D&D 5E One Shot: Legends are Made, not Born (IC)

JustinCase

the magical equivalent to the number zero
"Can't have passed this way," Snorri whispers. "No big footsteps in the mushrooms. No apparent threats, either."

The dwarf walks back to the other tunnel, hoping the other follow him, Milady in particular, now that they've established their backs are safe for now.
 

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KahlessNestor

Adventurer
2j34izt.jpg


Skulltop Hillock
Morning

“So I guess it’s south then,” Milady said, peering down the remaining tunnel that inclined slightly. “Let’s see what’s there.” She put her hand on Snorri’s shoulder again. “Let’s go, love.”

[sblock=Actions]
Action:
Move:
Bonus Action:
Free Interaction:
Conditions:
[/sblock]

[sblock=Milady’s Mini Stats]
Inspiration: 0
AC: 15
HP: 12/12 HD: 1/1d10
Init: +3
PP: 10
PI: 12
Bolts: 40
Second Wind (1/R 1d10+1)
[/sblock]
 

tglassy

Adventurer
"One moment," Badger said. "I want to inspect this door. It may be connected to something I need."

Badger investigates the door closer. [roll0]


Sent from my iPad using EN World
 

EarlyBird

Explorer
The door is locked up tight and there are four lead seals covering each of the four corners of the door as if they are meant to keep whatever is behind it trapped on the other side.

OOC: You could come back to the door as it seems to be going nowhere for now.
 

EarlyBird

Explorer
Noticing the lead seals upon the door Hassan steps in. "Whoever this Lord Tulwar was they sealed him away for a reason. We should return after freeing the townsfolk, and maybe there are some clues about why the door had dwarven runes on it as well."

The party regroups to head south.

The climb is slight but the long tunnel never stops heading up, and up for almost a hundred yards, where it stops at an abrupt dead end.

OOC: Investigation checks or you can use your action to Help someone giving them advantage.
 

KahlessNestor

Adventurer
2j34izt.jpg


Skulltop Hillock
Morning

“A dead end,” Milady frowned. She motioned the torch up closer so she could examine the wall. She tapped quietly with the butt of her rapier and slid delicate fingers along the rock searching for seams. “Dwarf, your kind are good with stone. Do you notice anything?” she asked Snorri.

[sblock=Actions]
Action: Investigation: 1D20+1 = [15]+1 = 16
Move:
Bonus Action:
Free Interaction:
Conditions:
[/sblock]

[sblock=Milady’s Mini Stats]
Inspiration: 0
AC: 15
HP: 12/12 HD: 1/1d10
Init: +3
PP: 10
PI: 12
Bolts: 40
Second Wind (1/R 1d10+1)
[/sblock]
 

JustinCase

the magical equivalent to the number zero
Snorri moves forwards, investigating the stonework of the sudden end of the tunnel. His fingers move across the surface while his mind tries to recall what he knows about dead-end tunnels.

OOC: Rolling for History check on the stonework: [roll0]
Note: I have Expertise on History checks from the Knowledge domain, and also the racial Stonecunning feature. Both are described as using double my proficiency bonus. Does that mean they are the same, or do I have triple (or quadruple) proficiency bonus on stonework? I used the normal double proficiency, so if it's more than please add the relevant number.
To be complete, I'll also add an Investigation check with normal proficiency: [roll1]
 



EarlyBird

Explorer
Snorri thought if there was a door about, and it looked like the natural cave wall then it would be a dwarven door and hard to find. He says that there should be a counter-weight somewhere, and the group starts to looking.

It is Mi'Lady who finds a small finger sized hole (for a dwarf) that she can slip two fingers into and activate the switch. There is a small click and the wall at the dead end starts to swing forward.

OOC: Marching order is the same? I will update what the next room looks like tomorrow, give everyone a chance to note what they have in hand and who goes first, in case there is a change.
 

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