D&D 5E Official D&D Greek-Themed 'Mythic Odysseys of Theros' Setting Coming In May

My inbox just exploded! It looks like Penguin Random House accidentally leaked an upcoming book listing for D&D, before removing the entry. It's dated for May 19th, and it's called Mythic Odysseys of Theros.

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What's Theros? It's a Greek(ish) themed Magic: the Gathering world! This will make it the second, after Ravnica, to make it to an official D&D campaign setting. Here's what the MTG wiki says about it:
"Theros is a plane governed by the gods of Nyx, where heroes face monsters, the sea rages, people offer burnt offerings and adventures take place. It is defined by mankind's struggle against the primal forces of the world, and mankind's conflict with the many other sapient races that populate the world."

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In ancient times, the archons of Theros held a massive empire, tyrannizing the world in the belief that they were imposing a strict justice. The most notable of these Archon tyrants was Agnomakhos, who used the leonin as an army. Eventually, the Archon empire fell, being instead replaced by the poleis, and the remaining Archons now lash at these, slighting the "honor" they feel was stripped from them.

There's an enormous list of races, too -- though how many of those will translate from MtG to D&D, I don't know. Some of these are clearly 'monsters' in the D&D sense rather than 'races'. It includes cats, centaurs, gorgons, merfolk, minotaurs, satyrs, spirits, zombies, archons, basilisks, chimeras, cyclopses, demons, dragons, giants, hags, harpies, hounds, hydras, krakens, lamias, manticores, pegasi, phoenixes, spines, and sirens.

There's a whole bunch of Greek-themed or inspired D&D settings, including:
  • Arkadia by Arcana Games. "Arkadia is a combined setting and players handbook for 5e - inspired by the history and myths of Ancient Greece. The book contains 100 pages of densely packed all new Greek themed content for both Players and GMs."
  • Hellenistika from Handiwork Games. "From the Pillars of Herakles in the West to the Silken Cities of the East, from the isle of Hyperborea in the North to the Mountains of the Moon in the South, the world spreads before you, alive with gods and marvels."
  • Odyssey of the Dragonlords from Arcanum Worlds. "Odyssey of the Dragonlords is an epic fantasy campaign for the fifth edition of the world’s greatest roleplaying game. The Player’s Guide is a 28-page companion booklet that will provide you with everything you need to begin your career as a prospective hero in the forgotten land of Thylea."
  • Land of Myth by Seven Thebes. "A Fantasy Setting in Mythical Ancient Greece.A world of Heroes, right after the end of
    the Trojan War, steeped in myth and conflict."
Of course, this all assumes this isn't come kind of epic troll on WotC's part -- they have recently started putting placeholder names on products on Amazon and then changing them at the most minute, although with limited success. This could be a more elaborate attempt at that!
 

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I figured out why Nymphs aren't a race, but might be a Supernatural Gift instead.

Bestow {5}{R} (If you cast this card for its bestow cost, it’s an Aura spell with enchant creature. It becomes a creature again if it’s not attached to a creature.)

I forgot that the really unique thing about Theros Nymphs is that they are ENCHANTMENTS as well as creatures, meaning they are as much spell as they are creatures!

and I'm betting that Nyxborn is a Supernatural Gift as well!
 

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I feel like that's a bit of a stretch, but you might be right. I wasn't a fan of Odyssey's take on the medusa race. The nymphs are OK, if a little OP. (I houseruled all their spells to be 1/day as per every other 5e race with innate spells.)

As I just pointed out in another post that in Theros, which is different from other Greek settings, is that Nymphs aren't just creatures, they are enchants, many ones that can be bestowed on another creature, so if you pay the Bestow cost instead of the Nymph being a creature, she is functionally a spell cast on one of your creatures, enchanting them with an aura and making that creature more powerful. But if the creature dies, the Nymph leaves it and becomes a creature again.

Its kind of like the Nymph possesses another creature.
 


Here is the Thero write up in Dragon+:
"
Mythic Odysseys of Theros
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Don’t be surprised to see esteemed travel writer Volothamp Geddarm wrangling a backpack and sporting a “Theros or bust!” T-shirt. Having already walked the realm of Ravnica, he joins other Dungeons & Dragons fifth edition enthusiasts in prepping a trip to its newest location. Following in the footsteps of Guildmasters’ Guide to Ravnica, Mythic Odysseys of Theros takes players to a setting made famous by Magic: The Gathering.

Theros is inspired by Greek mythology and is a place shaped by deities, where legends walk the lands. From the temples of omen-speaking oracles to the five realms of the Underworld, the champions of the gods vie for immortal favor and a place among the world’s living myths. Having worked as part of the Dungeons & Dragons Team for fourteen years before moving to the Magic: The Gathering Team a couple of years ago, James Wyatt was the perfect choice to head up Theros’ inclusion in fifth edition. Yet his experience turning real-life myths into fantasy material appropriate for gaming tables began long before that.

“When I worked on the third edition Deities & Demigods book twenty years ago, I really embraced the challenge of shaping these historical pantheons to the fantasy world—by making the Greek goddess Tyche a halfling, for example. This is a great lesson in how to take historical mythology and translate it through that lens into a fantasy setting,” Wyatt explains.

“The process of world building for D&D and Magic: The Gathering is both similar and different. The Magic creative team builds an extensive guide for each world to give artists and writers enough detail to work with. Creating a D&D sourcebook for that same world means taking that and giving it a little more depth. In many ways, creating a world in Magic is like building an elaborate movie set where it’s important to be able to look at a card and feel like there’s a rich world behind it. Whereas in D&D, you need maps!”

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(Select to view)HISTORICAL INVESTIGATIONS
In order to accurately recreate the geography of Theros, Wyatt employed skills that would be recognized by historians all over the world. He spent a considerable amount of time researching the novella that was released alongside a previous set of Theros-based Magic cards to get a true feel for the setting.

“That was probably the biggest challenge, pulling together all the geographical information I could find in order to create a coherent map that would not be easily contradicted by the fiction. It’s difficult when there’s no satellite image of the landscape to look at. Because people in diaries and fiction don’t necessarily say, ‘We walked 350 miles northwest.’ Instead they’ll say, ‘Two weeks later, we arrived here.’ You then have to make certain estimates about travel time and terrain. It’s likely an army moves slower than individuals hurrying on horseback.”

Although much of the hard work of turning Greek myths into fantasy gameplay had already been carried out, Wyatt returned to the original stories to properly capture them from a D&D perspective. He wanted to depict Greek society as it would have been in those days and even the religious festivals he invented took their lead from the real world.

“I researched a number of things to flesh out the description of the city states. For example, I read a lot about historical government structures in Athens,” Wyatt tells Dragon+. “I also researched the ancient Greek calendar, which was a lot of fun because it’s lunar. The calendar has twelve months most years but adds a thirteenth month to bring everything into alignment with the sun. They also named all of the months after holidays so we found ourselves inventing holidays as we went along. Most fantasy writers have a tendency to tie holidays to the sun, but if a sun god’s festival is held on the summer solstice that might appear in different months in different years.”

One of the new subclasses that will feature in the book (following feedback on Unearthed Arcana) is the College of Eloquence Bard, which also takes its lead from Greek society. “The College of Eloquence Bard is our way of trying to include the philosopher ideal,” he says, revealing that the Oath of Heroism Paladin from the same UA release will also be featured, alongside the Forge and Grave cleric domains so that the deities Purphoros, Erebos, and Athreos offer good, playable options.

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(Select to view)DIVINE SMITE
Anyone who has played Magic: The Gathering using Theros card sets will have experienced the devotion mechanic, where gods become powerful creatures once you have enough of their colors in play. Wyatt and his team wanted to recreate that feel in Mythic Odysseys of Theros.

“In Guildmasters’ Guide to Ravnica we took the system of renown from the Dungeon Master’s Guide and blew it up into a huge thing. Our Theros sourcebook does the same thing with the piety system from the DMG as a nice echo of the devotion mechanic in the Theros card sets,” he says. “That includes all sorts of rewards and restrictions for characters who choose to devote themselves to a god and track their piety.”

The gods also make themselves felt with new magic items. These include artifacts and weapons of the gods as seen on cards in the first Magic: The Gathering Theros block. The deities also play further roles in character creation, affecting a character from the moment of their birth. This includes bestowing supernatural gifts upon them, as well as supplying portentous omens that may tie into their fate.

“Everyone gets this extra leg up that is a gift of the gods, which is separate from the usual character background. It may be a magical thing about your nature, such as you have the mind of a sphinx and your thoughts can’t be read. Or you might be an oracle, which is an opportunity for your Dungeon Master to give you plenty of adventure hooks. It’s a straight power-up but not a huge power-up,” Wyatt reveals.

“I also might enjoy making tables a little bit too much! The book includes a table of omens with 100 entries on it. You can either roll a d100 to generate an omen at random or you can choose a god and roll either a d6 or d8 to get an omen specifically associated with them. We encourage players to roll on the table to generate an omen that was present at their birth.”

YOU’RE BARD
A new region also provides new races for a player to choose from. Theros’ world will be thick with minotaurs and centaurs (from Guildmasters’ Guide to Ravnica) and merfolk (using the tritons from Volo’s Guide to Monsters), alongside the satyr and leonin.

“The leonin is a different, stronger cat person, not just a tabaxi!” Wyatt says excitedly, “and the satyr is also brand new. Satyrs are pretty much as you would expect. They’re party animals with good Dexterity and Charisma, they have a headbutt attack, they’re fast, they’re fey, they resist magic and they have musical instrument proficiency and persuasion. I hope we’re going to see a lot of satyr bards.”

Wyatt’s team has also mined the Theros card sets to find interesting creatures that belong in this setting. With many of the creatures in the D&D Monster Manual already owing their roots to Greek myth, that’s a fairly long list. In some cases, it meant providing different lore about a D&D creature based on its roots in the new setting, in other cases it only took minor gameplay tweaks to distinguish the way a creature (such as a hydra) works in Theros. And then there were the “mythic” threats….

“The idea behind the mythic threats is the boss fight in a computer game. This kind of monster is going to be the centerpiece of a combat encounter that goes on for longer than a couple rounds. Their abilities will be even beyond what a legendary creature does,” Wyatt says.

“One of them is Arasta of the Endless Web, which is a horrible spider monster from the latest Theros MTG set. After you’ve been fighting her for a while, all of the little baby spiders that are clinging to her abdomen come off and start fighting you as well. You have to deal with them before you can finish the job so it’s like two encounters in one.”

ARTISTIC VISIONS
Similar to the Ravnica sourcebook, Mythic Odysseys of Theros also includes a short sample scenario in its chapter on starting an adventure. DMs looking to craft a wider campaign then have “zillions of tables” to help them generate their story ideas. This being D&D, there are also plenty of maps, including some that are linked with each god to serve up adventure sites no matter which deities the party focuses on.

“I love the work that Dyson Logos does in making these maps that you can just drop in and populate however you want. For me, that’s the hardest part of coming up with an adventure so having a stockpile of maps is awesome,” Wyatt shares. “For example, there’s a temple of Athreos in two parts, split by the river that flows between the mortal world and the underworld. I’ve already used that in my home campaign in a completely different setting, as my characters boarded a ship to be ferried across the Astral Sea to the other side of the temple. It was amazing.”

That same adjective could be used when describing the rich source of art Wyatt’s team had access to. Drawing from four sets of Magic: The Gathering cards based in Theros gave them more than 1,200 potential pieces of art to choose from.

“It’s such a gift to be able to work on something with such a huge pool of high-quality art as a starting point. This amazingly detailed art is only usually seen small on a card so getting to see it blown up or as a full-page illustration in a book is incredible,” he says, revealing that the sourcebook will also include new art.

“We are creating a cover and an alternative cover, and both of those pieces of art feature a hero fighting a hydra. Each chapter within the book will also open with a new illustration.”

Will you clash with the gods of Theros in this campaign sourcebook for the world’s great roleplaying game? Will destiny and the schemes of immortals lead you to glory or the grave? And what tales will you leave behind, celebrated in the pantheon of myths, possibly written by a man wearing a “Theros or bust!” T-shirt?

"
 

I still want to know how Theros and Ravnica fit into the D&D multiverse cosmology, I mean they made Eberron fit, they should dk the same for D&D Theros.
 

I found this interesting:
“The idea behind the mythic threats is the boss fight in a computer game. This kind of monster is going to be the centerpiece of a combat encounter that goes on for longer than a couple rounds. Their abilities will be even beyond what a legendary creature does,” Wyatt says.

“One of them is Arasta of the Endless Web, which is a horrible spider monster from the latest Theros MTG set. After you’ve been fighting her for a while, all of the little baby spiders that are clinging to her abdomen come off and start fighting you as well. You have to deal with them before you can finish the job so it’s like two encounters in one.”

I thought @CapnZapp might too.
 

As I just pointed out in another post that in Theros, which is different from other Greek settings, is that Nymphs aren't just creatures, they are enchants, many ones that can be bestowed on another creature, so if you pay the Bestow cost instead of the Nymph being a creature, she is functionally a spell cast on one of your creatures, enchanting them with an aura and making that creature more powerful. But if the creature dies, the Nymph leaves it and becomes a creature again.

Its kind of like the Nymph possesses another creature.
OK. I didn't know that. Thanks!
 

I still want to know how Theros and Ravnica fit into the D&D multiverse cosmology, I mean they made Eberron fit, they should dk the same for D&D Theros.
I've probably written about this more than anyone wants, but I think the two shouldn't be officially crossed over. Leave it like the old DC/Marvel crossovers, where it's fun to talk about and maybe some people continue to have it in their head canon that the multiverses are linked, but when it comes to their representation in official products, keep them separate.

As someone who has been following both lores for a long time, I just don't want to have to deal with the cosmological consequences the next time Magic has a "Mending" type event that changes the way planeswalking and magical physics in general work, or deal with the question of why the Blind Eternities utterly unmake the very fabric of everything but Planeswalkers when they try to cross the nothingness between worlds...oh except for every random schlubb who can cast or knows someone who can cast Planeshift. Plus the annoyance of having Jace show up on FR and have a magical dick-measuring contest with Khelben "Blackstaff".

Okay that last one would be acceptable as long as Blackstaff handed Jace his ass.

But yeah, for a casual "wouldn't this be cool if" kind of arrangement that shows a theoretical Phyrexian invasion of Eberron or Volo dungeon delving through Ixalan, I'd be down. Just keep it from being official, I get enough headaches keeping canon straight with them separate. XD
 

If there is a my little pony/transformers crossover and MLP as "guest artists" in special limited serie M:tG cards we should have got a open mind for other ideas. There is a fan-art version of Planeshift: Equestria and a 3PP with own setting, Ponyfinder.

My Little Pony is Kodomo (for children), D&D is shonen (boys), Games of Thrones or the Witcher are seinen (male adults), Jem and the Holograms or Pretty Cure are shojo (girls). My teory is Hasbro strategy may be its kodomo/childish franchises could allow spin-off for shonen + shojo, and later movie or teleseries adaptations with a style more seinen or josei/redikomi (female adults).

* Maybe Theran nyphs are more like a monster template, but there is still some option of nimphs' children as new race.

* The word "nimph" means "young woman, girl" in the ancient Greek. The male equivalent should be "ephebo". "Dryad" means "oak". I guess we could use the name "robur" for the males (do you know Julio Verne's "Robur the conqueror"?.

* Would you allow oracles, the class from Pathfinder in Theros?

* A Phyrexian invasion in Theros could be possible. It would be interesting a low level civilitation trying to face alien with better technology. (Did you know there was a crossover Planet of Apes/Alien Nation?)

Don't worry, WotC isn't going to force you to merge both franchises, at least not yet. They only sell the pieces and after you build as you want.

* Spoiler: Magic the Gathering, D&D and the Hasbroverse will suffer a crossever event with the name "generation 5.5" where the famous heroes of Dragonlance will be replaced with others with tye same superpowers.
 

I still want to know how Theros and Ravnica fit into the D&D multiverse cosmology, I mean they made Eberron fit, they should dk the same for D&D Theros.

At this point, a D&D Magic set must be on the drawing board. Stuff like VI suggests that we might get some form of official answer to that sooner or later.
 

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