Pyrex said:
Got a question for ya Tails.
Do "human" Neo-Skeletons retain their bonus feat/skill points or are the stat adjustments listed above the only racial traits that carry over into undeath?
You get the bonus feat/skill points. The best way I can descibe it is to create a first level character and then add the template.
Also, in looking over the 3.5e FAQ over at the Wizards site and looking at the entry for a human skeleton full attack from MM, I have come to the conclusion that your skeleton monk cannot combine monk attacks with the skeleton's claw attacks.
FAQ Entry:
[sblock]
Can a monk who has natural weapon attacks (such as a
centaur monk) attack unarmed and still use his natural
weapons? For example, let’s say he’s an 8th-level monk.
Can he use a flurry of blows and attack at +5/+5/+0
unarmed (plus other bonuses) and then at +0/+0 for 2
hooves?
If the creature normally is allowed to make both weapon
attacks and natural weapon attacks as part of the same full
attack routine, the monk can do the same (making unarmed
strikes in place of weapon attacks). Since a centaur can make
two hoof attacks in addition to his longsword attack, a centaur
monk can make two hoof attacks in addition to his unarmed
strike attack (or attacks, depending on his base attack bonus).
The monk can’t use his natural weapon attacks as part of a
flurry of blows, but he can make natural weapon attacks in
addition to his flurry. Such attacks suffer the same –2 penalty
as the monk’s flurry attacks in addition to the normal –5
penalty for secondary natural attacks.
An 8th-level centaur monk has a base attack bonus of +10
(+4 from his 4 monstrous humanoid Hit Dice, and +6 from his
8 monk levels). If he performs a flurry of blows, he makes
three unarmed strikes, at +8/+8/+3. He can add two hoof
attacks at +1/+1 (–5 as secondary weapons, and –2 from the
flurry).[/sblock]
Human Skeleton full attack entry from MM:
[sblock]Scimitar +1 melee (1d6+1/18–20)
or 2 claws +1 melee (1d4+1)[/sblock]