OOC: Endur's Return to TOEE part 2

Manzanita said:
OK. I've caught up on the IC thread. I'm not sure how you could introduce Torn, except perhaps as a prisoner of the orcs. Perhaps I should have instead created a dwarf cleric in stasis, a troll fighter, or a halfling bard. ;)

I did really enjoy reading this adventure.

Here are several possible ways to introduce Torn. Please feel free to pick one of these or suggest an alternative.

1. Torn is an ambassador (or an assistant to the ambassador) sent to the Kron Hills to resolve issues between the Gnomes and Verbobonc. Torn was captured by Orcs lead by a Dark Knight. Torn is a prisoner somewhere close to where the party is currently (held by Orcs or other creatures).

2. Torn was alone or part of a party of adventurers that came looking for the ambassador in #1 or on a separate quest to save the world and was captured and is a prisoner somewhere close to where the party is currently.

3. Torn is alone and looking for the ambassador in #1 or on a quest to save the world for destruction and is not a prisoner. (Not exactly sure where to put Torn in the dungeon under this circumstance, but we can figure something out).
 

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Having no ranks in diplomacy, Torn wouldn't be a particularly good ambassador. I could see her looking for the ambassador, though, as resolving the differences between the gnomes and humans is clearly an important project.

Based on what little I know of the party's position, and Torn's lack of subtlety, I double Torn would be this far into this complex independently. I think the best option would be her to have been asked to look for the ambassador by her superiors in the temple and have been captured while in that quest. Was the Ambassador last seen in this area?

Shall I go ahead & add her to the RG?
 

The Ambassador was last seen in the Kron Hills where his entourage was ambushed by orcs on his way to visit the ruling assembly of the Gnomes.

Torn and some other adventurers (I'll give a list later) were quested to go recover the ambassador. They followed the tracks of the orcish raiders until they led to the Crater Ridge Mines, where the party was captured by the forces of evil.

Go ahead and add Torn to the RG.
 


Lenya said “I'm sorry, Lylamwyn. Guess that beating you took was my fault mostly. I have no idea, however, how Slaazh could break my charm. It should have prevented him from acting that way. I'll need to practice with that a little more...”

I think it makes perfect sense that Lenya would not fully understand why the troll acted the way he did. Lenya has a wisdom of 8 and an intelligence of 12, so her understanding and reasoning skills are only average. She does have a spellcraft of +12, which gives her a good technical knowledge of magic. So she should understand what the Players Handbook says about spells and invocations.

I will add (though none of the PCs would know this) that Slaazh did not make any of his saving throws nor was there magical interference with the charm invocation. Slaazh either remained charmed the whole time or the charm ended through some action of Lenya or the party.
 






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