OOC: Endur's Return to TOEE part 2

Endur said:
Hey Dalamar, remind Xael to make a post sometime.
*Whistles innocently*

...err, um, yeah I kinda always forget to actually post here. :heh:

I still need to update Lylamwyn too.

I'll get to it.
 

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'Funky Flashman.' Did I miss that name the first time around. I remember him from the old DC comics. He wasn't in the actual published adveture was he?

As for Torn. Well. If we're supposed to escape, can you give us another hint?
 

Manzanita said:
'Funky Flashman.' Did I miss that name the first time around. I remember him from the old DC comics. He wasn't in the actual published adveture was he?

Raner was charmed by a gnomish bard in a Tavern in Verbobonc before Torn joined the party. The gnome was a random encounter, so I had to make a name. ergo, Funk Flashman, my friends call me Funky.

Manzanita said:
As for Torn. Well. If we're supposed to escape, can you give us another hint?

If Might & Magic will not free you, the only thing the virtuous have left are your prayers (the unscrupulous might rely upon trickery).
 
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Yeah, most of the arcane spellcaster characters I've created over the years in 3.5 have had the feat, but this is the first time I recall it actually really helping out. Go Kerwyn!!

And I thought this was Castles and Crusades?
 



Xael said:
OOC: Spells left: Detect Magic, Light, Message, Read Magic, Enlarge Person, Grease, Magic Missile, Command Undead, Evard's Black Tentacles.

The spell mastery feat is one solution for the problem of what to do when the wizard loses his spellbook, allowing the wizard to memorize a few spells without a spell book. The problem is there are so many feats to take and spell mastery is useful only on rare occassions, so you hardly ever see wizard characters who took the spell mastery feat, either NPCs or PCs. And if you take the Archmage PRC, you can convert all your spell slots into Arcane Fire, thereby futher negating the need for spell mastery.
 

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