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Opposites Align

SnowleopardVK

First Post
My most recent campaign has a bunch of characters, and especially alignments that form an interesting group. Two chaotic evil, one true neutral, and a lawful good that all manage to work together.

They're essentially an evil party with a token good teammate who doesn't mind being with them because they're mature about being evil. (I made it clear to the players that I would enjoy their slow, drawn-out deaths if they decided to start killing innocents without reason or otherwise being stupid.) They spend their time questing and fighting evil just as any good party might, it just happens they're just only in it for themselves.

I find it a little strange though that both CE PCs respect the LG far one more than they do each other. I guess it just goes to show that evil isn't one big happy family.

Pretty much none of them respect the neutral one on the other hand. But she (the PC, not the player) is hopelessly naive and thinks of the others as her best friends in the world. They've grown to like her a lot, but not one has any respect for her.
 

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Sounds very interesting, I've never seen a mixed group like that stay together w/o any kind of in-fighting. It always seems that if I have a campaign going and someone picks evil and the rest are good, invariably the evil one slips up and upsets the LG Paladin for example and gets killed in the process. It's nice to know there are mature groups out there that can look beyond alignment and role play their characters so that they aren't fighting amongst themselves all the time.
 

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