Pathfinder 2E [OOC] JM's "Doomsday Dawn" Pathfinder 2 Playtest Adventure. (Closed)

Here's what I got so far, working on background (its in my head just not on paper yet).

Name: Noboru (NO-bow-rue)
A/B/C: male human(half-orc), Pathfinder Hopeful, Barbarian
Align: Chaotic Good, Deity: Cayden Cailean
Languages: Common, Tien
Perception: +3 (E) add "low light vision" here
AC: 16 TAC: 12
HP: 25/25, Resonance: 1/1
Speed: 20 ft, Hero Points: 1

Combat skills
unarmed strike: +5 atk, 1d4+4(B), agile, finesse, nonlethal, unarmed
lg greatclub: +5 atk, 3d10+4(B), backswing, shove, reach 10' I don't think this is right: http://paizo.com/threads/rzs2van0?Large-and-huge-weapon-damage
dagger +5 atk, 1d4+4(P) agile, finesse, versatile(S), thrown 10'
dagger/thrown +2 atk, 1d4+4(P)
lt hammer +5 atk, 1d6+4(B) agile, thrown 20'
lt hammer/thrown +2 atk, 1d6+4(B)
<snip>
Spells n/a you can just delete this

Equipment (Bulk n L m) This is were bulk goes, n = 8, m = 2 in your case
Bulk: 8 (2L); (0-9/unencumbered, 10-14/encumbered)
mountain giant greatclub free (or 24sp?), bulk 4 That totem wording sucks. Let's call it free.
chainmail 60sp bulk 2

Traits: human, orc, humaniod

I've add two minor comments
 

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I am not sure that oversized weapons actually get extra damage dice, or any extra damage at all for that matter beyond the bonus while raging. I was looking at this specific issue just the other day because I was trying to make a halfling titan mauler barbarian who used a slingstaff (because that would be hilarious at high levels). Even if you look at just the giant and ogre entries in the bestiary the rules they use seem to be wildly inconsistent. Some get more dice for non-magical weapons of larger size, some do not. All of the magic weapons seem to only do as much damage as a medium sized magic weapon. But the non-magic weapons are super confusing.

Yeah, I looked and apparently weapon damage does not vary by size. But then you look in the bestiary and giants are doing 2d12 with greatswords. <shrug>
 

This is what I have so far. Still need to work on background and my name and such but want to make sure I have the basic down first before getting to much further.

Name:
Halfling Mind Quake Survivor Druid:
Align: NG, Deity:
Languages: Common, Halfling, Druidic
Perception: +5 (T)
AC: 17 TAC: 14
HP: 16/16, Resonance: 0/1
Speed: 25 ft, Hero Points: 1

STR 10 +0, DEX 16 +3, CON 14 +2
INT 10 +0, WIS 18 +4, CHA 10 +0

FORT +4 (E), REF +4 (T), WILL +6 (E)

Melee Strike Staff +1 1d4 B, Two-hand d8
Melee Strike Sickle +5 1d4 S, Agile, finesse, trip this is +4, trained = 0 + level, dex = +3
Ranged Strike Sling +5 1d6 B, 50 ft., Propulsive same as above

Skills: (* = Signature)
Acrobatics +3 (U) this is -1: dex + prof + armor, dex = +3, prof = -1 (-2 + level), armor = -3,
Arcana -1 (U)
Athletics* +1 (T) this is -2: str = 0, prof = +1 (0 + level), armor = -3
Crafting* +2 (T)
Deception -1 (U)
Diplomacy -1 (U)
Intimidation -1 (U)
Lore*: Dominion of the Black +1 (T)
Medicine +5 (T)
Nature* +5 (T)
Occultism -1 (U)
Performance 1- (U) typo
Religion +3 (U)
Society -1 (U)
Stealth +4 (T) Again armor
Survival* +5 (T)
Thievery +2 (U) Again armor

Armor:
Trained in all light and medium armor not made of metal
Trained in light and heavy shields not made of metal

Weapons:
Trained in all simple weapons and the scimitar

Feats
Lucky Halfling (Ancestry - 1)
Dubious Knowledge (Background - 1)
Animal Companion (Druid - 1)

Class Features
Trained in primal spell rolls and DCs and in attack rolls for primal spells
Primal Spellcasting
Anathema
Druidic Order: Animal
Order Power (Heal Animal)
Spell Points 4/4
Druidic Language
Wild Empathy

Spells +5 (DC 15)
4 Cantrips Prepared
Dancing lights
Electric arc
Stabilize
Know direction
2 1st-lvl Prepared
Heal
Shillelagh

Equipment (Bulk 4 L 1)
Hide Armor
Staff
Sickle
Sling
20 Sling Bullets
Holly and Mistletoe
Waterskin
Flint and Steel
Bedroll
Belt Pouch
Backpack
Silk Rope 50'
Ordinary Clothes
Rations (6 days)

Money
112 sp

Description/History/Etc

Animal Companion Honey Badger
Name:
HP: 15/15
AC: 11 TAC: 11
Size: Small
Speed: 25 ft, burrow 10 feet, climb 10 feet

STR 12 +1, DEX 11 +0, CON 12 +1
INT 6 +0, WIS 13 +1, CHA 10 +0

I don't know where you got these ability scores from: pg 284

Ability Modifiers
Your animal companion begins with base ability modifiers
of Str +2, Dex +1, Con +0, Int –4, Wis +1, Cha –1.


FORT +2 (T), REF +1 (T), WILL +2 (T)

Skill:
Survival +2 (T)
Perception +2 (T)
Acrobatics +1 (T)
Athletics +2 (T)

Attacks:
Unarmed Strikes
Jaws + 1d8 P use str mod and trained to calculate these
Claws 1d6 S, Agile

Senses: Scent

Advancement

I've added a few notes.

It amazes me how many people increment their skill mods by 1 because they think trained is +1, forgetting that's after you include level, and then they add their level again. (Many people did it, not just you Vlad.)
 

I've added a few notes.
STR 12 +1, DEX 11 +0, CON 12 +1
INT 6 +0, WIS 13 +1, CHA 10 +0

I don't know where you got these ability scores from: pg 284

Ability Modifiers
Your animal companion begins with base ability modifiers
of Str +2, Dex +1, Con +0, Int –4, Wis +1, Cha –1.

My reading of this was base ability as PC so all 10 then the modifiers as stated on pg. 284. Now looking at it I confused modifiers with scores. I'll fix everything.
 

Radaceus

Adventurer
ah man, I want to play in the group with the honey badger! I contemplated taking Nature, Goblin Rough Rider feat....maybe next time ( Goblin Barbarian or Druid, with a mount?)
 




EarlyBird

Explorer
Confused here too [MENTION=1231]Kaodi[/MENTION] - I went with the wording on the giant totem to mean that I gained a weapon like one used by a large creature. In the Bestiary the weapons seem inconsistent (why wouldn't they just do one more damage die??) and are all over the place.

My under standing that gaining access to one of these weapons (most likely a non-magical version) means it uses the same listing. As this is a playtest I'm sure it was on of the things they might want to look into and fix.
 

EarlyBird

Explorer
Does anyone think a weapon built for a Large creature means one of the weapons listed for a creature with the Large trait in the Bestiary??

Wish they had an example lying around - or like a chart they use to have in 3e D&D - I played with an over-sized maul (warhammer) back in those days, it was ouchy. LOL
 

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