I doubt that classes in the line designed for newbies would have more complicated rules like augmentation...
I was thinking the same thing..
I doubt that classes in the line designed for newbies would have more complicated rules like augmentation...
There are a lot of elements of 4e that presuppose the existing power system. I'm not really that thrilled to have basic assumptions about how PCs work suddenly changing. Its going to be problematic. It is especially an issue for designers of material going forward, which is now going to have to be constrained by TWO sets of assumptions. It was hard enough to design a feat that wasn't either useless or broken before, its going to be 2x that hard now and much that would have been possible will now be unbalanced with the new stuff and vice versa. I don't think these systems will be as compatible as people seem to think.
Every new class and build option introduced to the game already poses these challenges. Psionics brought in a whole new set of (arguably unnecessary) complexities. And there are lots of small interactions that may or may not have been intended, the whole debacle with off-hand damage without attacking that was introduced with whirler barbarians, stacking swarm druid resistance with regular resistances, etc. Prior to PHB3, you could have made options that boost basic ranged attacks without too much worry about overpowering a class, but now with a whole class based on basic ranged attacks, you have to be more careful. Design space shrinks with every new option introduced, because that option used some other section of the design space.
I don't really think there is a way around this, it's just something designers will have to be vigilantly aware of. How much faith you have in that awareness is a different question of course.
I don't really want characters who operate on different parameters either. But I think healing surge mechanic, and utility powers and item powers that are still daily resources may be sufficient to keep the feeling of a daily limit on a character's abilities intact. I have a much bigger problem with the power point mechanic, than I might with this new elimination of daily powers for a build, but it will depend on how they implement it.
I agree. Old and simplified wouldn't have interested me either. Actually, I thought that Heroes of the Fallen Lands and Heroes of the Forgotten Kingdoms were going to be more like the the * Power books. New powers and feats + the info needed to create a character. This is a lot different from that.If it's new and different vs. old and simplified, I am very interested.
If he's using his PH 1 without the [-]errata[/-] rules updates, that would explain a lot....mearls said:I still use my PH 1 as my primary rules reference when working on those books.
I haven't purchased any books yet.
Should I wait until this comes out to buy any books or should I go with PH1-3 and MM1-3?
I haven't purchased any books yet.
Should I wait until this comes out to buy any books or should I go with PH1-3 and MM1-3?
Only if they got to keep their dailys. Imho, it's the dailys (and the daily utilities) where wizards really shine.