OOC - Graverended Grimoire (House Millithor in the City of the Spider Queen V)

Isida Kep'Tukari said:
As for the vow, I have some suggestions:

Sweet. :)

Isida Kep'Tukari said:
Vow of Courage - Never backs down from a fight, once they fight they never flee. In return gain DR 1/-. If they flee, they must receive atonement spell before can regain benefit again.

Hmmm I like that one, but atonement would be nearly impossble as I don't see any cleric of Hruggek... :(

Isida Kep'Tukari said:
Vow of Greed - Must always maintain wealth equal to 20% more than a normal character of their level, and never, ever give anything away without payment. In return they gain +5 to Spot and Listen checks and can see invisiblily 1/day (better to spot thieves).
This would be perfect but I'm sort of confused on how someone would maintain the 20% more wealth… As in hand or what?
 

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*Cough,hack...*
Getting over a nasty spell of sickness (I missed my Fort save by that much...).

A couple of questions.

Can I take Leadership?

For a Half Fiend <ECL+4>, do you allow (as some DMs have) a reduction in ECL <to +3> for a non winged version?
Either way is cool.

Can I ride the Tarrasque?

:D
 

What is the current population of Menzoberranzan? I'm vague on the answer for this, but I can tell you that Menzo should have survived the War of the Spider Queen (including Groomph). The actual answer is in book six of the War of the Spider Queen (which will be published this fall? next spring?).

Example: One of the 2E source books (don't remember which) stated that only 1% of the worlds population had levels in a PC class and that there were about half as many Lvl N pc's as Lvl N-1 pc's.
i.e:
1 in 100 people is lvl 1.
1 in 1600 people is lvl 5.
1 in 1/2 Million people is lvl 10.
1 in 1/2 Billion peopl is lvl 20.

The sources are conflicted on levels for NPCs. The 1e DMG sort of followed this, but not quite. It said to assume that 1 in 100 people might be interested in becoming an adventuring cohort. However, my recollection is that that didn't include people with PC levels who weren't interested in adventuring.

Also, how do you handle bugbears, giants, etc. who have hit dice instead of levels? Its obviously up to the new GM, but I think you have to assume that the real level progression does not follow geometric progression. I think the 3.5e formula works well, with Menzo and other Underdark cities having special modifiers because of their epic nature. A gm could make a reasonable assumption that in a city like Menzo, the goblinoid slaves have the NPC classes and that all Drow have PC classes.

The Forgotten Realms is so full of epic level wizards that they didn't even bother to describe epic level fighters in the ELH.
 

As in you must possess that much. Not necessarily at hand, but you must know it is yours and no one else's. As keeping it too far away could result it getting it stolen and thus loosing the feat, it might be easier to keep it in the form of jewelry, magic items, or extravagent arms and armor.
 

An ELH table-using metropolis has (with minimum population to count as a metropolis) 3,82% of its population over 1st level, and 12 characters over 20th level (all NPC classes, btw) on average rolls.

A Planar Metropolis (population ~100,000) has 1,44% of its population over 1st level, and 96 characters of over 20th level (six members of each class) on average rolls.

If I feel really bored, I'll expand the table to see the numbers for a Planar Metropolis that has the highest possible level of characters for each class (highest possible by random determination, that is).
 

Uriel said:
*Cough,hack...*
Getting over a nasty spell of sickness (I missed my Fort save by that much...).

A couple of questions.

Can I take Leadership?
Yes. But I make your cohort, though you may certainly suggest race and class and other stuff.

For a Half Fiend <ECL+4>, do you allow (as some DMs have) a reduction in ECL <to +3> for a non winged version?
Either way is cool.
That's cool

Can I ride the Tarrasque?

:D
No. I may ride the Tarrasque, but you may not. :p :p
 

Isida Kep'Tukari said:
So, there's going to be a mission, a mission to wrest power to your own gods... or for yourself...

How does that sound? :)

Sounds good.

I'm currently looking at three different ways Carcelon could have spent the last year, what do you all think?

1) In Menzoberranzan, second-in-command to Narcelia, helping rebuild House Millithor.

2) In Menzoberranzan, founding a new house.

3) In Maerimydra, founding a new house.
 

Isida Kep'Tukari said:
Vow of Greed - Must always maintain wealth equal to 20% more than a normal character of their level, and never, ever give anything away without payment. In return they gain +5 to Spot and Listen checks and can see invisiblily 1/day (better to spot thieves).

It seems like really bizarre design to have a feat where the "restriction" is that you start with 20% more treasure.

Perhaps it would make more sense that 20% of your wealth be more or less liquid. (i.e. coins, gems, jewelry, put an extra 1000gp worth of gemstones/gilding into your weapons, etc)
 

Ya know, that would work too. I mean, I was going to have that extra 20% be in shiny things anyway, and this way it would be more fair. Greed isn't necessarily about usage, it's just about owning things and never letting them go. Bro, how about that?
 

Name: Torellan Millithor, first son of House Millithor
Race: Vampire Drow
Alignment: Chaotic Evil with Lawful tendencies
Classes and level: Psychic Warrior 10

Don't remember the exact chapter spread, but Torellan was played by another when the game started, and I took over and remodelled Torellan to suit my tastes. In the beginnin of the game, Torellan pretty much stayed in the background.

When the group was on their way to Szith Morcane, Torellan became more active and he started throwing around quips (I started playing). When they arrived, Torellan tried his best to win the favor of VelastaT'Sarran (or however that house name is spelled), and actually succeeded quite well.

He was right on his way to getting intimate with his target of affection when they were returning from the surface raid, but they were attacked by strange skeletons that resided in a poisonous cloud. Torellan was on the brink of death and asked Velasta to introduce him to a vampire so he could continue on (which was arranged in a matter of minutes).
While Torellan was completing his transformation, lots of stuff happened (Velasta was killed, Torellan's master was slain, some party members got lost/dead, most of T'Sarrans were slain, the usual stuff). Torellan was really angry over the fact that Velasta died before he had a chance to have his way with her.
And he was even more angry over the fact that he was, as he found out, now unable to have his way with anybody.

Torellan proceeded to create an army of vampires, which unfortunately dismantled while he was waiting to be retrieved from Szith Morcane by the rest of 'em after the fight against the balors.

Transition time
Torellan feeds on live people he happens to find, preferrably female humans, elves, or their ilk. He creates vampire spawns under his control (5 of them in total). He bugs Quertus with a jest or similar at least weekly.
Spends lots of time humiliating members of the inferior races with his dominate ability (sit, roll, strip, run, etc). Also borrows a polymorph or three from Quertus periodically to have some 'fun' with his avariel minions.

Home bases: Own coffin in wherever the remnants of the House currently are
Slaves: Velisa and Veshila Feathersong, two vampiric avariels under Torellan's complete control

Major battles:
Against the balors: defeated, but not destroyed
To gain back his 'manhood': Temprorary remedy found from polymorph
 
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