Okay Queenie, good news/bad news. First, the bad. That '6'th' in the augmented Fireball description refers to Mythic tier.
'Augmented Mythic Spells: An augmented version of
a mythic spell has the same effect as the mythic spell,
plus additional benefits, options, or an increased effect.
Some augmented effects require you to have a minimum
tier in order to cast it as an augmented mythic spell. If
so, the tier requirement for the augmented effects is listed
in parentheses in the entry. For example, "Augmented
(4th)" means you must have at least 4 mythic tiers to use
this option. If you know a mythic spell, you automatically
know how to cast the augmented version of that mythic
spell upon reaching the required tier.'
The good news is that you will automatically know that version if you survive to the 6th Mythic tier.
In other news, meet your familiar:
[sblock=Juvenile Pseudodragon]
NG Tiny dragon
Init +2; Senses blindsense 60 ft., darkvision 30 ft., low-light vision; Perception +6
DEFENSEAC 18, touch 15, flat-footed 15 (+3 Dex, +3 natural, +2 size)
Hit Dice/HP: 5 with 18 hp.
Fort +3, Ref +6, Will +3
Immune paralysis, sleep; SR 11
OFFENSESpeed 15 ft., fly 60 ft. (good)
Melee sting +4 (1d3–3 plus poison), bite +4 (1d2–3)
Space 2-1/2 ft.; Reach 0 ft. (5 ft. with tail)
STATISTICSStr 5, Dex 17, Con 11, Int 10, Wis 10, Cha 10
Base Atk +1; CMB +1; CMD 10 (14 vs. trip)
Feats Weapon Finesse
Skills 2/3 of masters ranks modified by ability score.
Languages Draconic; telepathy (30 ft.)
SPECIAL ABILITIES
Poison (Ex)
Sting—injury; save Fort DC 12; frequency 1/minute for 10 minutes; effect sleep for 1 minute; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.
Familiar abilities--Improved Evasion, Alertness, Share Spells, Empathic Link, Deliver Touch Spells.
Pseudodragons are tiny cousins of true dragons, and are playful but shy. They often only vocalize in chirps, hisses, growls, and purrs, but can communicate telepathically with any intelligent creature. If approached peacefully and offered food, they are usually willing to share information about what they've seen in their territory, but threats or violence make them flee.
Pseudodragons are carnivores, devouring insects, rodents, small birds, and snakes, though they sometimes eat eggs, and most also enjoy butter, cheese, and fish. They either hunt on the ground like lizards or look for prey on the wing like a raptor. As smart as a typical humanoid, they do not enjoy being treated as pets and prefer being treated as friends. They are wary of evil folk but can bond with sorcerers and wizards as familiars, and some have befriended druids and rangers or partnered with good dragons as scouts. Pseudodragons will serve as familiars if they approve of a spellcaster's personality (and if the spellcaster takes the Improved Familiar feat), but often also bond with those whose company they enjoy or who have proven themselves true friends. A pseudodragon might follow another character in this manner for days, weeks, years, or even a lifetime if the creature is treated well, provided with food, and generally well-loved.
Upon reaching adulthood, a pseudodragon's body is about 1 foot long with a 2-foot tail, and weighs about 7 pounds. A pseudodragon egg is the size of a chicken egg, but leathery and spotted brown, and a mating female lays 2–5 eggs every spring. A clutch of pseudodragons (the collective noun—not to be confused with pseudodragons from the same brood of eggs) usually consists of a mated pair and several near-adult offspring.
NOTES: The hit points, combat abilities and range of some other abilities have all been reduced and the modifiers for the 'young' age category applied. She's pretty fragile, so use her at your own risk. You may use her as normal with the understanding that she may engage in occasional youthful errors. Once you level up we'll move her up to standard stats. Good enough? [/sblock]