Hussar
Legend
And just to add to an already excellent post, you can also claim that when outcomes and experiences ARE satisfactory, it's because the rules support "simulation", without actually needing to explain what the system is actually doing to simulate the events in the game.However, by claiming it's a property of the ruleset people avoid having to negotiate that creative vision, and so can blame the rules (instead of themselves) as a ready-made scapegoat if the game outcomes and experiences are less than satisfactory.
It's a really neat argument to be honest. Completely self referential without any need for evidence and largely bullet proof so long as you always insist that the stuff you like is simulation and the stuff you don't like isn't.