Eryndur
Explorer
Inspired by Dr. Zombie's Aundair Raiders game in which I'm playing, I'd like to start an Eberron game set during the Last War.
[Note: Previously, people posted their ideas for a general setting for the game. What follows is what received the most interest, and is now official.]
The year is 970. The goblinoids of Darguun have just declared independence and the nations of Cyre and Breland face the sudden threat of a new front in the war.
The first sentient warforged are a recent development, but have proven themselves to be extremely effective on the battlefield. The Cannith forges in Eston and Metrol burn day and night, barely able to meet demand.
You are all recruits in the 3rd Army of Cyre, stationed in Eston, and ready for deployment to who knows where. Most -- if not all -- of you are recently created warforged. The Cyran Command does not yet have enough faith in the fledgling race to allow them to operate completely on their own, so the ranks are liberally supplemented with "wet-born" races.
Please submit character concepts only. Those who submitted campaign ideas will get priority when I start selecting players. The party will consist of five -- count 'em -- five people.
Now I'll fill you in on what you can expect from the game. I'm not a fan of using the game to test optimal character builds. I'm also not a proponent of wacky race/class and alternate/optional features. As a DM, I don't want to flip between hordes of books to keep up with your freak-of-nature PC. On the other hand, I loves me some Eberron, and I have no problem with any of the crunch in the setting-specific rulebooks. But those of you who are just dying for a new campaign to start up on EN World so you can try out your grimlock truenamer with the dragonhoozle template need to stay out. With this in mind, let me lay out character creation rules. Remember, don't stat a character yet; this is just for your edification:
- 1st level
- 32 point buy
- max hp at 1st, average rounded up afterward, or roll on Invisible Castle
- max gold
- allowable sources: 3.5 PHB, Expanded Psionics Handbook, and all official published Eberron game supplements. Note that the d20SRD is not viable, so no Unearthed Arcana variants or wood elves with +2 Strength.
- no Level Adjustment
- must be from Khorvaire
- you as a player must have a working knowledge of the Eberron setting. Having skimmed through the Campaign Setting book is enough. I just don't want to waste time explaining what a shifter is.
In real life, I'm a bartender, and when I'm not at work, I tend to stay home. This means that I have a lot of time to post. I will be fully dedicated to the game as long as the players reciprocate. I post often and will not hesitate to move things along if I feel it's necessary. If someone doesn't post for a while, I will simply keep going.
Therefore, you must be able to post a minimum of one post a day, including weekends, and preferably more.
Read that again, in case you glossed over it. It's by far my most important rule. If you foresee an impending vacation, sickness, family trouble, job trouble, psychological issue, D&D burnout, relocation, etc., please. do. not. apply. I've been in too many PbPs that have gone down the tube in their infancy, and I won't let that happen here if I can help it. I want dedicated and enthusiastic players, period. Now, obviously, real life can and does get in the way on occasion. If you know that you will not be able to post, tell me.
I do not follow the usual sequence of: 1)DM posts description; 2)wait until every PC chimes in with response; 3)rinse; 4)repeat. This invariably leads to massive lag time as one person always can't/forgets to post, and the DM doesn't want to go on until the PC has his say. PbPs are slow enough as they are. I want things to move, move, move. So, you need to be able to keep up, or I'll leave you behind. I will wait until I get a general feel for what the group as a whole wants to do, but I won't wait long. If you're feeling angry because you forgot to tell me you were going to Six Flags for the weekend and your guy didn't get to voice his opinion on whether or not to storm the gates of Korth, too bad.
All of this may seem a bit tyrannical, but there is an upside!
First of all, the game will move quickly, giving it a sense of drama and tension, instead of stagnation and slow death. Drama and tension, in most cases, leads to fun. Stagnation and slow death, in most cases, doesn't. Second, you can be guaranteed of my prompt response time. I won't leave you hanging. Wanna know what your character smells as he looks over the carnage of Metrol? I'll let you know. Wanna know what the DC is to jump from one swinging chandelier to another? No problemo, I'm on it. Third, I'm fast and loose with XP. CR and EL system? Yeah, yippity-skippity, I use it. But I also dole out role-playing and story awards as warranted, and with abandon. I'm well aware that leveling is the most satisfying part of the game, and I won't make you slog through a half-year of real time before you get to level 2.
Please remember that this is an Eberron game, and therefore action-oriented. Your posts should always attempt to move things along. Make your PC do things. Don't throw up a post ruminating on the color and material of your Brelish undergarments. I guarantee you: no one cares.
Sound like your kind of PbP? Have questions? By all means, POST!!!
[Note: Previously, people posted their ideas for a general setting for the game. What follows is what received the most interest, and is now official.]
The year is 970. The goblinoids of Darguun have just declared independence and the nations of Cyre and Breland face the sudden threat of a new front in the war.
The first sentient warforged are a recent development, but have proven themselves to be extremely effective on the battlefield. The Cannith forges in Eston and Metrol burn day and night, barely able to meet demand.
You are all recruits in the 3rd Army of Cyre, stationed in Eston, and ready for deployment to who knows where. Most -- if not all -- of you are recently created warforged. The Cyran Command does not yet have enough faith in the fledgling race to allow them to operate completely on their own, so the ranks are liberally supplemented with "wet-born" races.
Please submit character concepts only. Those who submitted campaign ideas will get priority when I start selecting players. The party will consist of five -- count 'em -- five people.
Now I'll fill you in on what you can expect from the game. I'm not a fan of using the game to test optimal character builds. I'm also not a proponent of wacky race/class and alternate/optional features. As a DM, I don't want to flip between hordes of books to keep up with your freak-of-nature PC. On the other hand, I loves me some Eberron, and I have no problem with any of the crunch in the setting-specific rulebooks. But those of you who are just dying for a new campaign to start up on EN World so you can try out your grimlock truenamer with the dragonhoozle template need to stay out. With this in mind, let me lay out character creation rules. Remember, don't stat a character yet; this is just for your edification:
- 1st level
- 32 point buy
- max hp at 1st, average rounded up afterward, or roll on Invisible Castle
- max gold
- allowable sources: 3.5 PHB, Expanded Psionics Handbook, and all official published Eberron game supplements. Note that the d20SRD is not viable, so no Unearthed Arcana variants or wood elves with +2 Strength.
- no Level Adjustment
- must be from Khorvaire
- you as a player must have a working knowledge of the Eberron setting. Having skimmed through the Campaign Setting book is enough. I just don't want to waste time explaining what a shifter is.
In real life, I'm a bartender, and when I'm not at work, I tend to stay home. This means that I have a lot of time to post. I will be fully dedicated to the game as long as the players reciprocate. I post often and will not hesitate to move things along if I feel it's necessary. If someone doesn't post for a while, I will simply keep going.
Therefore, you must be able to post a minimum of one post a day, including weekends, and preferably more.
Read that again, in case you glossed over it. It's by far my most important rule. If you foresee an impending vacation, sickness, family trouble, job trouble, psychological issue, D&D burnout, relocation, etc., please. do. not. apply. I've been in too many PbPs that have gone down the tube in their infancy, and I won't let that happen here if I can help it. I want dedicated and enthusiastic players, period. Now, obviously, real life can and does get in the way on occasion. If you know that you will not be able to post, tell me.
I do not follow the usual sequence of: 1)DM posts description; 2)wait until every PC chimes in with response; 3)rinse; 4)repeat. This invariably leads to massive lag time as one person always can't/forgets to post, and the DM doesn't want to go on until the PC has his say. PbPs are slow enough as they are. I want things to move, move, move. So, you need to be able to keep up, or I'll leave you behind. I will wait until I get a general feel for what the group as a whole wants to do, but I won't wait long. If you're feeling angry because you forgot to tell me you were going to Six Flags for the weekend and your guy didn't get to voice his opinion on whether or not to storm the gates of Korth, too bad.
All of this may seem a bit tyrannical, but there is an upside!

Please remember that this is an Eberron game, and therefore action-oriented. Your posts should always attempt to move things along. Make your PC do things. Don't throw up a post ruminating on the color and material of your Brelish undergarments. I guarantee you: no one cares.
Sound like your kind of PbP? Have questions? By all means, POST!!!

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