Note: updated versions are posted below (still this page)
Do you think these are reasonable as standard spells? The basic premise is the DMG's table 3-22 (page 95) which gives 2nd level arcane spells a damage cap of 10 dice against one opponent. (Do any spells actually do that? Melf's AA can be argued, but other than that?) Anyway - any thoughts or comments on these spells?
Acid Bolt
Evocation [Acid]
Level: Sor/Wiz 2
Target: One creature or object
Saving Throw: Fortitude half
As Acid Orb except only one missile is created which deals 1d6 points of damage per caster level to a maximum of 10d6. There is no nauseating effect and no splash damage.
Cold Bolt, Electric Bolt, Fire Bolt, and Sonic Bolt are all similar lesser cousins to the respective Orb spells. They have no secondary effects, either.
Improved Magic Missile
Evocation [Force]
Level: Sor/Wiz 2
Target: One creature
As Magic Missile except only one missile is gained which deals 1d4+1 points of damage per caster level to a maximum of 10d4+10.
Lesser Enervation
Necromancy
Level: Sor/Wiz 2
Range: Close (25 ft. + 5 ft. /2 levels)
As Enervation except only one negative level is gained.
Do you think these are reasonable as standard spells? The basic premise is the DMG's table 3-22 (page 95) which gives 2nd level arcane spells a damage cap of 10 dice against one opponent. (Do any spells actually do that? Melf's AA can be argued, but other than that?) Anyway - any thoughts or comments on these spells?

Acid Bolt
Evocation [Acid]
Level: Sor/Wiz 2
Target: One creature or object
Saving Throw: Fortitude half
As Acid Orb except only one missile is created which deals 1d6 points of damage per caster level to a maximum of 10d6. There is no nauseating effect and no splash damage.
Cold Bolt, Electric Bolt, Fire Bolt, and Sonic Bolt are all similar lesser cousins to the respective Orb spells. They have no secondary effects, either.
Improved Magic Missile
Evocation [Force]
Level: Sor/Wiz 2
Target: One creature
As Magic Missile except only one missile is gained which deals 1d4+1 points of damage per caster level to a maximum of 10d4+10.
Lesser Enervation
Necromancy
Level: Sor/Wiz 2
Range: Close (25 ft. + 5 ft. /2 levels)
As Enervation except only one negative level is gained.
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