[OOC] Land of Og (Now Playing)


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That's why we picked it up and we've never regretted it!

I'm going to wait until around 2 PM Eastern time today (GMT -5 hrs) and then get started. Hopefully we'll have a couple more people by then, but if not we're in Og so its easy to add players as we go along.
 

Hmm, a Nmae What's in a name...

I'll take Roderick The Hairy (since Roderick the Food isn't waht I want)

Things I can do:

Hide Behind something (or someone)

Things I can't do:

Get a nice Coave women (because they want to be banged)
 


Timothy, I updated the previous entry with your name and things you can do, etc... Ashwyn, I'll have a character up for you soon...
 


Here are my proposals for Mogg's skills

Things he can do: Stay Afloat (Early Water Aerobics)

Things he cannot do: Stay Quiet (Mogg is constantly making all sorts of noises and fiddling with stuff he shouldn't)
 
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Great, welcome aboard Maldur! :)

You learn more words by levelling up. You level up by surviving experiences in the world, but I'm going to waive the normal XP rules and just level everybody at the same time when I think they've been through enough ;)

Alternately, if you Know How To 'Learn Word' and another caveperson has 'Teach Word' you can pick up words that way, up to your maximum.

Nice skill selection, Mogg - I guess you don't want to drown in the first river I throw before you? :D I'm worried about the Things You Can't Do - both of the ones you've submitted are fine if you want to keep them (Timothy and Yellow Sign), but it doesn't have to be a penalty, just so you know. You're certainly allowed to take 'Can't turn undead' even though no undead exist in this world. An example from the Healthy Caveman from the last time we played (he was level 5 and had 3):
Can't turn undead
Can't drive a car
Can't choose Pikachu

I will update Mogg's sheet and get a character up for Maldur and Ashwyn post-haste :)
 

Spid - smart caveman (attn: Ashwyn)

Spid - Level 1 Smart Caveman
Strength: 5
Smarts: 11
Speed: 1
Banging: 4
Health: 3
Grunting: 3
HP: 2

Things you can do: Stay Afloat
Things you can't do: Control temper
Vocabulary: Water, You

Stuff: None (yet)

from The Complete Caveman's Club Book
"A Day in the Life of Smart Caveman

Early. Wake up. Wonder what that smell is.

Then: Explain fire. Again. Just like yesterday. Go for a walk. Pick up stuff lying around to take back to camp to figure out. Big stuff like trees is left where it is for later study. Return to camp. Explain fire again. Do it yourself, saying this is the last time.

After then: Teach other cavemen. Answer grunts from the assembly. Repeat answers as necessary, usually until well after lunchtime. Break for lunch. Continue answering the same grunts.

Later: Follow hunters into forest. Find food. Kill food. Enjoy free time, since everyone seems to know how to do this. Bring food back to camp. Explain fire. Again.

After later: Stare at stuff picked up during walk. Wonder if you really picked all of it up, or if other cavemen dropped stuff in piles as some kind of joke. Make up stories to explain it all. Write it down. Find a piece of charcoal. Find a leaf. Learn to write. Throw away leaf and charcoal and learn to write tomorrow.

After after later: Calm fears of panicked cavemen. Explain what wild pig is. Again. Remind others that pig tastes good. Explain intricate plan for catching pig. Wait for knowing nods. Then wait for panicked cavemen to forget the plan, suffer injuriesat the hands of other tribesmen and kill the pig accidentally. When cavemen complain about taste, remind them of fire. Explain fire. Again. Make fire yourself. Cook pig. Eat pig.

Dark: Tell cavemen about things found on morning walk. Cavemen forget they stuck stuff in the pile as a joke, listen to explanation. Nod heads at wisdom. Watch tribe throw rocks at moon. Explain moon. Again. Wait for explanation of plan. Remind them plan is to sleep. Receive kudos for such a brilliant plan.

After dark: Cavemen complain about dark. Remind them about sleep. Again. Calm fears with description of fire. Explain fire. Again. Build fire, swearing this is teh last time. Sleep."
 
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Drof, Grunting caveman (Attn: Maldur)

Drof - Level 1 Grunting caveman
Strength: 4
Smarts: 1
Speed: 4
Banging: 4
Health: 6
Grunting: 9
HP: 5

Things you can do: play drums
Things you can't do: operate a forklift
Vocabulary: Big

Stuff: None (yet)

from the Land of Og playbook
"Only the most experienced and creative cavemen should be a Grunting Caveman. Probably the most complicated to describe, grunting caveman spends most of his time making unusual, yet sometimes obscene noises. Originally the noises came from the mouth, but as time went on only the most dedicated and focused grunting cavemen could produce sounds, and even smells, from various other places throughout the body.

Grunting Cavemen are less common than any other type of caveman. Not only due to the sheer fact that its hard to reproduce what some of them do, but because its pretty damn easy to figure out that there may not be any magical or divine powers behind any of the noises they produce. Thus resulting in egotistical cavemen dying easier because they think that a belch can take down a stampeding T-Rex. Stupid Fools."
 
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