[OOC] Dungeon Adv. Path: Life's Bazaar

Hi, all. Hope all is well.

Douane — I was looking at the peryton, and I can honestly say that that's not really a creature I want to have in my world (I hadn't really thought about it when I brought it up), so my best suggestion would be for you to survive on elk, snow leopards, polar bears, etc. — that said, you could have outsiders as an FE because of the competition for the same food sources. Or even undead, who you may have to fend away to get at your kills. You can take beasts if you want to, too, but I don't have a lot of specifics on what beasts would live that far north. I'll keep on looking. :)

rangerjohn — Maybe as part of a societal or religious initiation ceremony Rothgar has to spend time walking the land and doing service to his ancestors and clan or Heironeous, depending. A thought at least, and it would fit how I see the hobgoblin tribes.

GWolf — In response to your question, no, we're not starting in a tavern. ;) Although, so I can pick a plausible way to start, I'd like to know daily schedules, focusing mostly on the latter half of the day.

And, for everyone — I should have said this earlier, but I'll be rolling most of the dice for the game, but will try to show you what I'm rolling for you where appropriate, unless people would rather not see the rolls.

Thanks all. I'll try to get some more information up tonight, but it'll be later for sure.

Best,
tKL
 

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A Lion's View of Cauldron

Some quick notes on Cauldron for all of you —

The Town of Cauldron, Severen Navalant, Lord Mayor.
The town of Cauldron rests on the inner bowl of a dormant volcano, ancient and nameless. The crater of the volcano has long since filled with icy cold, clear water. Buildings built of volcanic rock and wood line the rim of the lake, towering over the streets and each other. The poorer citizens, as a general rule, live close to the lake, with the buildings and the town becoming cleaner, more respectable, and wealthier as you move away from the center. Overall, the cramped city can barely accomodate its bustling population.

The outer edge of the town, coinciding with the volcano's outer rim, is lined with a 50 ft. tall wall of jet black malachite. Only four roads break this wall — (1) the Imperial Road from the Tharokas and the north, (2) the Arandhine Road from Arándhe and Sufford, (3) the Coastway, running up the eastern coast of the Reach and snaking into the eastern side of Cauldron, and (4) the Great Southern Trail from the kingdoms of the south. The four main roads of Cauldron wind around the central lake in concentric circles: Ash Avenue on the inside, followed by Lava Avenue, Magma Avenue, and, finally, Obsidian Avenue on the outer edge.

Major Features: Temples dedicated to Kord (The House of Lordly Might) and St. Cuthbert (The Church of St. Cuthbert) are the major houses of worship, although the town supports a number of smaller shrines here and there. Accomodations can be sought all over town, from the cheap but sketchy Tipped Tankard Tavern to the impressive Drunken Morkoth Inn. Smaller rooming houses dot the city and something can surely be found to everyone's tastes.

Best,
tKL
 

Hey all. Just wanted to let you know that Dragon 304 (the feats and weapons present in "Mercenaries for Hire: The Nameless Legion" by Mike Mearls) as well as Heroes of High Favor: Elves are both in play. Stopped into my FLGS and picked them up. :)

I may have some news Friday afternoon about new books in play that should make some of you happy. It all depends on the outcomes of a couple of e-Bay auctions. Okay, five e-Bay auctions. I doubt they'll all work out, but if they work out for any of them, I'll be pretty happy. Right now (with 3 days to go), only 2 auctions look like a lock. The rest are pretty close.

Incidentally, I cannot recommend the HoHF series enough — BadAxe does a great job with these books. They're inexpensive, useful, and just plain well-designed. I don't have HoHF: Dwarves yet, but depending on the results of the auctions, I might order it. The Elf and Half-orc books are just that good, IMO. Anyhow, I'm done pimping for Wulf's company (until I get Dwarves). :D

Best,
tKL
 

KL,

stop daydreaming about that WOT character. There is more important stuff to do. ;)

Hope you don't mind if I bring this up again:

Douane said:

Also, is the rather close relationship between Hobgoblins and goblins still in effect and if so, how do they relate to each other? Well, and how do they get along?

Another question: Lately I've been thinking on my Search-skill. Is it still appropriate for someone living in an icy waste? I somehow don't think there were things to search for, except as means of survival, and that's what Wilderness Lore is for. Any input on this dissent?


Regarding the FE, it seems that animals is in order?

Also, one other thing: You brought up the idea of a broken sword as inheritance (it probably shattered somewhere in the cold). The more I think about this, it would make a nice story element.

"I'm Carrach, son of Arathorn." :D


Folkert
 
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Douane — I missed that question about hobgoblins and goblins — they aren't friends, they don't play together, and they don't even know the same games. :) Seriously, they're about as distinct as you can get in terms of culture and not at all friendly to each other (it's not "kill on sight" but it's not all that far off either). Search is appropriate, as it'd cover just about anything not covered by wilderness lore, so I'd not worry about it. As for the sword, that works for me — I'll work it into the game.

Best,
tKL
 

Thanks, KL!

Just working on the missing background, so I can finally get the full character up. :)

About the sword: if it doesn't fit in, just forget it! (Just came home from another viewing of "The Two Towers". :) )

Folkert
 

Hey all! Just wanted to let you all know that you should look for the game to start on Friday afternoon! :) Any questions, etc. post them here or email me. The only thing that could stop me from starting the game is if the board slows down something vicious again (like it did this afternoon). :)

Best,
tKL
 


[Edit: Taken care of!]



Now, for the usual question: :)

While searching through my files, I came aross the "FR Guidelines", a pdf put out before the FRCS, I think. There I found a feat called "Survivor" (+1 Fort save; +2 wilderness lore). Is this still part of the FRCS? And if so, is it acceptable to you?


Also, the character Carrach on page 1 of this thread is revised with full equipment, description and personality.


Folkert
 
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Hey there. About scheduling — is anyone else in a similar boat as Douane? If so, I'm happy to move the first move up to Sunday or even Monday — let me know. Otherwise, I need you all to finalize what's going on or else I'll make assumptions based on your chatter in this thread (about to be renamed as the OOC thread for the game, even though there's no game thread as of yet). Oh, Douane — Survivor is fine, you're more than welcome to take it.

Also, it's looking like those e-Bay auctions are pretty much in line. I don't want to jinx myself, so I won't say anything yet, but it looks like I'm going to win all five of them. Pretty cool, really.

Off to study.

Best,
tKL
 

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