This is what I have so far. Still need to work on background and my name and such but want to make sure I have the basic down first before getting to much further.
Name:
Halfling Mind Quake Survivor Druid:
Align: NG, Deity:
Languages: Common, Halfling, Druidic
Perception: +5 (T)
AC: 17 TAC: 14
HP: 16/16, Resonance: 0/1
Speed: 25 ft, Hero Points: 1
STR 10 +0, DEX 16 +3, CON 14 +2
INT 10 +0, WIS 18 +4, CHA 10 +0
FORT +4 (E), REF +4 (T), WILL +6 (E)
Melee Strike Staff +1 1d4 B, Two-hand d8
Melee Strike Sickle +5 1d4 S, Agile, finesse, trip this is +4, trained = 0 + level, dex = +3
Ranged Strike Sling +5 1d6 B, 50 ft., Propulsive same as above
Skills: (* = Signature)
Acrobatics +3 (U) this is -1: dex + prof + armor, dex = +3, prof = -1 (-2 + level), armor = -3,
Arcana -1 (U)
Athletics* +1 (T) this is -2: str = 0, prof = +1 (0 + level), armor = -3
Crafting* +2 (T)
Deception -1 (U)
Diplomacy -1 (U)
Intimidation -1 (U)
Lore*: Dominion of the Black +1 (T)
Medicine +5 (T)
Nature* +5 (T)
Occultism -1 (U)
Performance 1- (U) typo
Religion +3 (U)
Society -1 (U)
Stealth +4 (T) Again armor
Survival* +5 (T)
Thievery +2 (U) Again armor
Armor:
Trained in all light and medium armor not made of metal
Trained in light and heavy shields not made of metal
Weapons:
Trained in all simple weapons and the scimitar
Feats
Lucky Halfling (Ancestry - 1)
Dubious Knowledge (Background - 1)
Animal Companion (Druid - 1)
Class Features
Trained in primal spell rolls and DCs and in attack rolls for primal spells
Primal Spellcasting
Anathema
Druidic Order: Animal
Order Power (Heal Animal)
Spell Points 4/4
Druidic Language
Wild Empathy
Spells +5 (DC 15)
4 Cantrips Prepared
Dancing lights
Electric arc
Stabilize
Know direction
2 1st-lvl Prepared
Heal
Shillelagh
Equipment (Bulk 4 L 1)
Hide Armor
Staff
Sickle
Sling
20 Sling Bullets
Holly and Mistletoe
Waterskin
Flint and Steel
Bedroll
Belt Pouch
Backpack
Silk Rope 50'
Ordinary Clothes
Rations (6 days)
Money
112 sp
Description/History/Etc
Animal Companion Honey Badger
Name:
HP: 15/15
AC: 11 TAC: 11
Size: Small
Speed: 25 ft, burrow 10 feet, climb 10 feet
STR 12 +1, DEX 11 +0, CON 12 +1
INT 6 +0, WIS 13 +1, CHA 10 +0
I don't know where you got these ability scores from: pg 284
Ability Modifiers
Your animal companion begins with base ability modifiers
of Str +2, Dex +1, Con +0, Int –4, Wis +1, Cha –1.
FORT +2 (T), REF +1 (T), WILL +2 (T)
Skill:
Survival +2 (T)
Perception +2 (T)
Acrobatics +1 (T)
Athletics +2 (T)
Attacks:
Unarmed Strikes
Jaws + 1d8 P use str mod and trained to calculate these
Claws 1d6 S, Agile
Senses: Scent
Advancement