Patlin
Explorer
This looks like a pretty cool power, from the Martial Power excerpt. Here are my first thoughts on it.
It does no damage, but on a hit it pushes the target and then gives an ally you can see the opportunity to either make a basic melee attack on the target or shift int mod squares... 4 squares for my 1st level tactical warlord.
This would be great to:
1) Get a monster off a wounded ally and get the ally to safety.
2) Push a monster into a bad position and let your ally whack it.
3) Disrupt a grab (by striking either the monster OR your ally.)
4) Get your slow, heavilly armored defender into the thick of things.
or otherwise rearange the battlefield.
I'd previously intended to take a Warlord at will (Wolfpack Strike?) that allows an ally to shift 1 square before or after my attack as an effect, allowing a more subtle but more reliable manipulation of the battlefield, and of course more damage. I was going to skip Commander's strike, which also does more damage than this (and more reliably, with only one attack roll) but Opening Shove allows for a little bit of that flavor, which I otherwise wouldn't have.
Anyone else have thoughts on Opening Shove? Like it, hate it, see some flaw I'm missing?
It does no damage, but on a hit it pushes the target and then gives an ally you can see the opportunity to either make a basic melee attack on the target or shift int mod squares... 4 squares for my 1st level tactical warlord.
This would be great to:
1) Get a monster off a wounded ally and get the ally to safety.
2) Push a monster into a bad position and let your ally whack it.
3) Disrupt a grab (by striking either the monster OR your ally.)
4) Get your slow, heavilly armored defender into the thick of things.
or otherwise rearange the battlefield.
I'd previously intended to take a Warlord at will (Wolfpack Strike?) that allows an ally to shift 1 square before or after my attack as an effect, allowing a more subtle but more reliable manipulation of the battlefield, and of course more damage. I was going to skip Commander's strike, which also does more damage than this (and more reliably, with only one attack roll) but Opening Shove allows for a little bit of that flavor, which I otherwise wouldn't have.
Anyone else have thoughts on Opening Shove? Like it, hate it, see some flaw I'm missing?