It's in 4e. I don't know if it started there.I think it's a pretty good lore addition (or is it from an old supplement?). Instead of the Hells just being a place where devils live, it's actually their prison and they want to get out.
It's in 4e. I don't know if it started there.I think it's a pretty good lore addition (or is it from an old supplement?). Instead of the Hells just being a place where devils live, it's actually their prison and they want to get out.
I think your conclusion is right, but looking at 4e essentials as anything but a 4e is probably wrong. You can play a "normal" 4e character and a 4e essentials character in the same game and they are completely compatible. Just like different sets in Magic.
The thing about 3e and 4e is that after the first few splat books which were interesting, I just stopped caring what they did with player options. For me, they had produced so many options I had gone back to basic.I actually do realize this. With Essentials (and some other editions), it was more a matter of marketing, because it had a good amount of backlash/incredulity as some D&D fans saw it as a cash grab that wasn't even an evolution of 4e (though I liked it fine and admire their efforts to bring lapsed fans back into the fold). Essentials relative failure was obviously the catalyst for 5th edition, where WotC said (conjecture, obviously), "This time, we are going to get it right."
When Magic Core Set 2015 comes out, Magic fans don't say, "What?! Another edition? So soon... Obviously another play for money that just adds unneeded bloat. I'll just stick with the cards I have. In the meantime, let me run to the forums/my local card shop to make sure everyone knows just how bad a decision this release is."
If WotC can generate the same sort of feelings towards the inevitable 5.5/6e that fans have towards Magic, they'll have succeeded, even if Player's Handbook, Revised, is released next summer.
But they will. The 4e core sold well. The ultimate "problem" for its longevity (not for me, I love 4e) was that it was too different, too much of a departure. As long as "6th edition" is still compatible with 5th, they can perpetuate sales and freshen up the brand without alienating fans who feel like they have to keep up without being obsoleted. "6th edition" doesn't have to even sell exceptionally well; just as well as your average splat (enough to make money and increasingly grow the fan base). And it doesn't have to be every one or two years; four or five is probably better for D&D. The problem is that WotC sells 3.5 and 4e Essentials as one time corrections in the middle of an editions life cycle rather than natural evolutions overtime. Going forward, I'd like to see all future "editions" to be fully compatible with prior iterations. An ever growing catalogue of rules modules will supplement the evolving base game. If WotC makes the revised rules available for free as they come out, we should all be able to enjoy the game in harmony, and unlike editions prior to 5th we will all still be playing the same base game.
Arguably, this should have been the model from the very beginning. Instead, WotC introduced (somewhat successfully) Magic 3.0!... Magic 3.5!... (and somewhat less successfully) Magic 4.0!.... Magic 4.5 Essentials!....
Magic: the Gathering would likely not have existed this long if it had been presented to players like this, where each new set was so different from prior ones that even the card backs were different, so they couldn't be played in the same decks.
+1Better adventure support is really something I hope they do.
This is probably the first time the publisher of D&D has any serious competition for tabletop market share. Hopefully this motivates WotC to be less complacent about product quality than they have been.+1
Adventure support is where WotC has in the past been woefully lacking, and where Paizo has excelled. I believe 5E is a better game than Pathfinder (I do play both, counting the playtest) but now Wizards has to compete with Paizo support.
"PH, MM, and DMG are more like advanced versions of the game."
Hmmm. Does this infer constant rules updates? I hope not, that doesn't work well with physical books.
Of course. There's always PHB2, MM2, adventures, etc.
When Magic Core Set 2015 comes out, Magic fans don't say, "What?! Another edition? So soon... Obviously another play for money that just adds unneeded bloat. I'll just stick with the cards I have. In the meantime, let me run to the forums/my local card shop to make sure everyone knows just how bad a decision this release is."