Kobold Avenger said:
So how do races from the following stack up? Whether in play or for flavor and story potential?
Races series: Goliaths, Illumians, Raptorrans
Eberron Campaign Setting: Changelings, Kalashtar, Shifters, Warforged (well I guess the question would be about outside of Eberron)
Expanded Psionics Handbook: Mainly interested about Dromites, Maenads, Elan and Xeph since they're completely new. The Duergar, Half-Giants, Githzerai, Githyanki and Thri-Kreen are old established races.
Magic of Incarnum: Skarn, Duskling, Rilkan, Azurins.
Environment Series: I'm drawing a blank here on what belongs in what, but I guess it would be the ones that aren't an environmentally adapted version of a PHB/MM race, or appeared in previous editions of D&D (ie not the Hadozee).
I'm not a huge fan of most of the new races. It's not that I'm opposed to new races, just that most of those I've seen haven't floated my boat.
I think hobgoblins should be considered a PC race -- and they are IMC. I just removed Darkvision from goblinoids to make them LA +0. I
love what Eberron has done with them. Of course, that's probably because they resemble goblinoids IMC.
From the Races series, I really like Whisper Gnomes (much better than standard gnomes or halflings). Goliaths are kinda neat, as are the Gargun (although I'm using them for "yeti"). Illumians are dumb. The rest are "meh".
I really like the Kalashtar from Eberron, but the Warforged are probably my least favorite element of the setting. Changlings and Shifters are kinda neat, and value-added to the setting.
The Elan are mechanically pretty cool, but the backstory blows. I've changed them to be the (un)natural evolution/mutation of a human culture that has spent
way too much time in an area with magic/psionic "radiation". The other XPH races aren't horrible, but aren't compelling, either.
I don't like any of the races from the Environment series -- not even a little. The races in UA are even worse -- the entire first chapter ranges from laughable to pathetic, with only the racial paragon classes and bloodlines being at all worthwhile. Definitely a low-point for a book I consider the "forth core book".
I don't own MoI, or any other books with races (so far as I recall), so won't comment.