Saeviomagy
Adventurer
Now give that character a DC 15 task (which is supposed to be moderate). He fails 25% of the time. That's a lot.Patryn of Elvenshae said:I don't get it.
1. Upon character creation, choose three "core skills" (or 1 + Int bonus, or whatever). You get a +4 bonus on those skills. Tada! Characters who are particularly good at what they do.
At the same time, he's got the potential to pull off a DC 30+ on a regular basis, which is supposedly a near-impossible task.
There's a lot of variance in d20. Once you start making someone good at the mundane end of things, they become extremely good at the other end of the scale.
Ahh, so once again the prime difference between two foes in combat is what level they are.2. Implement an Armor as DR and a class- or level-based Defense adjustment (a la AU). Do not increase hit points with level. Have a DM who enforces story-based problems should combat ever occur.
My point isn't that it simply cannot be done. My point is that by the time you've made all the changes that I feel are needed, you're not really left with d20 any more. At the same time the current SR system has nuances that define the world of SR, and you've lost all of those too.
The only possible advantage that you've got is that there's a d20 badge on the book.