[OOC] Quickleaf's Rime of the Frostmaiden [closed but waitlist is available]


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I think the deception plan is good, we just need to get past this trapped hallway. Regardless we need to get through there, and we don't wanna have to deal with it while fleeing if the deception goes south.
 

I think the deception plan is good, we just need to get past this trapped hallway. Regardless we need to get through there, and we don't wanna have to deal with it while fleeing if the deception goes south.
I'm reasonably certain the toads won't have more than +3 on their Insight roll, Zeth has +5 and Advantage.

So the odds are very much in our favor.

We just need a way to bypass the trap.
 




What if we try to use the magic bonfire again, but this time away from the toads?

Then, while the magic missiles are targeting the bonfire (assuming it targets heat in general), we try to make a break for it to reach the Arcane Gem Press? We might not want to disable the trap permanently, if it would mean the dwarven temple is more likely to be overrun by hostiles going forward. But if the decoy bonfire trick works, maybe that could at least get us through the corridor?

If we could approach close enough, Jack could try to mage hand the axe-shaped key to try opening the door to the Underdark passages remotely. Still, it would be nice to investigate the Arcane Gem Press, especially if that might allow for repair of Ludo.
 

What if we try to use the magic bonfire again, but this time away from the toads?

Then, while the magic missiles are targeting the bonfire (assuming it targets heat in general), we try to make a break for it to reach the Arcane Gem Press? We might not want to disable the trap permanently, if it would mean the dwarven temple is more likely to be overrun by hostiles going forward. But if the decoy bonfire trick works, maybe that could at least get us through the corridor?

If we could approach close enough, Jack could try to mage hand the axe-shaped key to try opening the door to the Underdark passages remotely. Still, it would be nice to investigate the Arcane Gem Press, especially if that might allow for repair of Ludo.
The trap didn’t trigger while the bond fire was burning the necklace wearing zombie. I was also hoping it would trigger, but didn’t. Not a big deal to give it another try, but not sure it’ll work
 

Okay so what if we use the cool steam that comes off the bonfire when it interacts with the frogs aura? It'll float to the top, where the missile holes are located. Maybe if we can create a smokescreen of cold that'll blind the heat sensors.

If we can get the frogs to come along with us like Jack suggested, we could get them to help.
 

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