OOC: Endur's Return to TOEE part 2

Xael said:
I'm a greedy bastard and usually just sell other potions than the healing ones. :p

Yes, but you play wizards. You don't play heavy armored warriors in a campaign where the enemies are the four elements: Earth, Wind, Fire, and what's that fourth one, oh yes, Water.
 

log in or register to remove this ad

Endur said:
Spellcraft check 5+8=13 vs. 15+1 level +5 opposed school -5 knowledge only = 16 failed ... nope, you have not heard about lesser vigor.

Ok.

BTW, the +5 for opposed school only applies to specialist wizards (strange enough, but it would be a bit rough to apply it to all spells, you do not have on your class list (i.e. all spells for a warlock)).

I would instead add such a penalty, because the spell is not a common one (from PHB). :)

Bye
Thanee
 

Thanee said:
BTW, the +5 for opposed school only applies to specialist wizards (strange enough, but it would be a bit rough to apply it to all spells, you do not have on your class list (i.e. all spells for a warlock)).

I was thinking that a warlock would count all spells as opposed until level 12. Also, I would apply the +5 for opposed schools for divine vs. arcane.

Granted that's an interpretation. The rules aren't clear. I think the author of the book assumed only wizards would take the spellcraft skill.
 

I can certainly see where you come from there (if a (specialist) wizard gets a penalty for spells removed from his spell list, how does a class, which never had them to begin with, get away without a penalty like that).

However, I'm not so sure, if this is a good idea. I would rather drop the penalty for specialists (since it doesn't make much sense), or make it -2 (well +2 to DC) only. This way, Spellcraft is pretty much useless, because it will have a pretty big penalty for almost all checks. I would actually rather spend the skill points on a useful skill then (got few enough of those as it is). ;)

Bye
Thanee
 

Good point. I guess we'll just assume the -5 penalty only applies to specialist wizards. Clerics and Warlocks don't suffer from a -5. One of the way this balances out is that wizards get to use the spellcraft skill for things non-wizards can't.

I think your suggestion about a -5 penalty for non-PHB spells works ok, though.
 

Happy (belated) 4th of July!

Anyhow, I'm back from the holiday weekend and will post IC once I manage to get caught up.

Raner would definately feel safer having the swimming/water breathing potions. He can hold his breath a long time, but not long enough to get out of his plate before drowning. :)
 

You look like you have just seen a ghost.

How very funny! :p

Uhm... so, what kind of stuff did we buy then? :uhoh:

Or do we just figure that out, while we continue?

Also, could we have made a stop in the Kron Hills then, on the way back?
And do we even know about mithril? :D

Bye
Thanee
 
Last edited:

We figure out what you bought while we continue. Stopping in the Kron hills on the way back would be seriously out of the way. But stopping in the Kron Hills on the way to Raner's Diamond Mine would be on the way.

You might have heard about mihtril, but Lenya would never have seen any nor do you know anyone that sells it. Only Lylamwyn and Raner would have seen Mithril.

Thanee said:
Also, could we have made a stop in the Kron Hills then, on the way back?
And do we even know about mithril?
 

Alright. :)

There will probably have been a lot of talk about what kind of equipment would be useful on our journeys, so I guess it's safe enough to assume, that it has been mentioned, unless they object?

Bye
Thanee
 

Endur said:
Here are some of my suggestions for splitting the loot:
Kerwyn
MW Studded Leather (and Craven carries Kerwyn's bedroll)
Elixir of Hiding (scouting)
Potion of Spider Climb (scouting)
Potion of Darkvision (scouting)
Potion of Levitate (scouting)
Since I didn't see any objections towards this suggestion, I'll go ahead and make the necessary adjustments to Kerwyn
 

Remove ads

Top