Fenes said:
I think those roles are a mistake. The CPRG's "tank/healer/CC/DPS" model is not supportive of roleplay, and often leads to "who plays the healer today? We need a healer!" moments. Too many players, as seen in MMOGs, fixate on this, and become unable to think outside this narrow box.
There are lots of alternatives to the stipulated four roles covered group, and I'd rather not have social encounters get limited to a single make up either.
I am afraid that leads us off-topic.
Anyway: but the point of the Roles is that you can claim whatever you want, the roles always existed. Yes, you could try playing without them, but usually you ended up finding tricks to "simulate" someone filling the role.
No Cleric? THe Druid handles the healing, or the Rogue maxes Use Magic Device to get use of at least the Wands of Cure Light Wounds. Your Barbarian ends up multiclassing with Fighter to be able to wear a Full Plate and a Heavy Shield so he doesn't take too much damage per fight (so the need for in-combat healing is lessened). Without buff spells/abilities, you will often see the unbuffed Rogues only being there to provide flanking and aid another benefits to the groups fighter.
Without a Defender, Cleric, Ranger or Rogue will do the best to max their AC and avoid enemy warriors to get to the Wizard. Or the Wizard concentrates on defensive spells like invisibility, Mirror Image and Fly in every combat to get outside of enemies reach.
Some of these classes *cough*Cleric*cough* can do this, others are really bad at it...
So it was possible to compensate the lack of a Role, but the Role always, invariably, existed, and you needed to compensate if someone didn't fit the role.