Pyrex said:Got a question for ya Tails.
Do "human" Neo-Skeletons retain their bonus feat/skill points or are the stat adjustments listed above the only racial traits that carry over into undeath?
Tailspinner said:Should be: AC: 21 (+6 Dex, +3 Studded Leather, +2 Neo skeleton) Touch – 16, Flat-footed – 15
Tailspinner said:Should be: Melee Attk: +7 Claw (1d4+3, x2)
Cool, skill point added.Tailspinner said:You get one more skill point because for skeleton it is 4 + INT bonus.
Should be: 'Size: Small'Ferrix said:Size: Medium
Should be: 'Grapple: -3'Ferrix said:Grapple: +1
Should be: 'Dagger, x4 8gp 2lb'Ferrix said:Dagger, x4 8gp 4lb
You get three more skill point because for skeleton it is 4 + INT bonus.Ferrix said:Skill Points
That would be an affirmative.Tailspinner said:Just checking with the alternates to see who is actually still watching this thread. WargamerX, Legildur, Deuce Traveler & orbitalfreak please sound off if you are still around.
[B]Name:[/B] Rothorm
[B]Class:[/B] Monk
[B]Race:[/B] Human Neo-Skeleton
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] LE
[B]Deity:[/B] Loviatar
[B]Str:[/B] 16 +3 (10p.) [B]Level:[/B] 1 [b]XP:[/B] 0
[B]Dex:[/B] 16 +3 (6p., +2 Race) [B]BAB:[/B] +0 [B]HP:[/B] 20 (1d8 + 1d12)
[B]Con:[/B] -- -- (0p.) [B]Grapple:[/B] +7 [B]DR:[/B] 5/Bludgeoning
[B]Int:[/B] 14 +2 (6p.) [B]Speed:[/B] 30'
[B]Wis:[/B] 14 +2 (6p.) [B]Init:[/B] +7
[B]Cha:[/B] 10 +2 (2p.) [B]ACP:[/B] -0
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +0 +0 +3 +0 +2 +2 17
[B]Touch:[/B] 15 [B]Flatfooted:[/B] 14
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 2 +0 +0 +2 (Immune if doesn't affect Objects)
[B]Ref:[/B] 2 +3 +2 +7
[B]Will:[/B] 4 +2 +0 +6 (Immune to mind affecting effects)
[B]Weapon Attack Damage Critical[/B]
Unarmed Strike +3 1d6+3 20x2 (Bludgeoning)
Unarmed Flurry +1/+1 1d6+3 20x2 (Bludgeoning)
2 Claws +3/+3 1d4+3 20x2 (Slashing & Piercing)
Javelin +3 1d6+3 20x2 (Piercing, 20' Range)
[B]Languages:[/B] Common, Draconic, Infernal
[b]Special Qualities:[/b] Darkvision 60', DR 5/Blunt, Immune to Cold, Undead Traits
[B]Feats:[/B] Improved Grapple, Improved Initiative(B), Lightning Reflexes,
Stunning Fist(B)
[B]Class Features:[/B] Bonus Feats (1), Flurry of Blows, Unarmed Strike
[B]Skill Points:[/B] 34(34) [B]Max Ranks:[/B] 5
[B]Skills Ranks Mod Misc Total[/B]
Balance 4 +3 +2 +9
Hide 5 +3 +8
Jump 5 +3 +2 +10
Move Silently 5 +3 +8
Listen 5 +2 +7
Spot 5 +2 +7
Tumble 5 +3 +2 +10
[B]Equipment: Cost Weight[/B]
Monks Outfit 0gp 0lb
12x Javelin 12gp 24lb
[B]Total[/B]: 12gp 24lb
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 76 153 230 460 1150
Tailspinner said:Should be: 'Size: Small'
Should be: 'Grapple: -3'
Should be: 'Dagger, x4 8gp 2lb'
You get three more skill point because for skeleton it is 4 + INT bonus.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.