• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

D&D 5E [OOC] Securing the Alliance: An Adventure in Tethyr [ENDED]

[MENTION=6801323]Marcelus14[/MENTION] Gnorth is up. Due to two of your companions having entered the room, I wasn't sure if you wanted to keep your action or move forward. If nothing is posted by noon, I'll NPC him.
 

log in or register to remove this ad

Alright, let's see here...

Zombie2 CON Save (DC12) = [roll0]

Cool, so Zombie2 is dead.

@Marcelus14 Two quick things: First, Brue is 10' from Zombie2 right now (you move before her in initiative order), so you'll need to move an additional 5' to hit it with the warhammer. No big deal, you have more than enough movement. Second: G3 has a statue in it, so it isn't fair game to move through, but it does provide half cover. For now, I'm going to move Gnorth to F3 after downing the zombie. You won't suffer an OA from Skeleton1 because it is turned and cannot take reactions. Feel free to tell me if you would like to move somewhere differently.

Healing Word use noted, Brue is up to 15/39HPs.
 
Last edited:






No problem. I'm going to delete the question post. I'd like to keep any posts that are fully OOC in the OOC thread.

Boddynock goes next, then Brue will have her turn. If you'd like to restate your actions, feel free.
 


[MENTION=11146]CanadienneBacon[/MENTION] If you want to apply your previous action to the skeleton threatening Lorenzo, we can do that. Just let me know.
 

Into the Woods

Remove ads

Top