(OOC) Planescape: Intrigue


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I'm confused, what are the Will saves for?
Should I roll one?
The Will saves are for noticing something about the man who is on the 2nd story. Will explain what the characters see based on their roll. Yes, I want your character to roll one too, even though he's running out and not really paying attention to the man
 





@Nordom
Sorry for all the posts: divine sense is 60 foot radius and blocked by total cover. Does the window provide total cover? If so, I’d need to break it before I can use my senses to find out if the person in the window is an undead (as suggested by Orris’ associate)

If I have to break it, Is that an action (I’ll use the pommel of my sword) or is it an object interaction?

Just need to know for how many actions/posts it will take to do both
 

@Nordom
Sorry for all the posts: divine sense is 60 foot radius and blocked by total cover. Does the window provide total cover? If so, I’d need to break it before I can use my senses to find out if the person in the window is an undead (as suggested by Orris’ associate)

If I have to break it, Is that an action (I’ll use the pommel of my sword) or is it an object interaction?

Just need to know for how many actions/posts it will take to do both
I don't think the Window provides total cover. We are not in combat (at least, not yet), so feel free to use it as an object interaction.

One thing to clarify about divine sense is that it tells the user whether there are fiends/undead/celestials in a 60 foot radius, but it does not pinpoint where they are. Is that what you understand about divine sense?
 

I don't think the Window provides total cover. We are not in combat (at least, not yet), so feel free to use it as an object interaction.

One thing to clarify about divine sense is that it tells the user whether there are fiends/undead/celestials in a 60 foot radius, but it does not pinpoint where they are. Is that what you understand about divine sense?
I'm pretty sure that's exactly what it does:

The presence of strong evil registers on your se⁠nses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestia⁠l, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampi⁠re Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.

I bolded the important bits.

According to this, it should pin point and identify an undead, fiend or celestial within 60 feet. It is not like the spell detect evil so it only last 1 round.

Using their example in the description (the vampire Count Strahd), it would tell me that some guy in front of me is an undead but not tell me what kind(vampire) or their identity(Count Strahd)

If you'd prefer that it didn't work that way, that's fine, as long as we're on the same page. It was definitely my take-away.
 
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