zoroaster100
First Post
I'd like to see a few specialty priests in Player's Handbook 2 or later, but I don't want to see them as "alternate forms of the cleric class". Instead, each needs to be done as a completely separate class, balanced on its own merits to fill a particular role.
A specialty priest of a battle god is probably just a paladin, so probably no need for a separate one. But a specialty priest of a god of thieves or trickery might be a divine striker. A specialty priest of the god of magic/peace/scholarly pursuits might be a divine controller, similar to a wizard but with different powers and spells that accomplish similar things. Such priests might have as much healing power as a paladin, but no more. If they fill a different role, they should not have their other powers tacked on to the standard cleric powers as a divine leader.
That is where second edition went wrong. They tried to create specialty priests that could fill another class role, but still left them with most standard cleric powers so the specialty priests were overlapping two roles and invading another class's time in the spotlight.
A specialty priest of a battle god is probably just a paladin, so probably no need for a separate one. But a specialty priest of a god of thieves or trickery might be a divine striker. A specialty priest of the god of magic/peace/scholarly pursuits might be a divine controller, similar to a wizard but with different powers and spells that accomplish similar things. Such priests might have as much healing power as a paladin, but no more. If they fill a different role, they should not have their other powers tacked on to the standard cleric powers as a divine leader.
That is where second edition went wrong. They tried to create specialty priests that could fill another class role, but still left them with most standard cleric powers so the specialty priests were overlapping two roles and invading another class's time in the spotlight.