I hope so too! I am all for fewer but scaling spells.Szatany said:Spell levels as we know are gone, so some rules no longer apply. There will not be separate slots for each level you prepare spells in (I'm making an educated guess because if there were, the game would be almost unplayable).
That means that you prepare spells of any level you want in the same pool of slots.
That in turn means that if a caster has two spells of varying power but otherwise the same, he will always pick the better one.
That means that there is no point in making a better spell version. It's easier and more elegant to just let the original spell scale all the way up.
I hopy my logic is flawless![]()

The main combat spells could work a lot like Bo9S maneuvers, e.g. you can ready a certain number of spells from your known spells and then use each once (or use any a fixed number of times) per encounter before you have to refresh in some manner. This would be really simple, much easier than spell points which is the only other way I can imagine handling 25+ levels of spells.
In addition to those, there may be (much) lesser spells (magic talents?) which can be used at will, and then rituals for really significant effects. I guess only the first ones will be called spells.
I'm really curious how it will all be put together, "fortunatly" we can expect to be teased with hints for many months...
