OOC: Skeleton Quest - Origins - Possible Reboot

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Got a question for ya Tails.

Do "human" Neo-Skeletons retain their bonus feat/skill points or are the stat adjustments listed above the only racial traits that carry over into undeath?
 

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Pyrex said:
Got a question for ya Tails.

Do "human" Neo-Skeletons retain their bonus feat/skill points or are the stat adjustments listed above the only racial traits that carry over into undeath?

You get the bonus feat/skill points. The best way I can descibe it is to create a first level character and then add the template.

Also, in looking over the 3.5e FAQ over at the Wizards site and looking at the entry for a human skeleton full attack from MM, I have come to the conclusion that your skeleton monk cannot combine monk attacks with the skeleton's claw attacks.

FAQ Entry:
[sblock]Can a monk who has natural weapon attacks (such as a
centaur monk) attack unarmed and still use his natural
weapons? For example, let’s say he’s an 8th-level monk.
Can he use a flurry of blows and attack at +5/+5/+0
unarmed (plus other bonuses) and then at +0/+0 for 2
hooves?

If the creature normally is allowed to make both weapon
attacks and natural weapon attacks as part of the same full
attack routine, the monk can do the same (making unarmed
strikes in place of weapon attacks). Since a centaur can make
two hoof attacks in addition to his longsword attack, a centaur
monk can make two hoof attacks in addition to his unarmed
strike attack (or attacks, depending on his base attack bonus).
The monk can’t use his natural weapon attacks as part of a
flurry of blows, but he can make natural weapon attacks in
addition to his flurry. Such attacks suffer the same –2 penalty
as the monk’s flurry attacks in addition to the normal –5
penalty for secondary natural attacks.
An 8th-level centaur monk has a base attack bonus of +10
(+4 from his 4 monstrous humanoid Hit Dice, and +6 from his
8 monk levels). If he performs a flurry of blows, he makes
three unarmed strikes, at +8/+8/+3. He can add two hoof
attacks at +1/+1 (–5 as secondary weapons, and –2 from the
flurry).[/sblock]

Human Skeleton full attack entry from MM:
[sblock]Scimitar +1 melee (1d6+1/18–20) or 2 claws +1 melee (1d4+1)[/sblock]
 


Description & Personality to follow, but heres the (ahem) crunchy bits for review. ;)

>>Updated version below<<
 
Last edited:

G'day Tailspinner,

Thanks for checking him over.

Tailspinner said:
Should be: AC: 21 (+6 Dex, +3 Studded Leather, +2 Neo skeleton) Touch – 16, Flat-footed – 15

It's the studded leather and the max Dex bonus of +5 that keeps it at 20.

Tailspinner said:
Should be: Melee Attk: +7 Claw (1d4+3, x2)

Cool, strength bonus added

Tailspinner said:
You get one more skill point because for skeleton it is 4 + INT bonus.
Cool, skill point added.

Thanks again

Daz
 

Lord_Raven88, Scorn looks good.

Li Shenron, Earl Dust looks good.

Eluvan, Ilsthyr looks good.

D20Dazza, Telamar looks good.

Pyrex, Rothorm look good.

Ferrix said:
Size: Medium
Should be: 'Size: Small'
Ferrix said:
Grapple: +1
Should be: 'Grapple: -3'
Ferrix said:
Dagger, x4 8gp 4lb
Should be: 'Dagger, x4 8gp 2lb'
Ferrix said:
Skill Points
You get three more skill point because for skeleton it is 4 + INT bonus.
 
Last edited by a moderator:

Just checking with the alternates to see who is actually still watching this thread. WargamerX, Legildur, Deuce Traveler & orbitalfreak please sound off if you are still around.
 

Tailspinner said:
Just checking with the alternates to see who is actually still watching this thread. WargamerX, Legildur, Deuce Traveler & orbitalfreak please sound off if you are still around.
That would be an affirmative.
 

Corrected and now with appearance/personality a diety and a name! :)

[sblock]
Code:
[B]Name:[/B]   Rothorm
[B]Class:[/B]  Monk
[B]Race:[/B]   Human Neo-Skeleton
[B]Size:[/B]   Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] LE
[B]Deity:[/B]  Loviatar

[B]Str:[/B] 16 +3  (10p.)            [B]Level:[/B] 1      [b]XP:[/B] 0
[B]Dex:[/B] 16 +3  (6p., +2 Race)    [B]BAB:[/B] +0       [B]HP:[/B] 20 (1d8 + 1d12)
[B]Con:[/B] -- --  (0p.)             [B]Grapple:[/B] +7   [B]DR:[/B] 5/Bludgeoning  
[B]Int:[/B] 14 +2  (6p.)             [B]Speed:[/B] 30' 
[B]Wis:[/B] 14 +2  (6p.)             [B]Init:[/B] +7      
[B]Cha:[/B] 10 +2  (2p.)             [B]ACP:[/B]  -0        

               [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]          10    +0    +0    +3    +0    +2     +2    17
[B]Touch:[/B] 15          [B]Flatfooted:[/B] 14


                   [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                2    +0   +0     +2 (Immune if doesn't affect Objects)
[B]Ref:[/B]                 2    +3   +2     +7
[B]Will:[/B]                4    +2   +0     +6 (Immune to mind affecting effects)

[B]Weapon                  Attack    Damage     Critical[/B]
Unarmed Strike            +3       1d6+3        20x2 (Bludgeoning)
Unarmed Flurry            +1/+1    1d6+3        20x2 (Bludgeoning)
2 Claws                   +3/+3    1d4+3        20x2 (Slashing & Piercing)

Javelin                   +3       1d6+3        20x2 (Piercing, 20' Range)       

[B]Languages:[/B] Common, Draconic, Infernal

[b]Special Qualities:[/b] Darkvision 60', DR 5/Blunt, Immune to Cold, Undead Traits

[B]Feats:[/B] Improved Grapple, Improved Initiative(B), Lightning Reflexes, 
       Stunning Fist(B)

[B]Class Features:[/B] Bonus Feats (1), Flurry of Blows, Unarmed Strike

[B]Skill Points:[/B] 34(34)   [B]Max Ranks:[/B] 5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Balance                    4    +3    +2    +9                   
Hide                       5    +3          +8
Jump                       5    +3    +2   +10
Move Silently              5    +3          +8
Listen                     5    +2          +7
Spot                       5    +2          +7
Tumble                     5    +3    +2   +10


[B]Equipment:                 Cost  Weight[/B]

  Monks Outfit              0gp     0lb
  12x Javelin              12gp    24lb

[B]Total[/B]:               12gp   24lb        
 
                           [B]Lgt   Med   Hvy    Lift    Push[/B]
[B]Max Weight:[/B]                 76   153   230     460    1150

Description:
Rothorm's 5'10", 30lb frame is wrapped in the tattered, moth-eaten remains of a blue silk shirt and knee-length homespun breeches.

Personality:
Rothorm awakens, feeling newfound strength flowing through his bones as his previously fragmented awareness coalesces into a sharp point; kindling a silver fire in his empty eye sockets. Though a tickle at the back of his newfound consciousness tells him that all is not as it should be; yet upon seeing the corpse of his creator he is filled with the desire to rake his claws through the flesh of those responsible.
[/sblock]
 

Tailspinner said:
Should be: 'Size: Small'
Should be: 'Grapple: -3'
Should be: 'Dagger, x4 8gp 2lb'
You get three more skill point because for skeleton it is 4 + INT bonus.

Ooops... had statted him up as an elf first, then forgot to change size and grapple modifier. Will get on all of that.
 

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