[OOC] Constables of the 14th Ward

Question for Jonas

In general, how similar are Urban Rangers to regular Rangers? (I'm going to study your character sheet more. Duhh) The old rule about no more than 3 rangers working together in a group has been done away with, hasn't it?
 

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Leif said:
In general, how similar are Urban Rangers to regular Rangers? (I'm going to study your character sheet more. Duhh) The old rule about no more than 3 rangers working together in a group has been done away with, hasn't it?


As of 2nd ed I believe. So no restrictions on rangers that I know of.

The big differnece is that instead of being a hunter/tracker, the urban ranger is more of a detective. He uses clues and leads from people rather than tracks or trail signs to pursue his prey.
 

Fenris said:
As of 2nd ed I believe. So no restrictions on rangers that I know of.
The big differnece is that instead of being a hunter/tracker, the urban ranger is more of a detective. He uses clues and leads from people rather than tracks or trail signs to pursue his prey.
Cool. Hey, we haven't let you guys get healed up from the previous combats yet, have we? No, wait! We did. I remember now. Rahvin's character sheet, at least, does not reflect the healing. But everyone should be at full strength now. You'll need it, trust me!

I could be wrong about the healing, I guess. Scotley?
 
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armor in the city

Leif said:
OOC: The arms/armor issue was dicussed in some detail early on. Check the wiki, there may be some information there somewhere. In general, the "deal" is that you can't be fully armed just walking around the city. The exception is for those who either have just arrived in Lauralie Summerhome or those who are on their way out of the city, because such people can't reasonably be expected to remove armor and carry it with them. Also, there has been a ruling that anything further underground than the Understreets is considered to be outside the city limits of Lauralie Summerhome, and this includes almost all of the 13th Ward. So, since your destination is ostensibly outside the city, you think, you should be okay this time. You may, however, be questioned by the occasional constable, but surely you know how to deal with that?

I moved this here to more fully discuss this issue.

Are there gates outside the city in all wards on the outer wall? If so, then I guess full armor in an outer ward is not likely to attract any more attention than a station wagon loaded up for a vacation trip.

What about gates on inner walls? The map shows a wall between the 14th and the 12th.

If we are identified as constables, we are going to look like a SWAT team....
 

Lou said:
Are there gates outside the city in all wards on the outer wall? If so, then I guess full armor in an outer ward is not likely to attract any more attention than a station wagon loaded up for a vacation trip.
What about gates on inner walls? The map shows a wall between the 14th and the 12th.
If we are identified as constables, we are going to look like a SWAT team....
We haven't specifcally said that there are gates in each outer Ward, but I can't think of a reason why there would not be gates in all of them. The problem with your assumption about armor in an outer Ward, or at least one of the problems, is that most of those traveling into/out of the city will be traveling only down the main streets on the shortest path to the gate. Constables will recognize most of the residents of their Wards, so a stranger moving down an interior street far from a gate, even in an outside Ward, is likely to draw attention from any constable who sees him. And I don't understand your question about interior gates. YES, there are gates in those walls!
 

Leif said:
We haven't specifcally said that there are gates in each outer Ward, but I can't think of a reason why there would not be gates in all of them. The problem with your assumption about armor in an outer Ward, or at least one of the problems, is that most of those traveling into/out of the city will be traveling only down the main streets on the shortest path to the gate. Constables will recognize most of the residents of their Wards, so a stranger moving down an interior street far from a gate, even in an outside Ward, is likely to draw attention from any constable who sees him. And I don't understand your question about interior gates. YES, there are gates in those walls!

There may not a gate if outside the wall is just marshland....

I'm not really worried about being spotted by constables. Raul can always walk in front of the group in his surcoat and holy symbol, acting as an escort for the group, with Wally in the center of the group looking like a convict or someone else being escorted under guard.

Are the inner gates manned? Will we have to "check in" to pass fully armored?

Distance issue: The scale on the big map gives a distance of 2-3 miles from The Polished Staff to the Goblin Market.... It could be farther, depending on where the inner gates are and if we choose a particular gate.
 

Lou said:
There may not a gate if outside the wall is just marshland....
I'm not really worried about being spotted by constables. Raul can always walk in front of the group in his surcoat and holy symbol, acting as an escort for the group, with Wally in the center of the group looking like a convict or someone else being escorted under guard.
Are the inner gates manned? Will we have to "check in" to pass fully armored?
Distance issue: The scale on the big map gives a distance of 2-3 miles from The Polished Staff to the Goblin Market.... It could be farther, depending on where the inner gates are and if we choose a particular gate.
OOC: The founders of Lauralie Summerhome were smart enough not to build their city in or next to a swamp. (Boy, Lou, I'm relieved that you decided against becoming a civil engineer! hehehe)

Still OOC: The only Wards that have gates that are manned during the daytime are the 6th and the 11th, so you won't have to check in or anything unless you cross the 11th on the way, which would not be advisable. (Constables of the 11th will not be too thrilled by an armed party crossing their Ward, disturbing the genteel sensibilities of their well-heeled citizens. And they will probably not take kindly to Wally in any event, so I wouldn't cross the 11th if I was you.) You'd better plan on it taking the better part of an hour to walk to your destination. A display of your bronze badges should be enough to pacify the curiosity of any constables that you run into along the way, unless you venture into the 12th, which would be another extraordinarily bad idea. (It's not on the way, but, just for future reference, taking a prisoner across the 6th Ward would be another horrible idea.)
 

Leif said:
OOC: The founders of Lauralie Summerhome were smart enough not to build their city in or next to a swamp. (Boy, Lou, I'm relieved that you decided against becoming a civil engineer! hehehe)

Marsh, swamp, slough, whatever. I was referring to the wall on the "water" side of the 5th Ward. The description says that it's too marshy to be a harbor. Are there public gates to the marshland?
 


Lou said:
Marsh, swamp, slough, whatever. I was referring to the wall on the "water" side of the 5th Ward. The description says that it's too marshy to be a harbor. Are there public gates to the marshland?

Gee, you don't know do you? Are you leaving your mission now to go and check it out?
 

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