Inconsequenti-AL said:And this thread got me wondering. Has anyone managed to make a classless and levelless D20 system game? Was it any good?
Ravellion said:Felon: Bravo. The only problem with making a post such as that is that this thread is now going to fall off the front page because it is irrefutable.
Rav
Ravellion said:Felon: Bravo. The only problem with making a post such as that is that this thread is now going to fall off the front page because it is irrefutable.
Rav
Ottergame said:You could play Star Wars in GURPS, WoD, or FATAL, and it would be just as valid a Star Wars RPG. But Shadowrun was built along with its rule system. They are tied together. Moving SR to d20 would -utterly change- the entire feel and function of the game.
Ottergame said:But Shadowrun was built along with its rule system. They are tied together. Moving SR to d20 would -utterly change- the entire feel and function of the game. I'm not saying it wouldn't be fun, or sell well, or that people wouldn't enjoy it. But it would NOT be the same Shadowrun.
Korimyr the Rat said:I'm not talking about the incompatibility of magic and cyberware; I think d20 could handle that at least as well as Shadowrun 3e does.
I'm talking about how to control the balance of how magic and cyberware work, individually. I imagine we could easily set up spell Force as a kind of augmentable spontaneous caster; however, how do we simulate Drain without making Mages either unstoppable magical artillery batteries or one-hit wonders with a case of the vapors? How do we reflect the ability of better-trained, more powerful Mages to resist Drain?
Initiation in SR gives you two things - an increase in the potential spell-power and access to Metamagic skills. The second is easy if you only allow Metamagic feats to those who have Initiated. The first, well, maybe some variant on the "+1 spellcaster level" mechanic of prestige classes.Korimyr the Rat said:How do we model Initiation, and how do we differentiate it from simply improving whatever governs your Sorcery skill? (I'd imagine this would be a function of class level-- but how?)
Korimyr the Rat said:For cyberware, how would we model the awesome power of Move-by-Wire 4 without making it game-shattering? Reaction speed and reflexes are the determining factor of power for combat characters in Shadowrun. How do we reflect that in a d20 version? (Or would you call this a bug of the Shadowrun system and have other factors reign supreme?)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.