[OOC] Dungeon Adv. Path: Life's Bazaar

KL,

sorry for the delay in posting/correcting my info. Unfortunately it will probably have to wait till tomorrow until I can add stuff, since we're having local elections over here and as a politics major I ought to pay attention. :D

Concernig the Monkey Grip, no problem!

However this leads to another question: I don't seem to be able to find a suitable feat, fitting into my vision of the PC. (My accessible sources are only the Core Rules and the first two splatbooks, and frankly said, after 2 years of playing I'm rather tired of the standard feats.)
Can I just forfeit the 1st lvl feat?


Folkert
 

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Qoll Eroe, Human, LN Cleric (1) of Wee Jas
Age: 21

STR: 14 +2
DEX: 10
CON: 12 +1
INT: 8 -1
WIS: 15 +2
CHA: 13 +1

AC: 16 (+5 armor, +1 shield)
HP: 9
SPEED: 20

SAVES:
FORT +3
REF +2
WILL +4

BAB: +0
WEAPONS:
Dagger: +2 melee, +0 ranged. 1d4+2 damage, Crit: 19-20/x2
Mace, light: +2 melee, 1d6+2 damage, Crit: 20/x2

Armor:
BREASTPLATE, 30#, AC bonus: +5, Check penalty: -4
BUCKLER: 5#, AC Bonus: +1, Check penalty: -1

Other Inventory:
Father's arcane spellbook

Skills:
Concentration +4 (3 ranks)
Diplomacy +4 (3 ranks)
Heal +5 (3 ranks)
Knowledge (religion) +2 (3 ranks)
Spellcraft +3 (4 ranks)

Special abilities:
Cast law spells at +1 caster level
Use spell completion magic items at 1/2 cleric level
Rebuke undead 4/day
Spontaneous Casting: inflict spells

Feats:
Toughness
Lightning Reflexes

Spells: 3,2+1

Prepared:
0 level:
Cure minor wounds (x2)
Guidance

1st Level
Cure light wounds (x2)
Protection from Chaos (domain spell)

Qoll grew up in the city of Cauldron. His parents built and maintained a small shrine to Wee Jas, as well as operated a small cemetery there. His mother, a priestess of Wee Jas, passed on the religion to her son. His father, a wizard, tried to teach Qoll in the ways of magic, but Qoll could never seem to get the hang of it. His father always told him that he could never speak the incantations correctly. As a result, Qoll is meticulous about his speech. He makes it a point to enunciate every letter of every word, and tries to construct what he says before he says it, as an exercise. The result is quite often... interesting.

Two months ago, a fire claimed the house that his parents had built, and the shrine to Wee Jas. Sadly, for Qoll, his parents also died in the fire. For the last two months, debtors and city officials have been carving up the estate. There will be no inheritence for Qoll, and the shrine will not be rebuilt. Today, Qoll has finished salvaging what he can from the fire: His father's spellbook, a ceremonial breastplate, dagger and mace, and a stylized onyx pendant of the visage of Wee Jas. His future is uncertain.

I geeked out on The Hero Machine for a few, and came up with a picture of Qoll Eroe
 
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Douane — No problem. Elections are important. As for the other, I'd rather you didn't forfeit the first level feat — mostly because, in the event that the splat books never enter into play, you'll have a hard time qualifying for feats later. Here's one or two from HoHF:Half-Orcs which might be appropriate for Carrach:

(1) Terrifying Physique (Str modifier to Intimidate Checks)
(2) Scavenger (-2 penalty for using a weapon/armor without the appropriate proficiency)

Also, what about the Favored Enemy feats from the Book of Hallowed Might? Or Blooded from the FRCS (+2 on init., +2 on Spot). Just some thoughts.

And, with Dog Faced God starting to post his character, we can now put up names of all the PCs:

(1) Douane (Carrach Kozat, Hobgoblin Rgr1)
(2) Ascending Crane (Hu'ka Gnishrak, Canis Sor1)
(3) Dog Faced God (Qoll Eroe, Clr1 of Wee Jas)
(4) GWolf (Geebo Kozolin, Gnome Rog1)
(5) Jalon Odessa (Liandra Ilvarya, Elf Brd1)
(6) rangerjohn (Rothgar, Hobgoblin Pal1 of Heironeous)
(Alt1) Argent (Foxphyre, Canis Drd1 *tentative*)

Best,
tKL
 

KL,

thanks for the reply.

(Ah, a moment of peace. They are talking about soccer now.:rolleyes: )

Okay, I'll keep looking a feat.

Regarding the FE, I meant to ask you: What kind of possible FE is prevalent near the Icy Seas; I would assume Beasts?

Just for clarification on my part:

I had imagined the Icy Seas as a basically inhabitable location, shunned by most known races. Well, except for that still undisclosed and secretive race that helped Carrach survive due to old bonds with the family. Sort of like the North pole. OK?


Also, before i forget once again, would it possible to have the 2H-sword made of an entirely different material and not of steel, since that should already have become brittle.
(I had thought of Mithral, since that doesn't give any bonuses to weapons, or perhaps something else; I could take a look at my old MERP soucebooks, they had quite a list of materials.)


Folkert
 


Hey, folks. I've been off reading Thomas Carlyle's Past and Present most of the evening and if you're looking to read a book by a writer with an absolutely beserk prose style, he's your man (good stuff, too). I know, I know, you're so excited... :) Anyhow, on to the fun!

Douane — The far northern part of the Reach (the north shores of the Broken Lands bordering on the Ice Seas) would mostly have undead as its primary inhabitants. Maybe evil outsiders (demons, devils, too). As for the sword, what type of other material are you suggesting? All the materials I've looked at in the DMG and Magic of Faerûn would give your sword a bit of an edge (so to speak), and it would drive the cost of the item up from a few hundred to a couple thousand in value. I'm assuming you don't want a bone weapon. However, what I could do, is give you a broken sword ("tKL — what a bastard!") made out of some other metal and we could work its repair into the campaign. For a useable weapon, you're going to have to run with steel, though.

GWolf — No problem. Thanks for the heads up.

Dog Faced God — Hero Machine, eh? Too funny. Cool stuff, though. He's a pretty happy looking priest of Wee Jas. Anyhow, good deal and thanks for finishing out Qoll Eroe.

The list:
(1) Douane (Carrach Kozat, Hobgoblin Rgr1)
(2) Ascending Crane (Hu'ka Gnishrak, Canis Sor1)**
(3) Dog Faced God (Qoll Eroe, Human Clr1 of Wee Jas)**
(4) GWolf (Geebo Kozolin, Gnome Rog1)**
(5) Jalon Odessa (Liandra Ilvarya, Elf Brd1)
(6) rangerjohn (Rothgar, Hobgoblin Pal1 of Heironeous)
(Alt1) Argent (Foxphyre, Canis Drd1 *tentative*)
** Indicates that character is currently in Cauldron, per background given.

So, here're my questions:
(1) for Ascending Crane, Dog Faced God, and GWolf — you're in Cauldron, so do you know each other at all? What do you all currently do during the day?
(2) for Douane, Jalon, and rangerjohn — how are you getting to Cauldron? My suggestion remains the caravan, but that's up to all of you.

Thanks all,
the Carlyle Lion
 

I think the easiest explanation is that Liandra takes a caravan to Cauldron, as she feels that the region would be the easiest place to find action, intrigue and adventure. Of course, whether she's ready for adventure if she finds it is a different matter. :)
 

Kajamba Lion said:
So, here're my questions:
(1) for Ascending Crane, Dog Faced God, and GWolf — you're in Cauldron, so do you know each other at all? What do you all currently do during the day?

Qoll's parents and he might have buried friends or relatives of Geebo and Hu'ka (more than likely, a few of Geebo's victims), and met them that way. Qoll would certainly jump at the chance to learn about the burial rituals of other cultures and races.

For the past couple montsh Qoll has been spending his days cleaning up the mess that the fire left. Perhaps Geebo or Hu'ka know someone that could put me up until I get back on my feet?
 
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Kajamba Lion said:
[...]
Douane — The far northern part of the Reach (the north shores of the Broken Lands bordering on the Ice Seas) would mostly have undead as its primary inhabitants. Maybe evil outsiders (demons, devils, too). As for the sword, what type of other material are you suggesting? All the materials I've looked at in the DMG and Magic of Faerûn would give your sword a bit of an edge (so to speak), and it would drive the cost of the item up from a few hundred to a couple thousand in value. I'm assuming you don't want a bone weapon. However, what I could do, is give you a broken sword ("tKL — what a bastard!") made out of some other metal and we could work its repair into the campaign. For a useable weapon, you're going to have to run with steel, though.

KL,

just to make myself clear: I wasn't looking for a "freebie" bonus of any kind with the weapon. :) I just thought, since the greatsword was his mother's weapon and is obviously still working, it had to be made of some other material than steel, since that would hardly have survived the years in the cold.


Concering to trek to Cauldron:

While Carrach is not exactly a social person :D, i.e. someone who would travel with a trek because of a need for companionship, perhaps they needed to hire a scout for the travel?


Folkert
 

Douane — Fair enough. Sorry to imply that you were looking for a freebie. :o As for the sword, it looks, acts, and quacks like steel. Odder things have happened. :)

Anyhow, this is good with the background stuff, keep it coming. I'd like to start the campaign sometime toward the end of the week — either Thursday night or Friday will be my first post. I'll put a link to the game thread in here. This will then become the OOC thread.

Best,
tKL
 

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