5E (OOC) Scourge of Daggerford (Full)

gargoyleking

Explorer
Not sure what Dandin can see from where he is, or if he can see out the window from anywhere he can properly reach. But at this point, I'm thinking about dropping a lv 2 sleep tight on top of Titus. If nothing else, maybe it'll keep them from trying to hit him anymore.
 

FitzTheRuke

Adventurer
Not sure what Dandin can see from where he is, or if he can see out the window from anywhere he can properly reach. But at this point, I'm thinking about dropping a lv 2 sleep tight on top of Titus. If nothing else, maybe it'll keep them from trying to hit him anymore.
It's dark, but you can see out the broken window well enough to know that he's out there fighting a small crowd. You might put HIM to sleep, though.
 

gargoyleking

Explorer
It's dark, but you can see out the broken window well enough to know that he's out there fighting a small crowd. You might put HIM to sleep, though.
Yeah, that was the expectation though. Dandin might not know that he's been hit hard. But he might see it as a viable solution to Titus's predicament if he did. Better he pass out than get knocked out.
 

tglassy

Explorer
Titus just got 12 HP, so now he has 13. If his HP is higher than everyone else’s , he’d be the last to fall asleep. I say do it. Tommi can wake him up.
 

KahlessNestor

Explorer
Angis is coming. He's behind Tommi now. Should be able to throw an axe at least next turn. Have to be careful not to disarm him, though LOL
 

KahlessNestor

Explorer
I'm heading out of town for a week's vacation on Friday, so I likely won't get a post in next week. I'll be back on June 10 and start trying to catch up.
 

Kobold Stew

Adventurer
Tommi has one, and now a second, which he is happy for anyone to use. Just speak up in the IC. Don't know about any communal potions.
 

FitzTheRuke

Adventurer
Everyone else is pretty much uninjured, so Tommi should use one on himself. How are we for spells? I kind of think we might be low, but I haven't been keeping track.
 

gargoyleking

Explorer
I think our Tabaxi got some before disappearing and there were 3 available somewhere but weren't bought. (I did offer, but we set out before Dandin managed to find them out and pick them up IC.)
 

FitzTheRuke

Adventurer
Is everyone ready to rush out and rescue those townsfolk? I've got a ridiculous map ready. I put the whole lower bailey on a map all at once like a crazy person.
 

FitzTheRuke

Adventurer
I'm not sure why, but we seem to be having some miscommunications here. Tommi used his skirmisher to get away, so he could have used his sling. Angis was close enough to reach the goblins in a single move. Is the Map hard to read? Have I zoomed out too far? It looks fine on my end.

At any rate, I don't want to backtrack, so I'll just make some generous rulings and move forward. Hopefully it will be clearer for round three.
 

Kobold Stew

Adventurer
It's not that the map is hard to read; it's just when there's no one in place, if I presume Tommi has sneak attack, it puts pressure on other players to move a particular way. I often make it conditional, and keep the roll separate, but even then it seems clear.

I thoguht that using Druidcraft would (a) avoid that, and (b) possible be a fun way to prevent the bridge burning. At best, Tommi could take out one goblin. Finding a way to douse the flames seemed more tactical. Tommi's not used his Druidcraft yet, and I hoped this would be a good tactical choice. I know I could have used my sling.
 

FitzTheRuke

Adventurer
Oh okay, that's good. For a second there I thought you felt I had limited your options. Yeah, I see how it's hard to keep track of where everyone is once they start moving, that's for sure. The druidcraft was a great idea, IMO, and I liked your memory-flashback too. Good post.

Things should be a bit clearer now with a few dead goblins as well, I hope.
 

KahlessNestor

Explorer
Oh okay, that's good. For a second there I thought you felt I had limited your options. Yeah, I see how it's hard to keep track of where everyone is once they start moving, that's for sure. The druidcraft was a great idea, IMO, and I liked your memory-flashback too. Good post.

Things should be a bit clearer now with a few dead goblins as well, I hope.
I had 2 problems. First, I thought the squares were 10 feet again. Second, the maps are a tad small. That was my problem. Sorry.
 

FitzTheRuke

Adventurer
Yeah the distances are pretty big. It's a real problem in PBP that I can't ever make fights that go at bow-range. You'll never be able to tell where you are! I'll try to keep the map broken up into smallish bits, even if you get separated. See how that works, anyway.
 

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