[OOC] Land of Og (Now Playing)


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Timothy said:
For me either a smart Caveman or a Grunting Caveman.

Prefereably a smart, but only if he isn't TOO Smart.

Either one - with a smart caveman you'll still have a max smarts score of 12 and you don't forget things as often (like how to swim, start fires, etc). Better still, you have the best chance to Figure Things Out, plus you can speak twice as many words as any other caveperson.

With a Grunting Caveman you can grnt and cause all sorts of interesting things to happen, by using your Make Things Happen skill, plus you can fall back on the Save My Arse skill. In the synopsis of "Big Water Go" the tree fell BECAUSE the grunting caveman grunted, and for no other reason. However, when he tried grunting against the Big Smelly Bang Thing all he succeeded in doing was causing a passing pteranodon to poop on him. :D

I'll put up more details when I get home - I don't have the books with me right now. (Two books that I know of, purchased for a grand total of $12 US from www.rpgnow.com )
 



Rules Synopsis

Some brief rules. Mechanics I won't go into much since I'll be handling all of that.

Attributes
Strength effects Break Things %, the chance you have to crush something outright through pure brute strength. Also effects damage from blows.

Smarts effects Figure things out % - this is how cavemen get things done. When you start out you're completely naked and have no tools or weapons - its a bad situation to be in. To survive you will need to figure things out, like fire building, clothing, living in caves, tool use, weapon making and use, etc. Alternately, you can save animal carcasses and trade them to a smart caveman to make stuff for you :D. Figure things out is sometimes restricted to once per encounter, depending on the situation. i.e. its easier to start a campfire on a dry peaceful night when you can waste hours in the attempt than it is when a Big Smell Bang Thing is on your tail!; Forget How To % - the chance you forget how to do something at a critical moment. Just because you Figured It Out doesn't mean you'll remember the next time the situation occurs ;); and Max Vocabulary - the maximum number of words you can learn

Speed effects defense and initiative

Banging effects accuracy of close and ranged attacks

Health effects total HP and Out Cold % - the chance that you get knocked senseless by a traumatic injury or sudden shock

Grunting effects make something happen % - the ability to make weird and amusing and yes, sometimes beneficial things happen for no particular reason (usable once per 'encounter') only and save your arse % - the ability to suddenly and miraculously get out of a tight spot, like lightning striking a tree so that it falls into the river next to you where you can grab it and avoid drowning, even though its a clear and sunny day (also only usable once per encounter)

Vocabulary one word per level up to max vocabulary (2 per level for smart cavepeople)

Things you can do Each character starts with at least one Thing He Can Do - something he can usually expect to get right without forgetting all the time. Examples include Fire Building, Head Butting, Rock or Stick Finding, Weapon Making (recommended for Bangy Cavepeople ;)), Run Away, Hide Behind Something, Build Things, Survival, Teach Word, Learn Word, Stay Afloat, Survival, Picture Writing, Find Animal, Hair Pulling, Tiptoe, Vine Swinging, Two Weapon Use, Weather Sense (uh, wet stuff fall on head. Hmm, it raining!) etc... This is just a small list of possibilities from the book - feel free to make up your own, this is part of Og. Just ask me for approval and I'll tell you if its OK or not.

Everybody automatically gets Running, Jumping, and Climbing as part of their list.

Things you can't do Every caveman has a list of things he can't do. This is pure joke and is left completely up to the player. Choose one thing you can't do to start with. Examples and suggestions of what is meant here include:

Cast fireball
pick pockets
tap for mana
jack into the matrix
teleport
summon elemental
etc...

Movement Everyone gets a number of footsteps per turn. Fast cavemen get 12, strong ones get 8, and everyone else gets 6. A footstep is roughly equivalent to a yard or a meter.

Distance Range is divided into three categories: Real Close, Over There, and Way Far Away. Nuff said.

Weapons, Armor, and Equipment Almost anything can be used as a tool, means of protection, or weapon, you just have to be smart enough to think of it, build it, and use it, or be given one by a smart caveman and given a good explanation and demonstration (always fun with a one or two word vocabulary! :D) So go find small and large bang things or small or large sharp things as quick as possible, dress in dead animal skins or pieces of wood or whatever else strikes your fancy. Dream of being the first caveperson to own the mythical bent-stick-that-comes-back...

I think that about wraps it up actually, except remember to stay IC at all times within the IC thread. If your vocabulary consists of 'Bang' then your speech should consist of "Ack grunt ook ook eek bang rarg bang-bang grunt snort belch" or something to basically the same effect. Its OK to describe what you're doing, or if you have picture writing, to describe the picture you're drawing, since this is the net. In person you're not supposed to even describe your actions, you're supposed to try to act them out. I just don't thing that'd work here, this is already going to be hard enough :D

I'll start posting characters soon, but we'll hold off on starting for just a little while to see if anyone else wants in. We can always add people later. One other note concerning character death - it occurs frequently, and there are obviously no means of being restored, no matter how hard grunting caveman grunts. If you die and want to play the same type of caveman, feel free to have me reroll him or just bring the same character back with a different name. If you want to try a new type, let me know and we can do that too.
 
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Krarg, Bangy Caveman

Krarg - Level 1 Bangy Caveman
Strength: 5
Smarts: 3 Max Vocabulary: 3
Speed: 6
Banging: 9
Health: 5
Grunting: 2
HP: 4

Things you Know: choose one
Things you don't know: choose one
Vocabulary: Verisimilitude (weird, the bangy caveman in the games I ran here in-house got this for his first word too. Someone gets it every time :eek: )

Stuff: None (yet)

How's this for character concept ideas?

"Imagine Bam Bam from the Flintstones, but really, really stupid. Whether using a rock or bare hands, the solution to every problem is to bang it. Since getting food is an everyday task, its no surprise that most cavemen are, by default, banging cavemen. It is believed that Banging Caveman is teh basis for all others. See an animal? Bang it. See something in your way? Bang it? See a cavewoman you like? Bang her. Simple, see?"
from Land of Og playbook
 

Mogg, Healthy Caveman

Mogg - Level 1 Healthy Caveman
Strength: 3
Smarts: 4 (max vocabulary 4)
Speed: 1
Banging: 5
Health: 9
Grunting: 3
HP: 15

Things you can do: Stay Afloat
Things you can't do: Stay Quiet
Vocabulary: Thing

Stuff: None (yet)

from the Land of Og playbook
"Imagine Richard Simmons with a long forehead and really bushy eyebrows. Healthy Caveman is on the move, helpful and active always. If you need someone to cook the small animal carcass killed by Strong caveman, call on healthy caveman. If you need someone to get more water for the village, healthy caveman is more than happy to make the journey. Anything to keep active and healthy. Always over-ambitious, Healthy Caveman jumps up to volunteer for anything that will keep him moving."
 
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Ourgh, Speedy Caveman

Ourgh - Level 1 Speedy Caveman
Strength: 1
Smarts: 5 (max vocabulary 5. Yes, its always = the smarts score)
Speed: 9
Banging: 4
Health: 2
Grunting: 4
HP: 1

Things you can do: choose one
Things you can't do: choose one
Vocabulary: Go

Stuff: None (yet)

from the Land of Og playbook
"Faster than a speeding lava trail! More powerful than a... oh, nevermind... but he is fast! After getting chased so much by Strong Caveman, Fast Caveman has developed himself to get everything done in the shortest amount of time possible. When a tribe's home comes under attack and there's no hope for survival, who is there to run away and start another tribe? Fast Caveman."
 

Roderick the Hairy - Smart Caveman

Roderick the Hairy - Level 1 Smart Caveman
Note: While Roderick is pretty smart (for a caveman) and styles himself 'Roderick the Hairy,' this is a bit beyond his compadres abilities to pronounce, and they simply refer to him as 'Roduck' or 'Rod'
Strength: 2
Smarts: 10
Speed: 3
Banging: 4
Health: 4
Grunting: 2
HP: 3

Things you can do: Hide Behind Something
Things you can't do: Get a nice cavewoman
Vocabulary: Hairy, Food

Stuff: None (yet)

from the Land of Og playbook
"Smart Caveman really knows how to use his brain. He doesn't spend a lot of time renventing the wheel (since he got it right the first time) and he never gets burned by fire twice. Despite his monosyllabic vocabulary, Smart caveman is quite poetic. Granted he's several millenia older than Shakespeare, or written language for that matter, but he is quite expressive and easily understood compared with the company he keeps."
 
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So anyone else interested in joining in? I'd like to get at least 6 players - it'd be nice if we had a strong caveman or a grunting caveman, for instance (or cavewomen :))
 

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