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5E One Shot: Legends are Made, not Born (IC)

KahlessNestor

Explorer
Skulltop Hillock
Morning

Damn it! “Magic!” Milady warned the others as the fog cloud obscured the pale, scrawny wizard from view. “I hate magic. Can someone get rid of this?”

Milady tossed her torch into the center of the room, hoping its light would maybe give her some shadow to track by, and so she wasn’t revealed in turn by its light. Then she drew her rapier and crossbow and made for the left hand wall, moving slowly and carefully along, peering and listening for the wizard.

OOC: Since he didn’t make a Hide action, I’m assuming I can find him, per the Hide rules.


She heard shuffling off to the right and turned, stabbing out with rapier and firing her crossbow.

[sblock=Actions]
Action: Rapier attack
Rapier attack and damage: 2D20.LOW(1)+5 = [16, 10]+5 = 15
1D8+3 = [6]+3 = 9

Move: Southeast square from Suto
Dex save: 1D20+3 = [16]+3 = 19
Bonus Action: Crossbow attack
Hand crossbow attack and damage: 2D20.LOW(1)+7 = [3, 12]+7 = 10
1D6+3 = [4]+3 = 7

Free Interaction:
Conditions:
[/sblock]

[sblock=Milady’s Mini Stats]
Inspiration: 0
AC: 15
HP: 12/12 HD: 1/1d10
Init: +3
PP: 10
PI: 12
Bolts: 39 Used: 1
Second Wind (1/R 1d10+1)
[/sblock]

[sblock=Loot]
Ogre gemstone (Milady)
Black bear pelt (Milady)
[/sblock]
 

tglassy

Explorer
OOC: Im going to assume Keen Mind works this way, unless told otherwise.
OOC:

Badger only got a glance at the room before it was filled with fog, but that’s all he needed. He burst forward with the determination of a much younger man, moving blindly through the fog, but knowing exactly where everything was. His photographic memory was the reason he’d passed his wizard exams all those years ago.

He got as close as he could, avoiding the hole, before holding his rod out and sending a wave of fire at the upstart wizard.

OOC: Burning Hands. DC 13 Dex save or take [roll0] fire damage, half on success, and anything flammable in the area is ignited.



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JustinCase

the magical equivalent to the number zero
Not seeing the wizard that was casting a spell just moments before, Snorri decides that the best tactic for him is to help his allies.

"Dumathoin, please keep these good people safe," the dwarf mutters, and a faint, multifaceted glow crowns their heads for only an instant.

OOC: Casting Bless on my three allies: You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.
 

EarlyBird

Villager
"Watch out with those flames! Mi'Lady is there somewhere." Hassan yells at the foggy shadow image of Badger that can be seen in the light of the spell he cast. The paladin steps up gingerly and uses the length of his weapon to his advantage.

Not wishing to strike Mi'Lady as well, and being mindful of the pit Hassan's swing is off.

OOC: Hassan atk: [roll0]
disadvantage [roll1]
bless [roll2]
dmg [roll3]
Suto save [roll4]
50% chance Mi"lady caught by burning hands spell [roll5]
No need to roll save she is safe.

[sblock=Map]
00_below cave _6.jpg[/sblock]
 

EarlyBird

Villager
The wizard speaks arcane words but in the dense fog no one is able to see what he is doing. After that he yells seemingly down into the pit.

"Help me! You said you'd help me!"

OOC: Party is up
 

tglassy

Explorer
Badger hears the wizard call out, and remembering the layout of the room, spins his rod around and points at the ground where the hole is supposed to be, causing a roar of fire to appear there. Just in case.

OOC: Cant do much if I can’t see, so I’m trying to use Keen Mind to help him “see a spot on the ground”. He saw it, and remembers everything he sees perfectly, so I’d like to try to cast Bonfire on the hole.

DC 13 Dex save or take [roll0] fire damage, and again at the end of each turn.



Sent from my iPad using EN World
 

KahlessNestor

Explorer
Skulltop Hillock
Morning

Hearing the wizard yell something, Milady targeted him again with her rapier and crossbow combination.

[sblock=Actions]
Action: Rapier attack
Rapier attack and damage blind: 2D20.LOW(1)+5 = [6, 11]+5 = 11
1D8+3 = [2]+3 = 5

Move:
Bonus Action: Crossbow attack
Hand crossbow attack and damage blind: 2D20.LOW(1)+7 = [12, 20]+7 = 19
1D6+3 = [1]+3 = 4

Free Interaction:
Conditions:
[/sblock]

[sblock=Milady’s Mini Stats]
Inspiration: 0
AC: 15
HP: 12/12 HD: 1/1d10
Init: +3
PP: 10
PI: 12
Bolts: 39 Used: 2
Second Wind (1/R 1d10+1)
[/sblock]

[sblock=Loot]
Ogre gemstone (Milady)
Black bear pelt (Milady)
[/sblock]
 

JustinCase

the magical equivalent to the number zero
Still not seeing anything, Snorri drops his hammer to the ground and grabs his shield with both hands, moving it up and down in a fan-like manner, trying to disperse the mist in front of him. He tries to keep the wizard ahead of himself, hoping to discover the mage before he casts another spell.
 

EarlyBird

Villager
OOC: Needs some rolls then I'll update...
DEX save [roll0]
Hassan Atk: [roll1]
dmg: [roll2]


Mi'Lady notices her sword finds only air, but smirks at the cry of pain that the bolt she just fired delivers to the wizard. Badger drops a bonfire down the pit and the light from the magical fire can be seen exiting the hole in the floor.

Trying his hardest Snorri makes no headway on the magical fog that seems to return as quickly as he tries to move it away. Hassan lunges at the wizard once more, just as a large humaniod shadow starts to form up along the wall and up towards the ceiling, it has long arms and a huge wingspan coming from its back.
 

EarlyBird

Villager
There is a crunch and a gurgle, and the wizard falls under Hassan's glavie. The area goes quiet for a second as the group looks on at the huge shadow in the mist. Then the fog starts to dissipate and the group readies their weapons for what they may find...

... and standing on the lip of the pit is a small (almost 1' tall) demon like creature with horns, wings, and it clutches a small scroll in one hand.

Quasit.jpg "Umm... hello," it says taken aback by being seen. "Goodbye." it adds before vanishing.
 

tglassy

Explorer
Badger sees the demon vanish, and finds himself disappointed.

“I could use a good Imp with my studies,” he mumbles under his breath. He moves to the fallen wizard to see what he can find.


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JustinCase

the magical equivalent to the number zero
"Fiend!" Snorri yells in shock. Grabbing his hammer from the floor, the dwarf sprints towards where the demon disappeared. As if in a frenzy, Snorri starts attacking the spot with his warhammer.

OOC: He he he... The cleric is not fond of demons and devils. :)
I guess it's gone, but if it's just invisible, I'll roll for attack:
Attack [roll0]
Disadvantage [roll1]
Damage [roll2]
 

EarlyBird

Villager
Snorri takes a swing but hits only air. Hassan also takes a swipe at the spot the creature was just at, but his long blade hits nothing.

OOC: [roll0]
disad: [1d20+5[/roll]


Badger finds in the dirty robes of the wizard Suto a small arcane focus crystal, a trowel (used to dig out the symbol on the floor), and a scroll case at his belt.

Looking about the room the bonfire coming up through the hole in the floor makes the gems of the frog altar's eye sparkle deep red. And there is a braizer about two feet tall shaped like a marilith demon, with its coiled tail serving as the base, and its six outstretched arms cradling the basin. Sitting next to it is a tall, thin wooden stand where over a dozen silver ignots wait to be melted and added to the silver already in the pentagram dug into the floor.

The pit looks to be about twenty feet deep and emanates an awful smell.

[sblock=Congrats]
Experience:
- Gurt the Sheprad part of RP xp
- Fire Bettles 10xp
- Skunk 10xp
- Ogre 90xp
- Wolf 10xp
- Shrieker 5xp
- Suto Lore 50xp
- RP 80xp
- traps 50xp
= 305xp each[/sblock]
 

tglassy

Explorer
OOC: Level Up! Totally taking School of Invention!


After opening and checking the scroll case, Badger looks down the hole, dousing the fire to see what he cooked.


Sent from my iPhone using EN World
 

KahlessNestor

Explorer
Skulltop Hillock
Morning

Milady is relieved when she hears the wizard go down and the fog starts to clear, allowing her to see again. She isn’t so pleased to see the little demon standing there. Well, see it for only a moment before it disappeared.

Snorri went berserk on the creature, and Milady raised an eyebrow. Hassan also took a swing.

“Pretty sure it’s gone,” Milady commented dryly. “But please. Keep wearing yourselves out. It’s amusing.”

She sauntered over to the altar and started to casually shove silver ingots into her bag. This was a nice haul. Then she pulled out her dagger to begin digging out those rubies.

OOC: Woot! Level up!


[sblock=Actions]
Action:
Move:
Bonus Action:
Free Interaction:
Conditions:
[/sblock]

[sblock=Milady’s Mini Stats]
Inspiration: 0
AC: 15
HP: 12/12 HD: 1/1d10
Init: +3
PP: 10
PI: 12
Bolts: 39 Used: 2
Second Wind (1/R 1d10+1)
[/sblock]

[sblock=Loot]
Ogre gemstone (Milady)
Black bear pelt (Milady)
[/sblock]
 

JustinCase

the magical equivalent to the number zero
Snorri clears his throat, somewhat embarrassed. He stands, straitens his outfit, then nods to Milady.

The dwarf then walks up to her and helps get the rubies out. They are Dumathoin’s treasures, after all.

OOC: Nice! I’ll level-up Snorri tomorrow. :)
 

EarlyBird

Villager
It has only been a tenday since the last time you were in Dundor Springs, but the flurry of events that have filled your waking moments have made it seem like a lifetime ago. After defeating the ogre and wizard under Skulltop Hillock, now known by locals as Badger's Cave, each one of you set out on their own agendas.

Hassan and Snorri met with the dwarves of Waterdeep's Mining Guild to see about both the destruction of the summoning chamber and the recover of the mystery dwarf entombed under the hill. After collapsing the roof to the chamber (an easy endeavor), they recovered the dwarven bones and copied and recorded everything they could about the chamber. Hassan and Snorri then returned to Dundor Springs to meet with the other.

Mi'Lady spent a couple days reveling in the status of town heroin, but soon longed to cash in the gems and furs she retrieved deep in the ogre's former cave. Time in the city would have been grand if not for Athos Comte making it impossible for her to stay in one place for very long or sleep without one eye open. It was almost a relief when she was on the road again to Dundor Springs, and she even smiled at the thought of seeing everyone once more.

Badger's days were spent researching, experimenting, and crafting the new armor he now wears over is slightly burnt robes. His studies have provided him a little insight into the workings on a variety of subjects and perhaps and most importantly, the story behind what went on at Skulltop Hillock.

A story that started almost 29 years ago...

[sblock=Backstory]
Erasmus Lore was a powerful conjurer and summoner. Using his magic he contacted the hezrou demon Frogroth and the pair forged an uneasy alliance. Erasmus wanted more power and magic, while Frogroth wanted to kill his master and become the new demon lord over his Abyssal domain. To accomplish both goals the demon told Erasmus about a book called the Codex Ilyium. A book of both spells, demonic lore, and suppose to house the plans to the construction of a weapon that could kill Frogoth's master.

Years of searching for the tome uncovered nothing, and during this time Erasmus's journal becomes almost totally blank, with only mad scribbling here and there. Frogroth grew impatient and sent a quasit savant to the world of men to help in the books' recovery. The little demon could not find the whereabouts of Erasmus, but did locate the wizard's son Suto Lore. He convinced the boy to return to Skulltop Hillock and continue his father's work, although Suto was not a summoner like his father, but he was an enchanter.

The quasit took up residence in the pit below the altar to Frogroth and Suto began to follow the trail his father was on. Suto charmed the ogre Blogg and the dwarven carpenter Durbin, notes in his journal tell of the quasit augmenting the spells with some sort of demonic magic, so that they stayed charmed well beyond the normal limits of such magic. Also it seemed to lead to the charmed person going above and beyond to do anything for their "new friend". It explained Durbin's behavior to want and finish the wooden cages, and why Blogg went so far as to take captives when asked to bring Suto sacrifices for Frogroth.

The quasit had acquired a scroll to summon Frogroth once more, and the group was just in time before Suto could complete his precautions before using it.

Little could be found as to why Suto looked old and decripted when he was encountered by the group. Badger is still looking into it. (More so to avoid it than anything else)[/sblock]

After the tale is finished and the remains of their ales drained the group sets out on their seperate ways, back onto the paths they were on before the events at Dundor Springs. Their futures remain unclear, but they are comforted in the fact that their are others like them in the world who they can call on in a time of need. Other people not born into heroism, but made into heroes by the world around them.

It's true Legends are Made, not Born.

[sblock=From EarlyBird]
Thanks for the great game. And here is hoping for many more to come.
Rewards[/sblock]
 
Last edited:

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