light, medium)
Weapon Group Proficiency (Melee, Handgun, Rifle)
Charmer (AFO bonus style feat): +1 to Charisma based checks against non-player characters who are neutral or better in reaction and threat range is increased to 18-20.
Scholarly: (Scientist feat) +2 to Concentrate and Knowledge checks and critical range for those skills is now 19-20.
Speed Demon: (Character 1st) +2 to Boating, Drive and Pilot checks and critical range for those skills is now 19-20.
Point Blank Shot: (Character 3rd) +1 to attack and damage within one range increment.


Skills (Total Bonus [# of Ranks + Modifiers] Crit Range):
Appraise +4 [2 ranks]
Boating +5 [0 ranks + 2 feat] (Crit 19-20)
Bureaucracy +10 [8 ranks + 2 class]
Computer Use +8 [4 ranks]
Concentration +5 [1 rank +2 feat] (Crit 19-20)
Demolitions +8 [4 ranks]
Diplomacy +2 [2 ranks]
Drive +13 [8 ranks +2 feat] (Crit 19-20)
Electronics +12 [8 ranks]
Escape Artist +6 [3 ranks]
Hide +5 [2 ranks]
Knowledge:
- Physical Sciences +10 [4 ranks + 2 feat] (Crit 19-20)
- Streetwise +7 [1 rank + 2 feat] (Crit 19-20)
- Technology +10 [4 ranks + 2 feat] (Crit 19-20)
Language +5 [1 ranks]
Listen +5 [4 ranks]
Mechanics (Phd) +19 [15 ranks]
Move Silently +5 [2 ranks]
Pilot +13 [8 ranks + 2 Feat + 2 class] (Crit 19-20)
Search +10 [6 ranks]
Sense Motive +3 [2 ranks]
Spot +7 [6 Ranks]


Languages: Russian (Native), English (Native), German + two more (Native) + one more(Fluent)

Equipment:
- Bottles (3) of Russian Vodka
- Compass .5lbs
- Binoculars 2lbs
- Casual Clothes 2lbs
- Pocket Knife 1lbs
- Contractor's Field Bag 2lbs
- Flashlight/Penlight .5lbs
- Cell Phone
- Fatigues (NASA Jumpsuit) 3lbs
- Overcoat 3lbs
- Ruger Servics Six Revolver 2lbs
- Digital Camera .5lbs
- PDA (loaded w/ Starcharts and Files) .5lbs

Stargate Standard Bundle:
Standard fatigues (3 sets in your choice of terrain colors), combat boots, caps, load bearing harnesses, magnetic compasses, canteens, flashlight, 5 days MRE’s, tactical deployment vest, tactical radio, and FN P90 with a standard sling and 60 rounds of ammo, and a weatherproof seabag.

Survival Bundle:
The survival gear includes a climbing kit with tools, survival kit, binoculars, 100 ft rope, 5 glow sticks, survival knife, Standard side arm (Berretta 92F)


Description: .

Personality: .

History: .
 

Keia

I aim to misbehave
Nuke261 said:
Keia
Would you like us to insert the new stats into our old character posts on the Roster thread?

Nuke

You can, as you'll be using these stats from this point forward. I would like someone to add weights to the bundles, too so I have some idea of the weight that everyone is carrying.

Keia

ps. yours is on the way soon!
 


Keia

I aim to misbehave
And now . . . Lt. Commander Craig Durant

Craig Russell Durant
Pointman 1 / Soldier 4 / Officer

Lt. Commander [Navy Macro/ SEALs Micro]

Age: 36
Gender: Male
Height: 6'0"
Weight: 210 lbs
Eyes: Blue
Hair: Sandy Brown
Skin: White

Nationality: American
Current Residence: Washington, DC
Current Work: Naval Special Operations, Lieutenant Commander
Religion: Some
Allegiance: Belief, country.

Action Dice: 4 (d6)
Inspiration: 7 [1 Wis + 6 Level]
Education: 7 [1 Wis + 6 Level]
Experience: 15,000 xps [Need 21,000 for 7th]

STR: 14 +2
DEX: 16 +3
CON: 14 +2
INT: 12 +1
WIS: 12 +1
CHA: 13 +1

Hit Dice: 12 + 4d12 + 1d10 + 12
Vitality: 66 Wounds: 14

Damage Conditional: Reduce all physical damage received by one point per hit.

Defense (Armor): 13 [10 + 3 Dex + 0 Armor]
Defense (Class): 19 [10 + 3 Dex + 6 Class]
Initiative: +8 [3 Dex + 5 Class]
BAB: +4
Melee: +6
Ranged: +7
Speed: 30’

FORT: +6 [4 Base + 2 Con]
REFL: +6 [3 Base + 3 Dex]
WILL: +9 [8 Base + 1 Wis]

Save Conditionals: none.

Attacks-Weapons:
Sig Sauer P228 +7, 1dX (20)
FN P90 +7, 1dX (20)
Unarmed +6, 1d6 (20)


Attack conditionals: +1 Att/+1 Dmg w/in one range increment. Unarmed attacks do not take -4 to do real damage (M. Arts).

Class / Specialty Abilities:
Navy Macro: +1 Class Bonus +1/4 lvls to Prof (Military) and Swim.
Navy SEALs Micro: +1 Class Bonus +1/4 lvls to Demolitions and Move Silently.
Generous (Pointman Core): May spend an Action Die to affect another’s result within line of sight.
Versatile (Pointman): 6 cross class skills become class skills when added Pointman class levels only (Escape Artist, Gather Information, Hide, Listen, Move Silently, Search).
Damage Reduction (Soldier 2nd): Reduce all damage received by one point.
Armor Use (Soldier 4th): Defense bonus when wearing armor is increased by +1 and armor check penalty is reduced by 1.
Encouragement (Officer core): Increase Action Die results by 1/3 Officer level or +1 minimum.
Tactics (Officer 1st): +2 Morale bonus to all skill checks for Cha mod (1) ally to accomplish a task.


Feats:
Armor Proficiency (light, medium, heavy)
Weapon Group Proficiency (Hurled, Melee, Handgun, Rifle, Tactical)
Athletic (Navy SEAL feat): +2 to Climb, Sport and Swim checks and critical range for those skills is now 19-20.
Persuasive: (Character 1st) +2 to Bluff, Diplomacy and Intimidate checks and critical range for those skills is now 19-20.
Point Blank Shot: (Soldier 1st) +1 to attack and damage within one range increment.
Hard Core: (Character 3rd) +1 to Charisma checks for NPCs neutral or worse and increased Critical to 18-20 on disposition checks.
Martial Arts: (Soldier 3rd) Damage of 1d6 on unarmed, no -4 to do real damage w/unarmed, and critical threat of 20 on unarmed attacks.
Dodging Basics: (Character 6th) Once per round Deflect Attack:Reflex save vs. Hurled, Melee, Exotic Weapon to deflect, and Flying Back Flip: Opponent’s melee miss allows character to make immediate 5’ adjustment away from foe.


Skills (Total Bonus [# of Ranks + Modifiers] Crit Range):
Bluff +4 [1 rank + 2 feat] (Crit 19-20)
Bureaucracy +5 [4 ranks]
Climb +6 [2 ranks + 2 feat] (Crit 19-20)
Computer Use +2 [1 rank]
Demolitions +4 [1 rank + 2 feat]
Diplomacy +11 [8 ranks + 2 feat] (Crit 19-20)
First Aid +2 [1 rank]
Gather Information +5 [4 ranks]
Hide +6 [3 ranks]
Intimidate +7 [4 ranks + 2 feat] (Crit 19-20)
Knowledge:
- History +3 [2 ranks]
- Tactics +3 [2 ranks]
Language +2 [1 ranks]
Listen +6 [5 ranks]
Move Silently +8 [3 ranks + 2 class]
Profession (military) +3 [0 ranks + 2 class]
Search +10 [6 ranks]
Sense Motive +7 [6 ranks]
Spot +6 [5 Ranks]
Swim +7 [1 rank + 2 class + 2 feat]
Tumble +4 [1 rank]


Languages: English (Native), Russian (Native) + Farsi (Fluent)

Equipment:
Oversized Range Pack
Fatigues
Dress Uniform
Fatigue Jacket
Duct Tape
Hand Cuffs/Zip-Ties
Lockpick
Chem. Light Sticks (10)
Compass
Mesh Vest
Bolt Cutters
Leather Jacket
Casual Clothes
Photojournalist Vest
Cell Phone
Multipurpose Tool
Flashlight/Penlight
K-Bar knife [MASTERWORK +1]
Holster/Hip
Holster/Concealed Carry

Sig Sauer P228
- [Damage 2d6, Critical 20, Type Ballistic, Range 30, Rate S, Size Small, Restriction Lic+1, Caliber 9mm, Length 7 in, Weight 2lb, Magazine 13 Rounds, Also grants a +1 circumstance bonus to Sleight of Hand checks to conceal the weapon]
- 1 additional [13 round) magazines

Stargate Standard Bundle:
Standard fatigues (3 sets in your choice of terrain colors), combat boots, caps, load bearing harnesses, magnetic compasses, canteens, flashlight, 5 days MRE’s, tactical deployment vest, tactical radio, and FN P90 with a standard sling and 60 rounds of ammo, and a weatherproof seabag.

Survival Bundle:
The survival gear includes a climbing kit with tools, survival kit, binoculars, 100 ft rope, 5 glow sticks, survival knife


Description: .

Personality: .

History: .
 
Last edited:

Keia

I aim to misbehave
Up next . . . Lucas Fisher (who has the best AC!!)

Lucas Fisher
Scout 4

Non-Comm [NID Macro/ Marine Recruit Micro]

Age: 26
Gender: Male
Height: 6'1"
Weight: 145 lbs
Eyes: Brown
Hair: Brown
Skin: Tanned

Nationality: American
Current Residence: Boston, Mass.
Current Work: Survival Consultant
Religion: Agnostic
Allegiance: Environmental conservation, United States

Action Dice: 3 (d4)
Inspiration: 8 [4 Wis + 4 Level]
Education: 8 [4 Wis + 4 Level]
Experience: 6,000 xps [Need 10,000 for 5th]

STR: 14 +2
DEX: 14 +2
CON: 16 +3
INT: 14 +2
WIS: 19 +4 [includes +1 for 4th]
CHA: 10 +0

Hit Dice: 13 + 3d10 + 7 + 12
Vitality: 52 Wounds: 16
Defense (Armor): 18 [10 + 3 Dex + 2 Specialty + 2 Natural + 1 Dodge (Tumble 5 ranks) + 0 Armor]
Defense (Class): 24 [10 + 3 Dex + 2 Specialty + 2 Natural + 1 Dodge (Tumble 5 ranks) + 6 Class]
Initiative: +6 [3 Dex + 3 Class]
BAB: +3
Melee: +5
Ranged: +6
Speed: 30’

FORT: +7 [4 Base + 3 Con]
REFL: +4 [2 Base + 2 Dex]
WILL: +7 [1 Base + 4 Wis + 2 Feat]

Save Conditionals: none.

Attacks-Weapons:
Winchester 94 +6, 1dX (20)
Beretta 92F +6, 1dX (20)


Attack conditionals: +1d6 sneak attack within one range increment.

Class / Specialty Abilities:
NID Macro: +1 Specialty Bonus +1/4 lvls to Defense.
Marine Recruit Micro: +4 Specialty Bonus +1/lvl to Vitality.
Trailblazer (Scout Core): May spend an Action Die to give all teammates the benefits or any one terrain feat the scout possesses for the scene.
Stalker (Scout): +1 skill point per Scout lvl for Survival only.
Rough Living (Scout): +2 Natural Armor bonus to AC (+4 at 11th), +2 to environmental saves.
Sneak Attack (Scout): +1d6 sneak attack within one range increment (same conditions as PHB)


Feats:
Armor Proficiency (light, medium, heavy)
Weapon Group Proficiency (Hurled, Melee, Handgun, Rifle)
Iron Will (Marine Recruit feat): +2 Willpower saves.
Outdoorsman: (Scout Bonus feat) +2 to Survival and Handle Animal checks and critical range for those skills is now 19-20.
Track: (Scout feat - terrain) As PHB
Mountain Training: (Character 1st -terrain) +2 with all mountain terrain checks and Climb checks, -1/lvl falling damage, more.
Alertness: (Character 3rd) +2 to Listen, Search and Spot checks and critical range for those skills is now 19-20.


Skills (Total Bonus [# of Ranks + Modifiers] Crit Range):
Balance +4 [2 rank]
Climb +11 [7 ranks + 2 feat] (Crit 19-20)
First Aid +11 [7 ranks]
Handle Animal +6 [4 ranks + 2 feat] (Crit 19-20)
Hide +4 [2 ranks]
Listen +13 [7 ranks + 2 feat] (Crit 19-20)
Move Silently +4 [2 ranks]
Search +8 [4 ranks + 2 feat] (Crit 19-20)
Spot +13 [7 Ranks + 2 feat] (Crit 19-20)
Survival +13 [8 ranks] (Crit 19-20)
- Mountains +15 [7 Ranks +2 Class +2 Feat] (Crit 19-20)
Swim +8 [6 ranks]
Tumble +7 [5 ranks]


Languages: English (Native), Russian (Native) + Farsi (Fluent)

Equipment:
Backpack
- Climbing gear
- Compass
- Flashlight (standard)
- Portable stove
- Rope (150')
- Sleeping bag
- Tent (2-person dome)
- Trail rations (12)
Worn/Carried
- Casual clothes
- Winchester 94
- 40 .444 rounds

Stargate Standard Bundle:
Standard fatigues (3 sets in your choice of terrain colors), combat boots, caps, load bearing harnesses, magnetic compasses, canteens, flashlight, 5 days MRE’s, tactical deployment vest, tactical radio, and Beretta 92F with a side holster and 45 rounds of ammo, and a weatherproof seabag.

Survival Bundle:
The survival gear includes a climbing kit with tools, survival kit, binoculars, 100 ft rope, 5 glow sticks, survival knife


Description: .

Personality: .

History: .
 
Last edited:

Nuke261

Rogue Warrior
I really like the SG-1 version of Durant! Thanks Keia!
I also like the uniform 'character sheets,' they simply look great. Very nice and neat and orderly.
Very impressive.

Nuke
 

Keia

I aim to misbehave
And . . . Lt. Luther Donovan, Sniper/Field Medic

Luther Donovan
Soldier 4 / Scout 1

Lieutenant [Navy Macro/ Para-Rescue Micro]

Age: 30
Gender: Male
Height: 5'10"
Weight: 195 lbs
Eyes: Green
Hair: Brown
Skin: lightly tanned

Nationality: American
Current Residence: Little Creek, Virginia
Current Work: Sniper/Medic for SEAL Team 2
Religion:
Allegiance: God and Country

Action Dice: 3 (d4)
Inspiration: 7 [2 Wis + 5 Level]
Education: 7 [2 Wis + 5 Level]
Experience: 11,000 xps [Need 15,000 for 6th]

STR: 14 +2
DEX: 18 +4
CON: 12 +1
INT: 14 +2
WIS: 15 +2
CHA: 10 +0

Hit Dice: 13 + 3d12 + 1d10 + 5
Vitality: 52 Wounds: 12

Damage Conditional: Reduce all physical damage received by one point per hit.

Defense (Armor): 14 [10 + 4 Dex + 0 Armor]
Defense (Class): 19 [10 + 4 Dex + 5 Class]
Initiative: +8 [4 Dex + 4 Class]
BAB: +4
Melee: +7
Ranged: +8
Speed: 30’

FORT: +5 [4 Base + 1 Con]
REFL: +6 [2 Base + 4 Dex]
WILL: +6 [4 Base + 2 Wis]

Save Conditionals: +2 vs. environmental hazards

Attacks-Weapons:
Rifle 1 +8, 1dX (20)
Rifle 2 +8, 1dX (20)


Attack conditionals: 2 Action Dice on Attacks, +1 Att/+1 Dmg w/in one range increment, No -4 penalty when shooting into melee, Aiming gives +2 to hit, not +1, Bracing gives +3 to hit, not +2, when taking an aim action – brace as a free action.

Class / Specialty Abilities:
Navy Macro: +1 Specialty bonus +1/4 lvls to Profession (Military) and Swim.
Para-Rescue Micro: +1 Specialty Bonus +1/4 lvls to First Aid and Spot.
Accurate (Soldier Core): When spending an action die on Attacks, Str or Con checks, use 2 dice instead of just one.
Damage Reduction (Soldier 2nd): Reduce all damage received by one point.
Armor Use (Soldier 4th): Defense bonus when wearing armor is increased by +1 and armor check penalty is reduced by 1.
Stalker (Scout): +1 skill point per Scout lvl for Survival only.


Feats:
Armor Proficiency (light, medium, heavy)
Weapon Group Proficiency (Hurled, Melee, Handgun, Rifle, Tactical)
Bandage (Para-rescue Micro): Whenever an action is spent to recover vitality, increase the amount per die by ½ first aid ranks. Also, when refreshing to recover wounds, recover 4 wounds not just 2.
Point Blank Shot: (Soldier Bonus feat) +1 to attack and damage within one range increment
Precise Shot: (Character 1st) As PHB
Marksman: (Character 3rd) Aiming gives +2 to hit, not +1, Bracing gives +3 to hit, not +2.
Perfect Stance: (Soldier Bonus 3rd) When aiming as a half-action, bracing is a free action.
Outdoorsman: (Scout Bonus feat) +2 to Survival and Handle Animal checks and critical range for those skills is now 19-20.


Skills (Total Bonus [# of Ranks + Modifiers] Crit Range):
Craft:
- Pharmaceuticals +6 [4 ranks]
First Aid +12 [8 ranks + 2 Class]
Handle Animal +2 [0 ranks + 2 feat] (Crit 19-20)
Hide +8 [4 Ranks]
Knowledge:
- Earth and Life Sciences +3 [1 rank]
- History +3 [1 ranks]
- Tactics +3 [1 ranks]
- Technology +3 [1 rank]
Listen +5 [3 ranks]
Move Silently +8 [4 ranks]
Profession (Military) +5 [1 rank + 2 Class]
Search +5 [3 ranks]
Spot +10 [6 Ranks + 2 Class]
Survival +10 [6 ranks + 2 feat] (Crit 19-20)
- Jungle +7 [3 Ranks +2 Feat] (Crit 19-20)
- Urban +7 [3 Ranks +2 Feat] (Crit 19-20)
Swim +8 [4 ranks + 2 Class]


Languages: English (Native), + one more (Native)

Equipment:
1 Fatigue Jacket 2lbs
2 Ghillie Suits (Forest and Desert) 5lbs
1 Casual Clothes 2lbs
1 Mesh Vest 7lbs
1 Duct Tape 1lb
5 Chemical Light Sticks 1lb
1 Leg Holster 1lb
25 Zip-Tie .5lbs
1 Standard range pack 2lbs
1 Bolt Cutters 5lbs
1 penlight .5
1 Search and Rescue Kit 7lbs
2 Fatigues (Forest, Desert,) 3lbs
1 H&K G3 SG/1 13lbs
5-10 Boxes of 7.62mm ammo

Stargate Standard Bundle:
Standard fatigues (3 sets in your choice of terrain colors), combat boots, caps, load bearing harnesses, magnetic compasses, canteens, flashlight, 5 days MRE’s, tactical deployment vest, tactical radio, and FN P90 with a standard sling and 60 rounds of ammo, and a weatherproof seabag.

Survival Bundle:
The survival gear includes a climbing kit with tools, survival kit, binoculars, 100 ft rope, 5 glow sticks, survival knife


Description: .

Personality: .

History: .
 

Keia

I aim to misbehave
And finally . . . Professor Lorelai Nguyen

Prof. Lorelai Nguyen
Scientist 3

Non-Comm [Civilian Specialist]

Age: 19
Gender: Female
Height: 5'6"
Weight: 110 lbs
Eyes: dark brown
Hair: black with brown/gold/red highlights
Skin: Lightly tanned

Nationality: Vietnamese-American
Current Residence: Ithaca, NY
Current Work: Assistant Professor of Systems Engineering, Cornell University
Religion: Agnostic
Allegiance: Her motivations, Herself.

Action Dice: 3 (d4)
Inspiration: 5 [2 Wis + 3 Level]
Education: 6 [2 Wis + 3 Level + 1 Class]
Experience: 3,000 xps [Need 6,000 for 6th]

STR: 12 +1
DEX: 16 +3
CON: 14 +2
INT: 20 +5
WIS: 14 +2
CHA: 12 +1

Hit Dice: 10 + 2d8 + 4
Vitality: 26 Wounds: 14
Defense (Armor): 13 [10 + 3 Dex + 0 Armor]
Defense (Class): 16 [10 + 3 Dex + 3 Class]
Initiative: +3 [3 Dex + 3 Class]
BAB: +1
Melee: +2
Ranged: +4
Speed: 30’

FORT: +3 [1 Base + 2 Con]
REFL: +4 [1 Base + 3 Dex]
WILL: +5 [3 Base + 2 Wis]

Save Conditionals: none.

Attacks-Weapons:
Pistol 1 +4, 1dX (20)
Unarmed +2, 1d6 (20)


Attack conditionals: Unarmed attacks do not take -4 to do real damage (M. Arts).

Class / Specialty Abilities:
Civilian Specialist Macro: Any 2 Craft, Profession, or Knowledge are always class skills.
Civilian Specialist Macro: May take a 10 with one Craft, Profession or Knowledge skill. May add an additional skill every five levels.
Civilian Specialist Macro: +1 Specialty Bonus +1/4 lvls to Education checks.
Professor (Scientist Core): As a free action, spend an action die to grant the benefits of any skill feat to each member of the team.
Learned (Scientist): +1 skill point per Scientist class level for Knowledge skills only.
Phd (Scientist): One intelligence based skill’s maximum skill ranks are 10 + character level, no feats can increase this maximum further.
Improvise (Scientist): +2 Competence bonus to all repair skills checks (in Computer, Electronics, Mechanics).


Feats:
Armor Proficiency (light)
Weapon Group Proficiency (Melee, Handgun)
Mathematical Genius (Civilian Spec. bonus feat): +2 to Computers and Cryptography checks and critical range for those skills is now 19-20.
Scholarly: (Scientist feat) +2 to Concentrate and Knowledge checks and critical range for those skills is now 19-20.
Alertness: (Character 1st) +2 to Listen, Search, and Spot checks and critical range for those skills is now 19-20.
Martial Arts: (Character 3rd) Damage of 1d6 on unarmed, no -4 to do real damage w/unarmed, and critical threat of 20 on unarmed attacks.


Skills (Total Bonus [# of Ranks + Modifiers] Crit Range):
Computer Use +13 [6 ranks + 2 feat] (Crit 19-20)
Concentration +4 [0 rank +2 feat] (Crit 19-20)
Craft:
- Chemical +7 [2 ranks]
- Pharmaceuticals +6 [1 rank]
Cryptography +13 [6 ranks + 2 feat] (Crit 19-20)
Cultures +4 [2 ranks]
Demolitions +11 [6 ranks]
Electronics +9 [4 ranks]
Knowledge:
- Behavioral Sciences +8 [1 rank + 2 feat] (Crit 19-20)
- Earth and Life Sciences +13 [6 ranks + 2 feat] (Crit 19-20)
- History +8 [1 rank + 2 feat] (Crit 19-20)
- Physical Sciences +13 [6 ranks + 2 feat] (Crit 19-20)
- Technology Phd +20 [13 ranks + 2 feat] (Crit 19-20)
Language +6 [1 ranks]
Listen +10 [6 ranks + 2 feat] (Crit 19-20)
Mechanics +9 [4 ranks]
Profession (Professor) +6 [4 ranks]
Search +13 [6 ranks + 2 feat] (Crit 19-20)
Spot +10 [6 Ranks + 2 feat] (Crit 19-20)


Languages:
Native: English, Vietnamese, Latin, German, Arabic
Fluent: Japanese

Equipment:
Leather Jacket, 4 lbs
Mesh Vest, 7 lb, max weight 40 lbs
- Flashlight, penlight 0.5 lbs,
- Pepper spray (2) 1 lbs (0.5 each)
- Cellular modem 1 lbs
- Taser 2 lbs
- Lockpick Set, 1 lb
- Multipurpose tool, 0.5 lb
- Digital audio recorder, 1 lb
- Digital camera 0.5 lbs
- Cell phone
Aluminum travel Case,, 5 lb, max weight 10 lbs
- Computer, notebook (4 upgrades) 5 lbs, +4 to computer use
- Printer, 3 lbs,
- Scanner, 3 lbs,
Backpack, 3lbs, max weight 60 lbs
- First Aid Kit, 3 lbs

Stargate Standard Bundle:
Standard fatigues (3 sets in your choice of terrain colors), combat boots, caps, load bearing harnesses, magnetic compasses, canteens, flashlight, 5 days MRE’s, tactical deployment vest, tactical radio, and a weatherproof seabag.

Survival Bundle:
The survival gear includes a climbing kit with tools, survival kit, binoculars, 100 ft rope, 5 glow sticks, survival knife


Description: .

Personality: .

History: .
 

Keia

I aim to misbehave
Well . . .

That wraps up the active players at the present for character sheets. Questions on how spycraft (which is what Stargate is based on) is run can be asked here. Another possiblity is to download Spycraft Lite, which is a condensed version of the rules, but it should supply the basics.

Key points:
- Action dice are used to confirm a critical, or to perform certain abilities, increase your Defense for a round, recover some vitality, etc.

- Base Attack does not determine the number of attacks you get per round. You can shoot someone twice in a round at 1st level. Feats are how the rate of fire is increased.

- Skill checks can fumble or be a critical success (asuming they are activated, by either the GM [in the case of fumbles], or the player).

- Initiative is fluid in SG-1. A refocus action (which takes a half action) increases your initiative count by 5. And there are similar actions and results of actions which modify initiative. At 30 in the initiative count you may take an additional 1/2 action. Likewise at 0 or below in the initiative count, you lose an action.


We'll resolve all question here before moving to a brand new OOC thread to celebrate the change to the Stargate SG-1 RPG rules!

Keia
 
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