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OOC: House Millithor in COSQ part 4

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Pyrex said:
Also, to Bull Rush, they have to charge which puts them back at 160' of movement.

Right you are. You know the rules better than I do.

Ok, so they charge 150 feet down (we need some margins in case the enemy's spread out and they must hit the first round or they will be killed). Since they weigh 200 pounds they will do 15d6 damage.

If they are each given 200 pound rocks to carry while they are diving they will be slower (heh!) but will do more damage dies per feet. They can dive 110 feet (120) for 22d6 damage.

SRD said:
Down Speed: A flying creature can fly down at twice its normal flying speed.

x2 for 30d6 or 44d6 damage. :]
 
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Actually, the number of points of damage they do depends on when they turn to gaseous form.

If they are cowardly and turn to gaseous form right before they hit, then of course they do no damage.

If they are brave and are forced into gaseous form from damage, then they will do a maximum of the amount of damage necessary to force them into gaseous form.

i.e. a 25 hit point Dire Bat is only going to do 25 hit points of damage when it flies into a target. now a 200 hit point Dire Bat could do lots of damage.
 

Serp, I think you keep trying to double their movement for flying downward twice.

Dire Bat has a Fly speed of 40'. Double to 80' for a charge, double to 160' for flying downward.

Endur said:
...200 hit point Dire Bat...

So, what you're saying is we need magically reinforced Dire Bats?

Hmm, Endurance won't work, but how about potions of False Life?

Or I suppose we could always Animal Growth them into Huge Dire Bats...
 

Endur said:
If they are brave and are forced into gaseous form from damage, then they will do a maximum of the amount of damage necessary to force them into gaseous form.
! :eek: ! :eek: !

So I guess they have to carry rocks while they dive, at least the rock won't turn gaseous.

Pyrex said:
Serp, I think you keep trying to double their movement for flying downward twice.
Dire Bat has a Fly speed of 40'. Double to 80' for a charge, double to 160' for flying downward.

Oh, I though the entry under Charge that said:
Charging is a special full-round action that allows you to move up to twice your speed and attack during the action.
meant that you moved faster than a normal walk while charging, ergo that it was not just a normal double-move. I counted 40 x2 for double move, x2 for charging and x2 for diving. I guess if it sounds too good to be true it probably is.
 

Charge is a full-action. You don't have enough actions to double-move (make two move actions) and then Charge (a full action).
 

I've just had another screwy idea...
How much time would it take for a working crew of all our vampires and the Bebiliths to rig the ceiling of the chasm to collapse, causing a Major cave-in?

They would have to dig deep into the rock to weaken it's internal structure. The Bebiliths would weave their webs as the work progressed to glue the almost loose pieces of rock together with the solid rock and when the time came to drop the ceiling we would simply have to set fire to the webs and the whole thing would come crashing down.

Does that sound feasable, or is it a bad idea?
 

It sounds feasible and it would definitely work. You just want to make sure you are not the one standing underneath it when someone fires the webbing.
 

Serpenteye said:
Me neither, good thing that their opinions don't matter.
My thoughts exactly . . .
Does that sound feasable, or is it a bad idea?
That sounds like a wonderful idea, especially since Endur says so. Then again, the mere fact that he *is* endorsing the plan makes me a little leery.

I think that if I were a vampire in our tiny army, I would not want to commit suicide either, but I would do it anyway for fear of the Matron. In any event, we need at least two full plans, in case something happens and things go badly (which they almost certainly will).
 


Well, my primary reason for endorsing it is that it is very simple from a game mechanics point of view. So long as the webbing is strong enough to hold the cracking ceiling, its simply a case of waiting until somebody destroys the webbing and then declaring everyone under the webbing as having serious problems. From a game mechanics problem, its much simpler than the diving dire bats scenario.

Its also much more logical and appropriate to a fantasy game. Diving Dire Bats hitting targets and transforming into gaseous form is not a mainstay of fantasy literature.

Of course, there is always the issue of the disgruntled goblin slave who slips free of his domination and lights a match while the Matron is standing underneath the webbing.

Seonaid said:
That sounds like a wonderful idea, especially since Endur says so. Then again, the mere fact that he *is* endorsing the plan makes me a little leery.
 

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