*It is finally decided that your group will travel by foot back to Mezro, drop off Jarrijan and Rappai, pick up Erik, allow those that need to depart to do so, and to recruit new adventurers to help with the rescue of Shassar's granddaughter. When all was in readiness, they were to hire a ship and head to the west of the Mother-of-Mists Isles, where Shassar would find the group again and guide them further. Mad Harry has decided to stay with his father and catch up on years' worth of news. Mourn has inexplicably vanished, leaving behind an odd note that he has gone to explore other planes. Tiana expresses that she has no experience at sea and will be more of a hinderance than a help, and will be departing company at Mezro. Undinar and Invellion are the only two left of the group, so they will have to find many more to assist them in thier rescue.*
*The trip back is far less exciting, as the tribes of wild dwarves and grippli guard your path for you and help prevent unwanted visitors. You pick up Erik and head back to Mezro. There he and Tiana take their leave, and Jalaro takes the trade goods back to Obar. When Undinar indicates he's in need of some adventurers to accompany him on a different quest, Obar says he'll try to find some reliable people for you, for a small fee of ten gold.*