[OOC] Psionicle

Zhure said:
Osius isn't bright enough to ask...

Why haven't the Council figured out the clocktower's technology is probably the source of their weakness? I'd think a power base of psions, especially with access to Hypercognition (Clairsentience AND Psychometabolic disciplines) could figure it out and take steps to eliminate harmful technology.

It would be simple to track down areas of weakness and send in PsyWars or Fighters to eliminate the offending tech. Especially with access to Clerics and the implementation of a state religion or strict technological importation rules. I presume they haven't a strong central government, but it'd fairly simple to do by an independent "do-gooders" group.

Is this completely out of bounds to ask OOC?

The clocktower is not the source of technology. It does radiate technological ability, but it is not enough to majorly mess with psionics.

Yes, they could figure it out - and they have. However, it is a risk they are willing to take. If The Psionicle is constructed, then their powers will return fully - and they can wipe out the technological leaders in their area.

No, it is not out-of-bounds to ask - it will more than likely explain itself to you on the next IC day.
 

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Quite a shame, I think we shouldof had a sorceror (one who is natural with magic) and some kindof expert/gnome artificer (FRM) to represent the other forces...ah well, perhaps a backup character!
 

Sollir Furryfoot said:
Quite a shame, I think we shouldof had a sorceror (one who is natural with magic) and some kindof expert/gnome artificer (FRM) to represent the other forces...ah well, perhaps a backup character!

There's a problem with that, though. If the other two forces were present in the party, then a few of the clinchers (mainly moral dilemmas) wouldn't be so difficult to get around. Also, the area you are in is quite hostile to magic and technology - the sparks you noticed upon coming into Garanasseur were from the resistance to the gearing of the gate against the natural psionic affinity of the area, and those gates weren't all that complex.

Not only that, but at the moment, the rules I intend to use for technology IMC are not yet complete. In a pinch, I could use the custom rules I came up with (all 110 pages of them), but much of it is untested and unbalanced. There would be quite a bit of required tweaking of the rules in the OOC thread, if someone wanted to create a tech character.
 

Gnome, I've got a few questions:

1) What Prestige Classes are available to us PCs? If we're using the PrCs from the PsiHB, are we using Bruce Cordell's updated versions?

2) Multiclassing. Are the favored classes the same as in the PHB? Are any of the Psionic classes favored classes? How many problems would multiclassing magic-using and psionic classes bring up? Is it even possible? The same goes for technology based classes.

3) Magic. Magic, we know interferes with psionics and technology. Does divine magic have the same effect, or is it no-aligned amongst the powers? Would being a cleric/psion or cleric/wizard give you any problems?

4) Technology. Would our characters know anything about technology, its effects on the world and so on?

Umm, those questions have covered more ground than I thought they would when I started typing :)
 

Jarval said:
1) What Prestige Classes are available to us PCs? If we're using the PrCs from the PsiHB, are we using Bruce Cordell's updated versions?

The updated versions of the PsiHB PrC's are available, as well as the one on WotC's site. The PrC's in the DMG are also available. As far as other stuff goes... if something from another source interests you, say so and tell me where you got it (exact info would be nice), so I can check it out and tell you whether it's okay or not (which it most likely will be). The only things I don't allow PrC's from is campaign-specific stuff (ie, FRCS - but the general PrC's from the OA I'd be fine with, if you found yourself in an oriental culture and gained a level).

2) Multiclassing. Are the favored classes the same as in the PHB? Are any of the Psionic classes favored classes? How many problems would multiclassing magic-using and psionic classes bring up? Is it even possible? The same goes for technology based classes.

The favored classes are the same as in the PH. Psion is favored by blues and githyanki, psychic warrior isn't favored by anybody.

Mutliclassing through the force boundaries is possible, yes. However, using these abilities becomes very difficult. As you know, each of the force-related classes has resistance to the two other types (in the case of psionics, to magic and technology). Thus, if a psion2 multiclasses into wizard, he has SR7, PR6. In order to manifest, he must overcome his own power resistance.

Also, resistances to a force stack. If you are a psion2/wizard1, then you have PR6 (wiz1), SR7 (psi2), and TR8 [tech resistance] (wiz1 + psi2).

3) Magic. Magic, we know interferes with psionics and technology. Does divine magic have the same effect, or is it no-aligned amongst the powers? Would being a cleric/psion or cleric/wizard give you any problems?

Divine magic is above and beyond the force boundaries. Thus, divine spells can work together peacefully with arcane spells, psionic powers, or technological devices. Being a mutliclass cleric/psion or cleric/wizard would not present any problems.

4) Technology. Would our characters know anything about technology, its effects on the world and so on?

Based on your histories, that would be a general "no". Magic is pretty rare in the area, as is technology - the place you are in is under quite unique circumstances. You would know, however, some basic knowledge - that technology interferes with magic and psionics, and that technology is the most reliable of the three forces, although the hardest to get results out of.

You are familiar, of course, with basic technological principles - just like you are slightly familiar with the idealogies of magic. You know how it achieves its ends, you are aware of the very basics behind it. But that's about the extent of it, unless you take a Knowledge (magic) or Knowledge (technology) skill when you gain a level.
 

Okay, you'll need some information before we get all gung-ho on this 'gun' thing.

First, visit www.sleepingimperium.rpghost.com, and look under the "downloads" section for some generic d20 firearms rules. Download those. Read through them. They'll be your best friend, when dealing with guns IMC.

I would attach it, but it's a PDF and it doesn't look like I can attach that... hopefully, though, you'll be able to find the correct file.

The stats for the gun will be posted here once Tristam gives it to you.
 

You might also want to take a look at the Dragon Annual GnomeWorks, it has a few firearms, which take 3 full actions to reload and it has a feat which, each time taken, reduces this by full action.
 

Which annual would that be?

Unfortunately, I don't get out often to my FLGS to purchase Dragons - when I do go, I generally spend my cash on books rather than mags. Part of the problem with not having a lot of free money. :(

Hopefully, though, these rules will suffice. Any and all the weapons you will be encountering will be muzzle-loaders, so you can only get one shot off every two rounds or so, at best. That balances out its power slightly (the weapon itself deals 1d12+4 for each barrel, 2d12+8 if you fire both at the same time), and it should work fine. You won't have the weapon long, anyway (if you follow Tristam's instructions), and should only need to use it a few times, at most - he's not giving you much gunpowder, or a lot of ammunition, so you'll have to limit your shots.

And if you're worried that guns will start to overtake the game, do not panic. Only this one will be present - and then not for very long -, and you will not encounter more unless you have more dealings with the Coldlands Territory (not likely, as far as I've planned the campaign).
 

A few questions regarding the gun:

1) Before I get too enthusiastic, can Jansson use it, or is he too small to carry it properly?

2) Could you post the full stat block for the gun, or would you rather keep that behind your DM's screen? :)

3) Are any of us proficient with a gun? If not, how much of a non-proficiency penalty will the user suffer?
 

Okay, here the stats for the weapon.

Type: Firearm - Large
Cost: n/a

Firing One Barrel
Accuracy: +0
Damage: 1d12+4
Critical: 18-20/x2
Range Increment: 300'
Penetration: 4
Recoil: 3
Rate of Fire: SF
Ammunition: (1/barrel, bullet, .7in)
Weight: 20 lbs.

Firing Both Barrels
Accuracy: -2
Damage: 2d12+8
Critical: 18-20/x2
Range Increment: 200'
Penetration: 4
Recoil: 6

All other information is as for firing just one barrel.

If you read through the d20 Firearms Guide found on Sleeping Imperium's site, then you will be able to identify these terms and whgt they mean. If you have not read through it, it would be recommended that you do so.

None of you is proficient with a gun. Of course, it is not very difficult to use them, they are just heavy, so they incur only a -2 nonproficiency penalty, rather than -4. Of course, it takes longer to load the weapon, so reloading may take two full actions rather than one.

Jansson could use the weapon, although it would be quite unwieldly (and he would require a stand to put the weapon on, which Tristam may be able to supply you with). I think that if you wanted to use it without a stand, I would give you the full -4 penalty, rather than -2.
 

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