And here are the cohorts for Torellan. I didn't use the full amount of gold (I used around 17th level wealth) because we have quite enough people running around here, thank you very much. You can expand on their personalities and junk if you want.
Velisa Feathersong
Female Vampire Avariel Elf Rogue 10 (medium undead, ECL 21)
Alignment: Chaotic Evil
Patron Deity: Vhaeraun
Region: Master’s
Height: 5' 2''
Weight: 72lbs
Hair: Black
Eyes: Blue
Age: 129
Str: 16 (+3)
Dex: 22 (+6)
Con: -
Int: 14 (+2)
Wis: 15 (+2)
Cha: 17 (+3)
Class and Racial Abilities:
Level adjustment +10. +6 Str, +6 Dex, +4 Int, +2 Wis, +6 Cha. No Constitution. +6 Natural Armor. Immune to sleep spells and effecs, +2 racial versus Enchantment spells and effects. Medium size. +8 racial on Bluff, Hide, Move Silently, Sense Motive, +10 on Listen and Search, and +12 racial on Spot checks, detect secret doors within 5 ft as if actively searching. Alternate Form (Bat, Dire Bat, Dire Wolf, or Wolf) (Su), Blood Drain (1d4 Con on pin) (Ex), Children of the Night (1/day summon d6+1 rat swars, d4+1 bat swarms, or 3d6 wolves. Arrive in 2d6 rounds, last 1 hour) (Su), Create Spawn (Control 20HD of vampires or vampire Spawn created) (Su), Damage Reduction 10/silver and magic, Dominate (As dominate person, CL 12, but only within 30ft and must meet gaze, DC 18) (Su), Energy Drain (bestow 2 negative levels on natural attack, 1/round, gain 10 temp HP) (Su), Fast Healing 5, Gaseous Form (As spell, except Fly 20ft (perfect), no limit, CL 5) (Su), Resistances cold 10, electricity 10, Spider Climb (As spell) (Ex), Turn Resistance +4, Undead Traits. +4 racial on Jump checks, Proficient with rapier, lasso, and bolas. Low light vision, darkvision 60 ft. (all undead traits).
Sneak attack +5d6, trapfinding, evasion, uncanny dodge and improved uncanny dodge, trap sense +3, crippling strike
Hit Dice: (11d8) + 10d8
HP: 128
AC: 27 (+6 Dex, +6 natural, +9 armor)
Init: +10 (+10 Dex)
Speed: 40ft., fly 50 ft. average. Cannot fly if carrying more than Medium load, wearing Heavy armor, are fatigued or exhausted. Must have at least have wingspan (12 feet) to fly. Can make a dive (like charge, but descend 30 ft. with piercing weapon)
Saves:
Fortitude +8 [+3 base, +5 from cloak]
Reflex +20 [+7 base, +6 Dex, +2 Lightning Reflexes, +5 from cloak]
Will +10 [+3 base, +2 Wis, +5 from cloak]
BAB/(Grapple): +7/+2/(+10)
Melee Atk: sword of subtlety +15 (1d6+8/19-20/x2)
Full Atk: sword of subtlety +15/+10 (1d6+8/19-20/x2) or slam +13/+8 (1d6+3) Ranged Atk: light crossbow +12 (1d8/19-20/x2, 80 ft. range, P)
Skills: 130 skill points
Balance +10 [+6 Dex, +2 synergy, +2 Agile]
Bluff +11 [+3 Cha, +8 racial]
Climb +3 [+3 Str]
Disable Device +17 [13 ranks, +2 Int, +2 Nimble Fingers]
Escape Artist +29 [+6 Dex, +2 Agile, +6 vest of escape, +15 armor]
Hide +42 [13 ranks, +6 Dex, +8 racial, +15 armor]
Jump +10 [+2 Str, +4 racial, +2 synergy, +2 Acrobatic]
Listen +25 [13 ranks, +2 Wis, +10 racial]
Move Silently +42 [13 ranks, +6 Dex, +8 racial, +15 armor]
Open Lock +25 [13 ranks, +6 Dex, +2 Nimble Fingers, +4 vest of escape]
Search +25 [13 ranks, +2 Int, +10 racial]
Sense Motive +10 [+2 Wis, +8 racial]
Sleight of Hand +19 [13 ranks, +6 Dex]
Spot +27 [13 ranks, +2 Wis, +12 racial]
Tumble +21 [13 ranks, +6 Dex, +2 Acrobatic]
Use Magic Device +16 [13 ranks, +3 Cha]
Feats:
Alertness (bonus)
Combat Reflexes (bonus)
Dodge (bonus)
Improved Initiative (bonus)
Lightning Reflexes (bonus)
Nimble Fingers (1st)
Agile (3rd)
Dash (6th)
Acrobatic (9th)
Languages: Undercommon
Equipment:
+5 greater shadow greater silent moves greater slick mithril shirt) – 126,250gp
+5 sword of subtlety (70,310gp)
Ring of nine deaths (as ring of nine lives) – 70,000gp
Boots of speed and striding and springing (17,500gp)
Cloak of resistance +5 (25,000gp)
Belt pouch containing 180gp
Bag of holding 1 (2,500gp)
Masterwork thieves’ tools
Light crossbow
Bedroll
~~~
Veshila Feathersong
Female Vampire Avariel Elf Rogue 10 (medium undead, ECL 21)
Alignment: Chaotic Evil
Patron Deity: Vhaeraun
Region: Master’s
Height: 5' 2''
Weight: 72lbs
Hair: Black
Eyes: Blue
Age: 129
Str: 16 (+3)
Dex: 22 (+6)
Con: -
Int: 14 (+2)
Wis: 15 (+2)
Cha: 17 (+3)
Class and Racial Abilities:
Level adjustment +10. +6 Str, +6 Dex, +4 Int, +2 Wis, +6 Cha. No Constitution. +6 Natural Armor. Immune to sleep spells and effecs, +2 racial versus Enchantment spells and effects. Medium size. +8 racial on Bluff, Hide, Move Silently, Sense Motive, +10 on Listen and Search, and +12 racial on Spot checks, detect secret doors within 5 ft as if actively searching. Alternate Form (Bat, Dire Bat, Dire Wolf, or Wolf) (Su), Blood Drain (1d4 Con on pin) (Ex), Children of the Night (1/day summon d6+1 rat swars, d4+1 bat swarms, or 3d6 wolves. Arrive in 2d6 rounds, last 1 hour) (Su), Create Spawn (Control 20HD of vampires or vampire Spawn created) (Su), Damage Reduction 10/silver and magic, Dominate (As dominate person, CL 12, but only within 30ft and must meet gaze, DC 18) (Su), Energy Drain (bestow 2 negative levels on natural attack, 1/round, gain 10 temp HP) (Su), Fast Healing 5, Gaseous Form (As spell, except Fly 20ft (perfect), no limit, CL 5) (Su), Resistances cold 10, electricity 10, Spider Climb (As spell) (Ex), Turn Resistance +4, Undead Traits. +4 racial on Jump checks, Proficient with rapier, lasso, and bolas. Low light vision, darkvision 60 ft. (all undead traits).
Sneak attack +5d6, trapfinding, evasion, uncanny dodge and improved uncanny dodge, trap sense +3, opportunist
Hit Dice: (11d8) + 10d8
HP: 128
AC: 18 (+6 Dex, +6 natural)
Init: +10 (+10 Dex)
Speed: 40ft., fly 50 ft. average. Cannot fly if carrying more than Medium load, wearing Heavy armor, are fatigued or exhausted. Must have at least have wingspan (12 feet) to fly. Can make a dive (like charge, but descend 30 ft. with piercing weapon)
Saves:
Fortitude +8 [+3 base, +5 from cloak]
Reflex +20 [+7 base, +6 Dex, +2 Lightning Reflexes, +5 from cloak]
Will +10 [+3 base, +2 Wis, +5 from cloak]
BAB/(Grapple): +7/+2/(+10)
Melee Atk: quarterstaff of battle +13 (1d6+6/x2)
Full Atk: quarterstaff of battle +13/+8 (1d6+6/x2) or slam +13/+8 (1d6+3)
Ranged Atk: light crossbow +19 (1d8/19-20/x2, 80 ft. range, P)
Skills:
Bluff +26 [13 ranks, +3 Cha, +8 racial, +2 Persuasive]
Climb +3 [+3 Str]
Decipher Script +15 [13 ranks, +2 Int]
Diplomacy +22 [13 ranks, +3 Cha, +4 synergy, +2 Negotiator]
Disguise +18 [13 ranks, +3 Cha, +2 synergy]
Escape Artist +21 [+6 Dex, +15 armor]
Forgery +15 [13 ranks, +2 Int]
Gather Information +16 [13 ranks, +3 Cha]
Hide +29 [+6 Dex, +8 racial, +15 armor]
Intimidate +20 [13 ranks, +3 Cha, +2 synergy, +2 Persuasive]
Jump +6 [+2 Str, +4 racial]
Listen +25 [13 ranks, +2 Wis, +10 racial]
Move Silently +29 [+6 Dex, +8 racial, +15 armor]
Search +12 [+2 Wis, +10 racial]
Sense Motive +25 [13 ranks, +2 Wis, +8 racial, +2 Negotiator]
Spot +27 [13 ranks, +2 Wis, +12 racial]
Feats:
Alertness (bonus)
Combat Reflexes (bonus)
Dodge (bonus)
Improved Initiative (bonus)
Lightning Reflexes (bonus)
Persuasive (1st)
Negotiator (3rd)
Quick Draw (6th)
Flick of the Wrist (9th)
Languages: Undercommon, Common, Elven, Drow Sign Language
Equipment:
+5 greater shadow greater silent moves greater slick mithril shirt) – 126,250gp
quarterstaff of battle (162,600gp)
Boots of speed and striding and springing (17,500gp)
Cloak of resistance +5 (25,000gp)
Belt pouch containing 180gp
Bag of holding 1
silver dagger
Light crossbow
Bedroll
Valisa and Vashila are identical twin avariel girls Torellan stole from their daylight aeries and brought down into darkness with him. Both were exceptionally beautiful, exceptionally skilled, and once brought over to undeath, exceptionally evil. Valisa is the quieter of the two, a skilled thief and escape artist, while Vashila is an outgoing, lovely, diplomat with a heart as black as night.