OOC: Endur's Return to TOEE part 2

Eh, I thought invisibility was a good choice, and looking at the damage we caused (and didn't cause), we need all the help we can get. :\
 

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Besides, soon Kerwyn can pick up invisibility as a known spell. And considering that we're fighting cultists, he'll prolly not run out of spells to borrow.
 

Seonaid said:
Eh, I thought invisibility was a good choice, and looking at the damage we caused (and didn't cause), we need all the help we can get. :\

I don't deny that, it's just that normally I wouldn't have used it. :)
It was especially helpful, since the beasty had a pretty high initiative, something we cannot know in advance.

Bye
Thanee
 



The Advanced Howler is the second possible TPK point in the module (the first possible TPK point was the Blue Dragon).

Fighting it with prep spells and while it was alone, you only lost one character. If the bad guys had surprise on their side, and were able to support the howler with spellcasters and minions, it could have slain several characters.
 

It could have been ugly. That was a pretty nasty crit.

On the other hand, we may well level after this. I suppose Xaod could be reincarnated right alongside Neshi. :)
 

Endur said:
16: The Ogre charges Lylamwyn and slams his club down on the wizard, knocking him unconscious (12+11+2-1=24, dmg 22)
First PC death! Lylamwyn has taken total of 30 points of damage, and is at -10.
 

Darn, you're right... :(

Round 2:
17: Two human warriors fire arrows out of a door to the west (19+, hits Lylamwyn dmg 8; 14+, bounces off Craven's armor)

Round 4:
16: The Ogre charges Lylamwyn and slams his club down on the wizard, knocking him unconscious (12+11+2-1=24, dmg 22)

Well... kobold wizards are cool, too. :D

Bye
Thanee
 

Thanee said:
Well... kobold wizards are cool, too. :D
Indeed they are! And I've only played one before. ;)

I would just like to mention, that I would put Constitution-boosting items at top priority for now...
 

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