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(OOC) Scourge of Daggerford (Full)


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Kobold Stew

Last Guy in the Airlock
Tommi can't grab a dagger. The hobgoblin captain probably has one, but Gutter IS Shorgg's pocket knife. Drawing Gutter would take up his "free object interaction". Tommi can use it with two-weapon fighting, though. Like I said, (maybe I make it confusing with my description!). Technically, I imagine it as an oversized knife, but rules-wise it would count as a scimitar, I guess, in that it is a 1d6 slashing light finesse martial weapon. That works for 2WF just as good as a shortsword.

Oh! Your worry is that Rogues are not proficient in scimitars. That is WEIRD.

Well, anyway, I'll certainly allow Tommi to use it. Heck, if Tommi's training is all about thrusting motions, I can't see any reason why it couldn't be a piercing weapon and just count as a shortsword. (Fluff-wise, it's only bladed on one edge, but there's no reason you can't stab with it. It's pointy!)
Cool -- so first attack only, the crit (so two death saves?). Woot. Thanks!
 







So... I hope everyone has had a good Holiday and is ready to get back to playing. I'd like to pick things up (a bit) from our recent pace - not too much - but if you could find time to post a couple of times a week at least, I'd appreciate it. We'll do our best, anyway, and see how it goes. I hope everyone is with us.
 

tglassy

Adventurer
I am here, and I want to keep going. I haven't been the most dedicated player on this group, but it is one of the groups I'm in that is still going, even if the rest seem to have fallen away.
 


Sorry I've taken so long to move this game forward. Between tglassy being gone and coyote code not working, I was hoping one or both of those things would change. I've got some errands to run, but hopefully I will finish rolling the round over in a few hours. I'm almost there. Technically, I've dealt with your turns (just NPCs to go, and the Red Wizard), so feel free to post for next round anyway if you have the time, and I'll work what you do in when I get the chance.
 


Sorry about this game getting a bit stalled. It's actually my favourite of my games, but We've lost a few players at this point. Still got four, though! Let's figure out a way to get you rested so we can finish this chapter and then decide what we want to do next.

Also, should we open it up to new players?
 



tglassy

Adventurer
Hello Peeps.

I’m sorry I’ve been away. I have been kind of avoiding DND for the past few months. I got into play by post when I was at my last good job, and I’ve often wondered if my obsession over it had something to do with my losing the job. And at my current job, we didn’t have a lot to do in January. I was afraid if I came on to play, I’d wind up playing during the free time at work, and then I’d create a habit of playing while at work, and I can’t afford that anymore. At least not like I used to.

But things have been picking up and I’ve distinguished myself as being good at what I do, so I’m much less insecure about my position here. I’d like to pick up the games where I left off, if you’ll still have me.

I will mostly be able to play on weekends, especially Saturday. But I might be able to do a post or two during the week. I’ll try to find some time to get caught up soon.
 

T! Welcome back. We haven't gotten very far since you left (things have been slow around here, and I think all of us - or nearly all of us - are responsible. I know I'm not getting stuff done quickly.)

Feel free to jump in. I haven't written any of your characters out.
 

I think we've stalled a little here because no one quite knows what to do - there is certainly not a consensus.

You have something like 30 civilians in tow.
There's a Red Wizard about, and he's still got spell slots.
There's an unknown number of goblinoids (goblins, hobgoblins, bugbears) all over the place.

... and the party is badly in need of a long rest.

A few options I can see in case I haven't made it clear:

You could find a defensible spot to hole-up and wait, and hope to get a rest before goblins find you.
You can try to capture or kill the wizard, but that is probably dangerous.
You can try to find a way to run, but you'll probably encounter more goblins.

It's a tight spot.
 

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