OOC Deus Ex Machina

Eryndur

Explorer
Inspired by Dr. Zombie's Aundair Raiders game in which I'm playing, I'd like to start an Eberron game set during the Last War.

[Note: Previously, people posted their ideas for a general setting for the game. What follows is what received the most interest, and is now official.]

The year is 970. The goblinoids of Darguun have just declared independence and the nations of Cyre and Breland face the sudden threat of a new front in the war.

The first sentient warforged are a recent development, but have proven themselves to be extremely effective on the battlefield. The Cannith forges in Eston and Metrol burn day and night, barely able to meet demand.

You are all recruits in the 3rd Army of Cyre, stationed in Eston, and ready for deployment to who knows where. Most -- if not all -- of you are recently created warforged. The Cyran Command does not yet have enough faith in the fledgling race to allow them to operate completely on their own, so the ranks are liberally supplemented with "wet-born" races.

Please submit character concepts only. Those who submitted campaign ideas will get priority when I start selecting players. The party will consist of five -- count 'em -- five people.

Now I'll fill you in on what you can expect from the game. I'm not a fan of using the game to test optimal character builds. I'm also not a proponent of wacky race/class and alternate/optional features. As a DM, I don't want to flip between hordes of books to keep up with your freak-of-nature PC. On the other hand, I loves me some Eberron, and I have no problem with any of the crunch in the setting-specific rulebooks. But those of you who are just dying for a new campaign to start up on EN World so you can try out your grimlock truenamer with the dragonhoozle template need to stay out. With this in mind, let me lay out character creation rules. Remember, don't stat a character yet; this is just for your edification:

- 1st level
- 32 point buy
- max hp at 1st, average rounded up afterward, or roll on Invisible Castle
- max gold
- allowable sources: 3.5 PHB, Expanded Psionics Handbook, and all official published Eberron game supplements. Note that the d20SRD is not viable, so no Unearthed Arcana variants or wood elves with +2 Strength.
- no Level Adjustment
- must be from Khorvaire
- you as a player must have a working knowledge of the Eberron setting. Having skimmed through the Campaign Setting book is enough. I just don't want to waste time explaining what a shifter is.

In real life, I'm a bartender, and when I'm not at work, I tend to stay home. This means that I have a lot of time to post. I will be fully dedicated to the game as long as the players reciprocate. I post often and will not hesitate to move things along if I feel it's necessary. If someone doesn't post for a while, I will simply keep going.

Therefore, you must be able to post a minimum of one post a day, including weekends, and preferably more.

Read that again, in case you glossed over it. It's by far my most important rule. If you foresee an impending vacation, sickness, family trouble, job trouble, psychological issue, D&D burnout, relocation, etc., please. do. not. apply. I've been in too many PbPs that have gone down the tube in their infancy, and I won't let that happen here if I can help it. I want dedicated and enthusiastic players, period. Now, obviously, real life can and does get in the way on occasion. If you know that you will not be able to post, tell me.

I do not follow the usual sequence of: 1)DM posts description; 2)wait until every PC chimes in with response; 3)rinse; 4)repeat. This invariably leads to massive lag time as one person always can't/forgets to post, and the DM doesn't want to go on until the PC has his say. PbPs are slow enough as they are. I want things to move, move, move. So, you need to be able to keep up, or I'll leave you behind. I will wait until I get a general feel for what the group as a whole wants to do, but I won't wait long. If you're feeling angry because you forgot to tell me you were going to Six Flags for the weekend and your guy didn't get to voice his opinion on whether or not to storm the gates of Korth, too bad.

All of this may seem a bit tyrannical, but there is an upside! :) First of all, the game will move quickly, giving it a sense of drama and tension, instead of stagnation and slow death. Drama and tension, in most cases, leads to fun. Stagnation and slow death, in most cases, doesn't. Second, you can be guaranteed of my prompt response time. I won't leave you hanging. Wanna know what your character smells as he looks over the carnage of Metrol? I'll let you know. Wanna know what the DC is to jump from one swinging chandelier to another? No problemo, I'm on it. Third, I'm fast and loose with XP. CR and EL system? Yeah, yippity-skippity, I use it. But I also dole out role-playing and story awards as warranted, and with abandon. I'm well aware that leveling is the most satisfying part of the game, and I won't make you slog through a half-year of real time before you get to level 2.

Please remember that this is an Eberron game, and therefore action-oriented. Your posts should always attempt to move things along. Make your PC do things. Don't throw up a post ruminating on the color and material of your Brelish undergarments. I guarantee you: no one cares.

Sound like your kind of PbP? Have questions? By all means, POST!!! :D
 
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I think it would be cool to play a Warforged Soldier starting at day 1 in his new unit. He will wield a great sword and know nothing but what strategies were instilled in him by his creators/trainers. I would to do this pre- day of mourning by about 2-3 years. This is just my idea iI am flexible.
 

I agree on the Warforged. I was thinking in terms of time as the awakenning of the Warforged from simple machines to sentient beings. My character concept would probably be a Warforged Wizard, or as humans might say, a repair-bot.

WarShrike
 

Hey, here's a wacky idea, what if we were all warforged (or a group of warforged with a non-warfoged officer) in say... Cyre? The homestead of House Cannith, the belaguered artistic nation that hired more mercenaries than any other nation in the Last War?

Learning about our humanity (or in the officer's case, learning about the warforgedmanity) as we begin our new lives facing the undead hoardes of Karrnath or the fanatical armies of Thrane? Perhaps we're a bunch of experimental units, or just have one or two thrown in to test their performance in a more mobile task force?

I have an idea for a warforged rogue, a more clever-handed scout-type that was intentionally imprinted with slightly more underhanded techniques that she doesn't understand. She doesn't quite grasp why she stabs for the arteries, the kidneys, the heart when she fights, and doesn't know why she fights differently than other warforged, or why she was not imprinted with full combat skills when she seems no different than the other fighters.
 

I was thinking the same thing IKT!. hehe

I will propose a warforged rogue, a tinny sneakery one. Wielding a short sword, and go hidden behind Mellubs one. I got to go now, and will have a concept up later.
 

Hmm, if Voda Vosa's interested in the rogue role, I have some other ideas (warforged are cool and flexible). I could go for the "officer" role, perhaps being something unique to Cyre, like a cleric of Onatar?

Or, wait, better idea, what about an artificer scion of House Cannith? So, she wouldn't be working for Cyre directly, but perhaps hired to "look after" the unique warforged that Cyre purchased.

"I helped make them... Or at least polish them. The family trusts me to observe them and make sure everything goes well. I am not suited for the battlefield as they are, but it is my honor and duty to make sure they perform well. And perhaps more than that. My brother says they could even have souls..."
 

I love the idea to say the least. A small tactical team of 'forged maybe inserted the territories of Thrane, or we could have been assigned to an area where less of the fighting was, with different set of goals, than let’s say disrupt the enemies supply line.

As for my character, a smaller, faster Warforged, programmed for light combat and finding foes. A Ranger or Scout named Track.

Discovering our Warforgity.
 


Bleh, Cyran warforged. I think we should do time-travelling elves! :D

Anyway... fighting either Karrnath or Darguun breakaways...

If I were to play in such a campaign... maybe a warforged telepath w/ a healthy dose of shaper powers, or vice versa. Exploring the issues of thought vs. soul...
 

Isida Kep'Tukari said:
Flumphs rule!
*bow* For the record if Isida plays a leader, I will follow!

I think we should do time-travelling elves! :D
That's an idea too, we could hit all the major battles and try to influence them so that after the long war, Elves own everything!
:D :\ :( O wait, the smiley means that you we're kidding...
 

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