OOC: Endur's Return to TOEE part 2

Xael said:
There's always the problem of time with crafting though, and we could craft enough items with our current wealth to make that trip to Verbobonc and Lylamwyn could still be crafting almost the whole time.

Keep in mind that you don't have to do all the crafting yourself. I think we know some Dwarven Priests who are inclined to be helpful. We know that (collectively) they have (at least) Craft Arms & Armor and Craft Wand.
 

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I posted Rerrid in the Rogues Gallery thread. He is a priest 5/ fighter 4 with the two crafting feats (craft wands, craft arms & armor).

There are a couple of other dwarven priests, but they do not have crafting feats and are lower in level (level 1, 2, etc.).

Also, Lylamwyn can not craft items and travel simultaneously. If he is crafting while the party spends a month going to Verbobonc and back, then he won't be with the party while the party is traveling. So the party wouldn't have Lylamwyn for any combat encounters while traveling, and Lylamwyn wouldn't have the party if the cultists attack the dwarven temple.
 
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A month is a lot of time... thought it was quicker. Then we should just stock up on healing wands and continue. :)

We could also send some dwarven merchants with an escort to Verbobonc, so we eventually get some items brought back from them.

Bye
Thanee
 

Thanee said:
A month is a lot of time... thought it was quicker.

Two weeks there, two weeks back, plus some haggle time = month or longer

Of course, if one has teleport or can fly like an eagle or rides a horse or a broom, it is a bit faster.
 


My recommendations:

Magic Item Distribution
Cloak of Resistance +1: Toriah
Cloak of Resistance +1: Craven or Kerwyn
Studded Leather +1: Toriah

Also several people have magic items on Lylamwyn's treasure distribution sheet that are not yet appearing on their character sheets.
For example, Raner has +2 gauntlets of Ogre Power and Belaver has a +2 periapt of wisdom.
 

It might be useful for torn to take a wand or two, as they're divine. Perhaps the Divine favor wand. She'd love one of them hammerhands, too.
 

On GMing Style

I ran through the last few rounds of the fight against the Trogs rather quickly.

My reason was that I thought the result of the fight was going to be rather obvious once the rest of the party caught up to Kerwyn and Toriah. The only chance the Trogs had was to inflict harm on the lightly armored Kerwyn and Toriah before the rest of the party showed up.

Since Lylamwyn had a haste spell and a super-high intelligence and Lenya had already uttered the comment about how the party should quickly reinforce Kerwyn and Toriah, it made sense to assume that Lylamwyn would choose that moment to cast haste.
 

Your pace is awesome. I've never seen anything like it in years of PbP. I guess you need to keep that kind of pace to actually finish big modules like this. I appreciate all the work you put it.

Are these stories part of the module or do you create them based on knowledge of the plot?
 
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Manzanita said:
Are these stories part of the module or do you create them based on knowledge of the plot?

The stories are based on knowledge of the plot and knowledge of the world of Greyhawk.

The story about the Knights of the Watch and the Knights of Dispatch is not in the module, and is based on knowledge of the World of Greyhawk.

The stories about Elmo & Otto & the Canoness, Ostler and Vesta in the Welcome Wench, the Lords Burne and Rufus of Hommlet, Belaver's Uncle Joman, the Druid Jaroo, Prince Thrommel & Lady Jolene, the crazy barbarian the party met in Nulb, and the Ambassador's mission for peace, are all based off things in the "Return to TOEE" or the "original TOEE" or both.

Some are loosely based, some are tightly focused on the plot of the module.
 

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