OOC Sword of Valor, Wrath of the Righteous AP by MLeibrock and Scotley


log in or register to remove this ad


Ok, here is what our scouts have found I have guessed.
1. a river to block most of retreat,
2. the ford
3. and the hill

I recommend this: one force blocks the bridge, on force pinches from the left, the the small force (Us) climb over the hill , sound a horn and attack.

What did you guys think?
 
Last edited:


Lets hear from the others first. Scotley, is that the general description you needed, or more or less detail?
 

Just a couple of things. I assume you are using the Ambush tactic. Will you do a round or two of ranged combat or go straight to melee? Also, the map is slightly imperfect. It is a ford rather than a bridge. I borrowed one that was pretty close to what I needed. Either way a force can block it.
 



I was hoping that there might be some special ops kinds of things for us (ahem) elite types to do.
That is what I had in mind. sneak over the hill and then "death from above" or support with illusions or other magic.
 

found this in the srd:

Player Characters In Battles

In addition to the option of your PCs being commanders in your armies, the GM may have you fight smaller groups of enemies before or even during a battle in which your armies clash with the enemy. For example, your PCs might attack an evil necromancer and fight your way through his tower to confront him directly and defeat him while your army battles the undead horde outside the tower. Alternatively, your PCs could use potent spells (such as cloudkill, control water, or earthquake ) to alter battlefield conditions in your favor. These possibilities let you use your characters to directly affect the outcome of a battle without forcing you to sit out on an adventure opportunity by personally commanding an army.

If your PCs win the small-scale combat or dramatically affect the battlefield with magic, the GM could opt to increase your army's DV and OM by +4 for that battle, or penalize your armies by –4 if you lose. At the GM's discretion, your PCs' failure or victory might have other effects on your armies as well, such as temporarily granting an additional tactic, altering the hit points of one or more armies, or granting or negating a special ability.
 

Remove ads

Top