• COMING SOON! -- The Awfully Cheerful Engine on Kickstarter! An action comedy RPG inspired by cheerful tabletop games of the 80s! With a foreword by Sandy 'Ghostbusters' Petersen, and VTT support!
log in or register to remove this ad

 

(OOC) Scourge of Daggerford (Full)

FitzTheRuke

Legend
Sorry that took so long gang, I was trying to give @gargoyleking a chance to post for Dandin. As you can see, to keep myself caught up, I tried resolving your posts one or two at-a-time, which worked well (some of you might remember that it's how I used to do it. I prefer to do it that way, but I've been so behind lately that it's been hard to keep up with. It's actually slower (or it takes me longer; or at least feels like it does) to resolve a whole round at once, rather than broken up into bits, so I'll try to keep doing it that way going forward. Who knows? I may be able to do it, or maybe not.

Thanks for hanging in there. Let's finish these orcs off so we can move on!
 

log in or register to remove this ad

FitzTheRuke

Legend
Whew! Sorry that fight took so long. At least it was suitably epic. I didn't think it was worth making us do one more round with all the orcs in single-digit hit points.

Here's Viarar's new pike:

Shatterpike: Weapon (pike), rare (requires attunement): You have a +1 bonus to attack and damage rolls you make with this magic weapon. If it hits an object, the hit is automatically a critical hit, and it can deal bludgeoning or piercing damage to the object (your choice). Further, damage from nonmagical sources can’t harm this weapon.
 

FitzTheRuke

Legend
Okay, let's take a quick break before heading back into the manor. By which I mean two things: Take a Short Rest, and Level-Up to LEVEL SIX!

(I'm playing a little fast-and-loose with the rest - I don't think any of you really had a full hour of down-time, but let's just ignore that here. Fluff-wise, feel free to roleplay it as being an exhausting experience, but it'll be more fun if you have some character resources to work with. Anything you get as a level-up is "fresh", and anything you used you can regain that recharges on a short rest.
 




FitzTheRuke

Legend
Tommi used three dice: +17 points. Currently at 34/39 (level 6).
Took expertise in Stealth and Athletics, which are the two checks he's made most of.
I was just looking at Tommi (and wondering which skills you'd pick) and I had a thought: He's a great example of a phenomenon that I've noticed in real life - the ability of people to be very bad in one aspect of an area that they are otherwise very good at.

In Tommi's case, I mean Wisdom. Tommi can act in ways that would make people call him unwise. (The 'poke the bear' part of his personality). But he's very extremely insightful, observant, perceptive, and practical - all things that people generally credit to wisdom (some of them are even skills!)

So he is naturally wise, he's just prone to the occasional bout of questionable judgement! (A good character is more than the sum of their parts.)

I'm very fond of Tommi.
 



FitzTheRuke

Legend
Are Tasha's changes to leveling up applicable? For example, there's a new Sorcerer 5th level feature: Magical Guidance. Does Escella get it?
Sure.

Tommi and Lionel can use this, too:

Steady Aim​

3rd-level rogue feature

As a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven’t moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn.

***

...And Angis can swap out the Ranger Features for Tasha's ones. I'm not sure off the top of my head if there's anything good for Vairar. I'll look.... Looks like Vairar can trade a channel divinity for a level 2 spell slot.
 

Kobold Stew

Last Guy in the Airlock
Thanks, Fitz. I'm pretty fond of Tommi too. And I'm somewhat surprised at the choice of Stealth and Athletics -- if asked at any time in the past several months, I would have assumed that it would be Acrobatics and Thieves tools I'd choose -- the latter because it's a proprietary ability for Rogues. But he hasn't picked a single lock since level 1, and he has been climbing cliffsides. So a decision is made.

He was designed because I wanted to play a Wisdom Rogue, and so I determined his Dex was not going to go above 14 no matter what. I'm enjoying the choice to use Gutter every time as a result.
 

FitzTheRuke

Legend
Thanks, Fitz. I'm pretty fond of Tommi too. And I'm somewhat surprised at the choice of Stealth and Athletics -- if asked at any time in the past several months, I would have assumed that it would be Acrobatics and Thieves tools I'd choose -- the latter because it's a proprietary ability for Rogues. But he hasn't picked a single lock since level 1, and he has been climbing cliffsides. So a decision is made.

He was designed because I wanted to play a Wisdom Rogue, and so I determined his Dex was not going to go above 14 no matter what. I'm enjoying the choice to use Gutter every time as a result.

I find it interesting to see how a character can change over the course of the adventure. It's why I like to allow a lot of rebuilding - there are a lot of ways to mechanically represent a person - the more person-like your character is, the more ways you can interpret that with the D&D chassis.

It's like Dandin using his bard-like abilities (I mean, really, he's a smooth-talking merchant - bard is just one way of doing that) to train a bear and !bam! He's a ranger.

As long as they still feel like themselves, I'm in.

... Tommi was just a kid with a sling before he found Gutter, for good or ill.
 


Kobold Stew

Last Guy in the Airlock
Yes, and so is Tommi. My point was that (w/ the PHB at least, when expertise was limited to bards and rogues) only rouges could apply expertise to thieves' tools.
 


MetaVoid

Adventurer
Shatterpike: Weapon (pike), rare (requires attunement): You have a +1 bonus to attack and damage rolls you make with this magic weapon. If it hits an object, the hit is automatically a critical hit, and it can deal bludgeoning or piercing damage to the object (your choice). Further, damage from nonmagical sources can’t harm this weapon.
Can I shatter shields? weapons? wizard staves? Or wizards hat? Everyone knows that wizard cannot cast without a hat because he is not real wizard after that :p
 


FitzTheRuke

Legend
Can I shatter shields? weapons? wizard staves? Or wizards hat? Everyone knows that wizard cannot cast without a hat because he is not real wizard after that :p
I imagine the destructive magic pulses out from the spear-point. Weapons don't tend to get punctured, even when they clash with your pike, so I'll rule that out. A case could be made for shields (and hats!) though. I'll think about how I'd want it to work mechanically. (5e doesn't have a Sunder attack built-in.)
 

KahlessNestor

Adventurer
Angis spent 4 HD to get to full HP.

I think the only Ranger feature I will swap out is I will replace Primeval Awareness with Primal Awareness for the extra spells.

Otherwise he just gained a new Favored Enemy (Undead) and Favored Terrain (Plains), and extra HP and HD.
 

MetaVoid

Adventurer
Vairar is updated. I rolled for max HP before realizing we're using averages :(

Added Silence as spell prepared. I got one more spell slot of 3rd level and I can push creatures hit by lightning damage.

Makes me consider the combination of firewall, hungry darkness and similar spells with lightning lure. Pull -- Fire damage -- Lightning damage -- push -- fire damage :D
 

An Advertisement

Advertisement4

Top