New character sheet with lifedrinker longsword
[sblock=Todarr Rheland, Dragonborn Tactical Warlord 2]
Initiative: +3 [+0 Dex, +1 level, +2 class]
Senses: Perception +1 (+2 within 5 squares of Karis), Normal vision
Passive Insight: 11
Passive Perception: 11 [12 within 5 squares of Karis]
Alignment: Unaligned (Kord)
Languages: Common, Draconic
Str 16 (+3) [+2 racial]
Dex 11 (+0)
Con 12 (+1)
Int 16 (+3)
Wis 8 (-1)
Cha 16 (+3) [+2 racial]
HP 29; Bloodied 14; Healing Surge 8 [+1 racial] (8/day)
AC 19 [+7 enchanted chainmail, +1 shield, +1 level]; Fort 15, Ref 14, Will 15
Speed 5 [-1 armor]
Action Points 1
Skills:
Code:
Acrobatics^ +3 [+0 Dex]
Arcana^ +6 [+3 Int]]
Athletics^ +6 [+3 Str]
Bluff^ +6 [+3 Cha]]
Diplomacy* +9 [+3 Cha]]
Dungeoneering^ +2 [-1 Wis]]
Endurance* +8 [+1 Con, +1 armor]
Heal* +5 [-1 Wis]
History^ +8 [+3 Int, +2 racial]
Insight^ +2 [-1 Wis]
Intimidate* +11 [+3 Cha, +2 racial]
Nature^ +2 [-1 Wis]
Perception^ +2 [-1 Wis] [+1 to total when within 5 squares of Karis]
Religion^ +6 [+3 Int]
Stealth^ +3 [+0 Dex]
Streetwise^ +6 [+3 Cha]
Thievery^ +3 [+0 Dex]
* Trained Skill (+5 bonus)
^ Untrained Skill (+2 Jack of all Trades)
Feats:
- Jack of All Trades: +2 feat bonus to all untrained skill checks
- Tactical Assault: When ally in LOS uses AP to attack, +3 damage
Gear:
Code:
Cost Weight Item
15g 33 Adventurer's kit
520g 40 +1 Dwarven Chainmail
15g 6 +1 Lifedrinker Longsword
5g 6 Light Shield
2g 11 Climber's kit
163g 3 gold
Adventurer's Kit: Backpack, Bedroll, Flint and Steel, Belt pouch, 2 sunrods, 10 days of trail rations, 50' of hemp rope, and a Waterskin.
Climber's Kit: Grappling Hook, Hammer, 10 Pitons.
Racial and class features:
- Proficiencies: simple melee, military melee, simple ranged, cloth, leather, hide, chainmail, light shields
- Dragonborn Fury: When bloodied, +1 racial bonus to attack roll
- Draconic Heritage: +Con modifier to Healing Surge value [already added]
- Dragon Breath: Encounter power: close blast attack. See below.
- Combat Leader: +2 initiative for me and all allies w/in 10 squares.
- Commanding Presence (Tactical Presence): int bonus to attacks from Action Point.
- Inspiring Word: words of encouragement grant inspiring word encounter power.
- Life Drink: when melee attack with LD weapon brings enemy to 0 or fewer HP, gain 5 temp HP.
Powers
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basic melee attack (standard; at will, martial, weapon)
+8 vs AC; 1d8+4 damage [+1 damage if using 2nd hand; +1d6 necrotic damage on critical]
Furious Smash (standard; at will, martial, weapon)
+8 vs Fortitude; 3 damage and ally adjacent to me or target gets +3 power bonus to attack and damage against next attack versus target (ends at end of ally's turn)
Wolf Pack Tactics (standard; at-will, martial, weapon)
+8 vs AC; 1d8+4 damage [+1 damage if using 2nd hand; +1d6 necrotic damage on critical]. Before attack, one ally adjacent to me or target may shift 1 square as free action.
Hammer and Anvil (standard; encounter, martial, weapon)
+8 vs Reflex; 1d8+4 damage [+1 damage if using 2nd hand; +1d6 necrotic damage on critical]. One ally adjacent to target makes basic melee attack against target as free action, with +3 damage.
Bastion of Defense (standard; daily, martial, weapon)
+8 vs AC; 3d8+4 damage [+1 damage if using 2nd hand; +1d6 necrotic damage on critical]
Hit: allies within 5 squares gain +1 to all defenses until end of encounter
Effect: allies within 5 squares gain 8 temporary hit points
Aid the Injured (standard; encounter, healing, martial)
Target: you or one adjacent ally
Effect: target can spend a healing surge
Inspiring Word (minor; encounter, healing, martial)
Special: power use is twice per encounter, but only once per round.
Target: myself or one ally within 5 squares.
Effect: target can spend a healing surge and regain an additional 1d6.
Dragon Breath (minor; encounter, fire)
+6 vs Reflex; 1d6+1 damage
Target: close blast 3; all creatures in area.
"The armor must have absorbed it" (free; daily, healing)
Effect: Regain hit points as if you had spent a healing surge [/sblock]