Remember your AC by level 7 is 6 higher than now. Plus magic items. You probably have a +1 armor for 7 higher than 1st level. Paladins gain expert in heavy armor at 7th level for another +1. And most martial classes have gained a level of proficiency with their favorite weapons by level 7 so that makes the giant easier to hit.Round 1:
atk#1 +17 to hit 3d10+5 dmg
atk#2 +12 to hit 3d10+5 dmg
atk#3 +07 to hit 3d10+5 dmg
You best kill it before round #2 LOL
I don't think you move your Initiative again. 1: It doesn't say so, 2: That would be a pain.
-- with 0 hp raises you to 1 hp, you are still unconscious"
It doesn't actually say this, which is why I'm a little unsure of it, but it implies it, and I think it works that way too. But the bold bit is actually not there in the text.
Where's it imply that?One more comment: As written, which is an obvious mistake, if you punch an unconscious friend, they gain one HP. Haha!
Where's it imply that?
If you take damage while unconscious and that reduces you to 0 hp or you were already at 0 hp, you gain a level of dying and go through this whole recovery process using the friend's class DC for the recovery saving throw.
I agree but I can see how it can be interpreted as such.Weirdly, I thought you were talking about moving Init again when you wake up, not when you take more damage. Rereading, I see what you mean now. Yes, you'd move again.
The interpretation about gaining 1 HP from being punched isn't mine, I read people talking about it. It's from this line:
"If you take damage while you’re already unconscious, apply the same effects as if you had been knocked out by that damage."
AND (the "same effect" would be
"If the attack was nonlethal, you do not gain the dying condition or increase your dying condition, and you return to 1 Hit Point"
It's silly, obviously.
Yeah, it's a valid criticism on the way it's written. Obviously, no one should actually play it that way. But pointing out that the rules say it and need to be fixed is an important part of why we're playtesting!I agree but I can see how it can be interpreted as such.
There is a pretty good write up on persistent damage on p. 323.Yeah, it's a valid criticism on the way it's written. Obviously, no one should actually play it that way. But pointing out that the rules say it and need to be fixed is an important part of why we're playtesting!
This isn't gonna be the only place we get surprised by the rules.
Speaking of which, has anyone noticed how persistent damage works? It's a little confusing and you have to look all over the place to gather all the rules involved.
So I think the rules are clear. I should choose Crafting + the 4 granted by the bloodline if I want to get a master rank in those later.Signature Skills
This entry lists the skills in which members of your
character’s class are naturally adept. In most cases, it’s
a good idea to allocate your character’s starting skill
proficiencies to her signature skills, though doing so is not
required. At higher levels, your character can increase her
proficiency ranks in these skills to master or legendary.
She typically cannot do so in nonsignature skills.